Calculate proximity characters in the native code
Bug: 4343280 Change-Id: I6adaf560f7a4f1f96dcb6ec2f61f20ee3001167emain
parent
9945f36406
commit
1caff47ecd
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@ -260,12 +260,19 @@ public class KeyDetector {
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final int touchX = getTouchX(x);
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final int touchX = getTouchX(x);
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final int touchY = getTouchY(y);
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final int touchY = getTouchY(y);
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for (final Key key : mKeyboard.getNearestKeys(touchX, touchY)) {
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int minDistance = Integer.MAX_VALUE;
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if (key.isOnKey(touchX, touchY)) {
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Key primaryKey = null;
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return key;
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for (final Key key: mKeyboard.getNearestKeys(touchX, touchY)) {
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final boolean isOnKey = key.isOnKey(touchX, touchY);
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final int distance = key.squaredDistanceToEdge(touchX, touchY);
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// TODO: need to take care of hitbox overlaps
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if (primaryKey == null || distance < minDistance
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|| (distance == minDistance && isOnKey)) {
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minDistance = distance;
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primaryKey = key;
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}
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}
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}
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}
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return null;
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return primaryKey;
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}
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}
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public static String printableCode(Key key) {
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public static String printableCode(Key key) {
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@ -140,8 +140,8 @@ public class WordComposer {
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keyX = x;
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keyX = x;
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keyY = y;
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keyY = y;
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} else {
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} else {
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codes = keyDetector.newCodeArray();
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final Key key = keyDetector.detectHitKey(x, y);
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keyDetector.getNearbyCodes(x, y, codes);
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codes = new int[] { key != null ? key.mCode : NOT_A_CODE };
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keyX = keyDetector.getTouchX(x);
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keyX = keyDetector.getTouchX(x);
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keyY = keyDetector.getTouchY(y);
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keyY = keyDetector.getTouchY(y);
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}
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}
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@ -55,6 +55,7 @@ ProximityInfo::ProximityInfo(const std::string localeStr, const int maxProximity
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mTouchPositionCorrectionEnabled(false) {
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mTouchPositionCorrectionEnabled(false) {
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const int proximityGridLength = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE;
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const int proximityGridLength = GRID_WIDTH * GRID_HEIGHT * MAX_PROXIMITY_CHARS_SIZE;
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mProximityCharsArray = new int32_t[proximityGridLength];
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mProximityCharsArray = new int32_t[proximityGridLength];
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mInputCodes = new int32_t[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH_INTERNAL];
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if (DEBUG_PROXIMITY_INFO) {
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if (DEBUG_PROXIMITY_INFO) {
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AKLOGI("Create proximity info array %d", proximityGridLength);
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AKLOGI("Create proximity info array %d", proximityGridLength);
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}
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}
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@ -96,6 +97,7 @@ void ProximityInfo::initializeCodeToKeyIndex() {
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ProximityInfo::~ProximityInfo() {
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ProximityInfo::~ProximityInfo() {
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delete[] mNormalizedSquaredDistances;
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delete[] mNormalizedSquaredDistances;
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delete[] mProximityCharsArray;
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delete[] mProximityCharsArray;
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delete[] mInputCodes;
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}
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}
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inline int ProximityInfo::getStartIndexFromCoordinates(const int x, const int y) const {
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inline int ProximityInfo::getStartIndexFromCoordinates(const int x, const int y) const {
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@ -138,7 +140,7 @@ bool ProximityInfo::isOnKey(const int keyId, const int x, const int y) {
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int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) {
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int ProximityInfo::squaredDistanceToEdge(const int keyId, const int x, const int y) {
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const int left = mKeyXCoordinates[keyId];
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const int left = mKeyXCoordinates[keyId];
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const int top = mKeyYCoordinates[keyId];
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const int top = mKeyYCoordinates[keyId];
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const int right = left + mKeyWidths[keyId] + 1;
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const int right = left + mKeyWidths[keyId];
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const int bottom = top + mKeyHeights[keyId];
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const int bottom = top + mKeyHeights[keyId];
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const int edgeX = x < left ? left : (x > right ? right : x);
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const int edgeX = x < left ? left : (x > right ? right : x);
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const int edgeY = y < top ? top : (y > bottom ? bottom : y);
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const int edgeY = y < top ? top : (y > bottom ? bottom : y);
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@ -157,10 +159,10 @@ void ProximityInfo::calculateNearbyKeyCodes(
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if (c < KEYCODE_SPACE || c == primaryKey) {
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if (c < KEYCODE_SPACE || c == primaryKey) {
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continue;
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continue;
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}
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}
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int keyIndex = getKeyIndex(c);
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const int keyIndex = getKeyIndex(c);
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const bool onKey = isOnKey(keyIndex, x, y);
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const bool onKey = isOnKey(keyIndex, x, y);
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const int distance = squaredDistanceToEdge(keyIndex, x, y);
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const int distance = squaredDistanceToEdge(keyIndex, x, y);
