Consolidate point calculating and path creating methods into one (Step 3)
Change-Id: Id49eee7c38595ea312dc9a63341a376825030035main
parent
8cfd64eed9
commit
1a6d56e31d
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@ -118,7 +118,7 @@ final class GesturePreviewTrail {
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/ params.mTrailLingerDuration, 0.0f);
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}
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static final class WorkingSet {
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static final class RoundedLine {
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// Input
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// Previous point (P1) coordinates and trail radius.
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public float p1x, p1y;
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@ -143,17 +143,18 @@ final class GesturePreviewTrail {
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// Sweep angle of the trail arc at P2.
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private float a2;
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private final RectF arc2 = new RectF();
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private final Path path = new Path();
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private static final float RADIAN_TO_DEGREE = (float)(180.0d / Math.PI);
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private static final float RIGHT_ANGLE = (float)(Math.PI / 2.0d);
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public boolean calculatePathPoints() {
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public Path makePath() {
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final float dx = p2x - p1x;
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final float dy = p2y - p1y;
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// Distance of the points.
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final double l = Math.hypot(dx, dy);
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if (Double.compare(0.0d, l) == 0) {
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return false;
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return null;
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}
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// Angle of the line p1-p2
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final float a = (float)Math.atan2(dy, dx);
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@ -185,10 +186,7 @@ final class GesturePreviewTrail {
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arc1.inset(-r1, -r1);
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arc2.set(p2x, p2y, p2x, p2y);
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arc2.inset(-r2, -r2);
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return true;
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}
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public void createPath(final Path path) {
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path.rewind();
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// Trail cap at P1.
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path.moveTo(p1x, p1y);
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@ -204,11 +202,11 @@ final class GesturePreviewTrail {
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path.lineTo(p2x, p2y);
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path.lineTo(p2ax, p2ay);
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path.close();
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return path;
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}
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}
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private final WorkingSet mWorkingSet = new WorkingSet();
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private final Path mPath = new Path();
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private final RoundedLine mRoundedLine = new RoundedLine();
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/**
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* Draw gesture preview trail
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@ -242,36 +240,35 @@ final class GesturePreviewTrail {
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if (startIndex < trailSize) {
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paint.setColor(params.mTrailColor);
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paint.setStyle(Paint.Style.FILL);
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final Path path = mPath;
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final WorkingSet w = mWorkingSet;
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w.p1x = getXCoordValue(xCoords[startIndex]);
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w.p1y = yCoords[startIndex];
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final RoundedLine line = mRoundedLine;
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line.p1x = getXCoordValue(xCoords[startIndex]);
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line.p1y = yCoords[startIndex];
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int lastTime = sinceDown - eventTimes[startIndex];
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float maxWidth = getWidth(lastTime, params);
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w.r1 = maxWidth / 2.0f;
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line.r1 = maxWidth / 2.0f;
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// Initialize bounds rectangle.
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outBoundsRect.set((int)w.p1x, (int)w.p1y, (int)w.p1x, (int)w.p1y);
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outBoundsRect.set((int)line.p1x, (int)line.p1y, (int)line.p1x, (int)line.p1y);
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for (int i = startIndex + 1; i < trailSize - 1; i++) {
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final int elapsedTime = sinceDown - eventTimes[i];
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w.p2x = getXCoordValue(xCoords[i]);
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w.p2y = yCoords[i];
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line.p2x = getXCoordValue(xCoords[i]);
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line.p2y = yCoords[i];
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// Draw trail line only when the current point isn't a down point.
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if (!isDownEventXCoord(xCoords[i])) {
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final int alpha = getAlpha(elapsedTime, params);
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paint.setAlpha(alpha);
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final float width = getWidth(elapsedTime, params);
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w.r2 = width / 2.0f;
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if (w.calculatePathPoints()) {
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w.createPath(path);
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line.r2 = width / 2.0f;
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final Path path = line.makePath();
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if (path != null) {
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canvas.drawPath(path, paint);
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outBoundsRect.union((int)w.p2x, (int)w.p2y);
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outBoundsRect.union((int)line.p2x, (int)line.p2y);
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}
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// Take union for the bounds.
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maxWidth = Math.max(maxWidth, width);
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}
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w.p1x = w.p2x;
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w.p1y = w.p2y;
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w.r1 = w.r2;
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line.p1x = line.p2x;
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line.p1y = line.p2y;
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line.r1 = line.r2;
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lastTime = elapsedTime;
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}
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// Take care of trail line width.
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