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if (onKey || distance < MOST_COMMON_KEY_WIDTH_SQUARE) {
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if (c >= KEYCODE_SPACE && (onKey || distance < MOST_COMMON_KEY_WIDTH_SQUARE)) {
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inputCodes[insertPos++] = c;
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inputCodes[insertPos++] = c;
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if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
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if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
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if (DEBUG_DICT) {
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if (DEBUG_DICT) {
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@ -170,6 +172,9 @@ void ProximityInfo::calculateNearbyKeyCodes(
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}
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}
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}
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}
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}
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}
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const int additionalProximitySize =
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AdditionalProximityChars::getAdditionalCharsSize(&mLocaleStr, primaryKey);
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if (additionalProximitySize > 0) {
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inputCodes[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE;
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inputCodes[insertPos++] = ADDITIONAL_PROXIMITY_CHAR_DELIMITER_CODE;
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if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
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if (insertPos >= MAX_PROXIMITY_CHARS_SIZE) {
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if (DEBUG_DICT) {
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if (DEBUG_DICT) {
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@ -178,9 +183,6 @@ void ProximityInfo::calculateNearbyKeyCodes(
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return;
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return;
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}
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}
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const int additionalProximitySize =
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AdditionalProximityChars::getAdditionalCharsSize(&mLocaleStr, primaryKey);
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if (additionalProximitySize > 0) {
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const int32_t* additionalProximityChars =
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const int32_t* additionalProximityChars =
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AdditionalProximityChars::getAdditionalChars(&mLocaleStr, primaryKey);
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AdditionalProximityChars::getAdditionalChars(&mLocaleStr, primaryKey);
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for (int j = 0; j < additionalProximitySize; ++j) {
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for (int j = 0; j < additionalProximitySize; ++j) {
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@ -204,13 +206,46 @@ void ProximityInfo::calculateNearbyKeyCodes(
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}
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}
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}
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}
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// Add a delimiter for the proximity characters
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// Add a delimiter for the proximity characters
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inputCodes[insertPos] = 0;
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for (int i = insertPos; i < MAX_PROXIMITY_CHARS_SIZE; ++i) {
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inputCodes[i] = NOT_A_CODE;
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}
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}
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}
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// TODO: Calculate nearby codes here.
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// TODO: Calculate nearby codes here.
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void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
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void ProximityInfo::setInputParams(const int32_t* inputCodes, const int inputLength,
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const int* xCoordinates, const int* yCoordinates) {
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const int* xCoordinates, const int* yCoordinates) {
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mInputCodes = inputCodes;
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memset(mInputCodes, 0,
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MAX_WORD_LENGTH_INTERNAL * MAX_PROXIMITY_CHARS_SIZE * sizeof(mInputCodes[0]));
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for (int i = 0; i < inputLength; ++i) {
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const int32_t primaryKey = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE];
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const int x = xCoordinates[i];
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const int y = yCoordinates[i];
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int *proximities = &mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE];
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calculateNearbyKeyCodes(x, y, primaryKey, proximities);
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}
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if (DEBUG_PROXIMITY_CHARS) {
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for (int i = 0; i < inputLength; ++i) {
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AKLOGI("---");
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for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE; ++j) {
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int icc = mInputCodes[i * MAX_PROXIMITY_CHARS_SIZE + j];
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int icfjc = inputCodes[i * MAX_PROXIMITY_CHARS_SIZE + j];
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icc+= 0;
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icfjc += 0;
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AKLOGI("--- (%d)%c,%c", i, icc, icfjc);
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AKLOGI("--- A<%d>,B<%d>", icc, icfjc);
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}
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}
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}
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//Keep for debug, sorry
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//for (int i = 0; i < MAX_WORD_LENGTH_INTERNAL * MAX_PROXIMITY_CHARS_SIZE; ++i) {
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//if (i < inputLength * MAX_PROXIMITY_CHARS_SIZE) {
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//mInputCodes[i] = mInputCodesFromJava[i];
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//} else {
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// mInputCodes[i] = 0;
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// }
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//}
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mInputXCoordinates = xCoordinates;
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mInputXCoordinates = xCoordinates;
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mInputYCoordinates = yCoordinates;
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mInputYCoordinates = yCoordinates;
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mTouchPositionCorrectionEnabled =
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mTouchPositionCorrectionEnabled =
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@ -246,8 +281,9 @@ void ProximityInfo::setInputParams(const int* inputCodes, const int inputLength,
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}
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}
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for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityChars[j] > 0; ++j) {
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for (int j = 0; j < MAX_PROXIMITY_CHARS_SIZE && proximityChars[j] > 0; ++j) {
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const int currentChar = proximityChars[j];
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const int currentChar = proximityChars[j];
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const int keyIndex = getKeyIndex(currentChar);
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const float squaredDistance = hasInputCoordinates()
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const float squaredDistance = calculateNormalizedSquaredDistance(keyIndex, i);
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? calculateNormalizedSquaredDistance(getKeyIndex(currentChar), i)
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: NOT_A_DISTANCE_FLOAT;
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if (squaredDistance >= 0.0f) {
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if (squaredDistance >= 0.0f) {
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mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
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mNormalizedSquaredDistances[i * MAX_PROXIMITY_CHARS_SIZE + j] =
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(int)(squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
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(int)(squaredDistance * NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
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@ -267,7 +303,6 @@ inline float square(const float x) { return x * x; }
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float ProximityInfo::calculateNormalizedSquaredDistance(
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float ProximityInfo::calculateNormalizedSquaredDistance(
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const int keyIndex, const int inputIndex) const {
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const int keyIndex, const int inputIndex) const {
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static const float NOT_A_DISTANCE_FLOAT = -1.0f;
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if (keyIndex == NOT_A_INDEX) {
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if (keyIndex == NOT_A_INDEX) {
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return NOT_A_DISTANCE_FLOAT;
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return NOT_A_DISTANCE_FLOAT;
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}
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}
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@ -282,8 +317,12 @@ float ProximityInfo::calculateNormalizedSquaredDistance(
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return squaredDistance / squaredRadius;
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return squaredDistance / squaredRadius;
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}
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}
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bool ProximityInfo::hasInputCoordinates() const {
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return mInputXCoordinates && mInputYCoordinates;
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}
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int ProximityInfo::getKeyIndex(const int c) const {
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int ProximityInfo::getKeyIndex(const int c) const {
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if (KEY_COUNT == 0 || !mInputXCoordinates || !mInputYCoordinates) {
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if (KEY_COUNT == 0) {
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// We do not have the coordinate data
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// We do not have the coordinate data
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return NOT_A_INDEX;
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return NOT_A_INDEX;
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}
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}
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@ -53,7 +53,7 @@ class ProximityInfo {
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const float *sweetSpotCenterYs, const float *sweetSpotRadii);
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const float *sweetSpotCenterYs, const float *sweetSpotRadii);
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~ProximityInfo();
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~ProximityInfo();
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bool hasSpaceProximity(const int x, const int y) const;
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bool hasSpaceProximity(const int x, const int y) const;
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void setInputParams(const int *inputCodes, const int inputLength,
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void setInputParams(const int32_t *inputCodes, const int inputLength,
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const int *xCoordinates, const int *yCoordinates);
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const int *xCoordinates, const int *yCoordinates);
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const int* getProximityCharsAt(const int index) const;
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const int* getProximityCharsAt(const int index) const;
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unsigned short getPrimaryCharAt(const int index) const;
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unsigned short getPrimaryCharAt(const int index) const;
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@ -77,12 +77,15 @@ class ProximityInfo {
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static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64;
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static const int MAX_KEY_COUNT_IN_A_KEYBOARD = 64;
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// The upper limit of the char code in mCodeToKeyIndex
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// The upper limit of the char code in mCodeToKeyIndex
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static const int MAX_CHAR_CODE = 127;
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static const int MAX_CHAR_CODE = 127;
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static const float NOT_A_DISTANCE_FLOAT = -1.0f;
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static const int NOT_A_CODE = -1;
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int getStartIndexFromCoordinates(const int x, const int y) const;
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int getStartIndexFromCoordinates(const int x, const int y) const;
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void initializeCodeToKeyIndex();
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void initializeCodeToKeyIndex();
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float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
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float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
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float calculateSquaredDistanceFromSweetSpotCenter(
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float calculateSquaredDistanceFromSweetSpotCenter(
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const int keyIndex, const int inputIndex) const;
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const int keyIndex, const int inputIndex) const;
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bool hasInputCoordinates() const;
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int getKeyIndex(const int c) const;
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int getKeyIndex(const int c) const;
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bool hasSweetSpotData(const int keyIndex) const {
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bool hasSweetSpotData(const int keyIndex) const {
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// When there are no calibration data for a key,
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// When there are no calibration data for a key,
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@ -105,7 +108,9 @@ class ProximityInfo {
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const int KEY_COUNT;
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const int KEY_COUNT;
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const bool HAS_TOUCH_POSITION_CORRECTION_DATA;
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const bool HAS_TOUCH_POSITION_CORRECTION_DATA;
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const std::string mLocaleStr;
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const std::string mLocaleStr;
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const int *mInputCodes;
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// TODO: remove this
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const int *mInputCodesFromJava;
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int32_t *mInputCodes;
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const int *mInputXCoordinates;
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const int *mInputXCoordinates;
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const int *mInputYCoordinates;
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const int *mInputYCoordinates;
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bool mTouchPositionCorrectionEnabled;
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bool mTouchPositionCorrectionEnabled;
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