Merge "Rename probability to unigramProbability."

main
Keisuke Kuroyanagi 2014-09-09 06:16:07 +00:00 committed by Android (Google) Code Review
commit 138647876b
7 changed files with 25 additions and 21 deletions

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@ -136,14 +136,14 @@ class DicNode {
}
void initAsChild(const DicNode *const dicNode, const int childrenPtNodeArrayPos,
const int probability, const int wordId, const bool isBlacklistedOrNotAWord,
const int unigramProbability, const int wordId, const bool isBlacklistedOrNotAWord,
const uint16_t mergedNodeCodePointCount, const int *const mergedNodeCodePoints) {
uint16_t newDepth = static_cast<uint16_t>(dicNode->getNodeCodePointCount() + 1);
mIsCachedForNextSuggestion = dicNode->mIsCachedForNextSuggestion;
const uint16_t newLeavingDepth = static_cast<uint16_t>(
dicNode->mDicNodeProperties.getLeavingDepth() + mergedNodeCodePointCount);
mDicNodeProperties.init(childrenPtNodeArrayPos, mergedNodeCodePoints[0],
probability, wordId, isBlacklistedOrNotAWord, newDepth, newLeavingDepth,
unigramProbability, wordId, isBlacklistedOrNotAWord, newDepth, newLeavingDepth,
dicNode->mDicNodeProperties.getPrevWordIds());
mDicNodeState.init(&dicNode->mDicNodeState, mergedNodeCodePointCount,
mergedNodeCodePoints);
@ -217,8 +217,9 @@ class DicNode {
return mDicNodeProperties.getChildrenPtNodeArrayPos();
}
int getProbability() const {
return mDicNodeProperties.getProbability();
// TODO: Remove
int getUnigramProbability() const {
return mDicNodeProperties.getUnigramProbability();
}
AK_FORCE_INLINE bool isTerminalDicNode() const {

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@ -84,7 +84,7 @@ namespace latinime {
/* static */ int DicNodeUtils::getBigramNodeProbability(
const DictionaryStructureWithBufferPolicy *const dictionaryStructurePolicy,
const DicNode *const dicNode, MultiBigramMap *const multiBigramMap) {
const int unigramProbability = dicNode->getProbability();
const int unigramProbability = dicNode->getUnigramProbability();
if (multiBigramMap) {
const int *const prevWordIds = dicNode->getPrevWordIds();
return multiBigramMap->getBigramProbability(dictionaryStructurePolicy,

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@ -59,11 +59,11 @@ class DicNodeVector {
}
void pushLeavingChild(const DicNode *const dicNode, const int childrenPtNodeArrayPos,
const int probability, const int wordId, const bool isBlacklistedOrNotAWord,
const int unigramProbability, const int wordId, const bool isBlacklistedOrNotAWord,
const uint16_t mergedNodeCodePointCount, const int *const mergedNodeCodePoints) {
ASSERT(!mLock);
mDicNodes.emplace_back();
mDicNodes.back().initAsChild(dicNode, childrenPtNodeArrayPos, probability,
mDicNodes.back().initAsChild(dicNode, childrenPtNodeArrayPos, unigramProbability,
wordId, isBlacklistedOrNotAWord, mergedNodeCodePointCount, mergedNodeCodePoints);
}

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@ -29,19 +29,19 @@ namespace latinime {
class DicNodeProperties {
public:
AK_FORCE_INLINE DicNodeProperties()
: mChildrenPtNodeArrayPos(NOT_A_DICT_POS), mProbability(NOT_A_PROBABILITY),
: mChildrenPtNodeArrayPos(NOT_A_DICT_POS), mUnigramProbability(NOT_A_PROBABILITY),
mDicNodeCodePoint(NOT_A_CODE_POINT), mWordId(NOT_A_WORD_ID),
mIsBlacklistedOrNotAWord(false), mDepth(0), mLeavingDepth(0) {}
~DicNodeProperties() {}
// Should be called only once per DicNode is initialized.
void init(const int childrenPos, const int nodeCodePoint, const int probability,
void init(const int childrenPos, const int nodeCodePoint, const int unigramProbability,
const int wordId, const bool isBlacklistedOrNotAWord, const uint16_t depth,
const uint16_t leavingDepth, const int *const prevWordIds) {
mChildrenPtNodeArrayPos = childrenPos;
mDicNodeCodePoint = nodeCodePoint;
mProbability = probability;
mUnigramProbability = unigramProbability;
mWordId = wordId;
mIsBlacklistedOrNotAWord = isBlacklistedOrNotAWord;
mDepth = depth;
@ -53,7 +53,7 @@ class DicNodeProperties {
void init(const int rootPtNodeArrayPos, const int *const prevWordIds) {
mChildrenPtNodeArrayPos = rootPtNodeArrayPos;
mDicNodeCodePoint = NOT_A_CODE_POINT;
mProbability = NOT_A_PROBABILITY;
mUnigramProbability = NOT_A_PROBABILITY;
mWordId = NOT_A_WORD_ID;
mIsBlacklistedOrNotAWord = false;
mDepth = 0;
@ -64,7 +64,7 @@ class DicNodeProperties {
void initByCopy(const DicNodeProperties *const dicNodeProp) {
mChildrenPtNodeArrayPos = dicNodeProp->mChildrenPtNodeArrayPos;
mDicNodeCodePoint = dicNodeProp->mDicNodeCodePoint;
mProbability = dicNodeProp->mProbability;
mUnigramProbability = dicNodeProp->mUnigramProbability;
mWordId = dicNodeProp->mWordId;
mIsBlacklistedOrNotAWord = dicNodeProp->mIsBlacklistedOrNotAWord;
mDepth = dicNodeProp->mDepth;
@ -76,7 +76,7 @@ class DicNodeProperties {
void init(const DicNodeProperties *const dicNodeProp, const int codePoint) {
mChildrenPtNodeArrayPos = dicNodeProp->mChildrenPtNodeArrayPos;
mDicNodeCodePoint = codePoint; // Overwrite the node char of a passing child
mProbability = dicNodeProp->mProbability;
mUnigramProbability = dicNodeProp->mUnigramProbability;
mWordId = dicNodeProp->mWordId;
mIsBlacklistedOrNotAWord = dicNodeProp->mIsBlacklistedOrNotAWord;
mDepth = dicNodeProp->mDepth + 1; // Increment the depth of a passing child
@ -88,8 +88,8 @@ class DicNodeProperties {
return mChildrenPtNodeArrayPos;
}
int getProbability() const {
return mProbability;
int getUnigramProbability() const {
return mUnigramProbability;
}
int getDicNodeCodePoint() const {
@ -130,9 +130,11 @@ class DicNodeProperties {
// Use a default copy constructor and an assign operator because shallow copies are ok
// for this class
int mChildrenPtNodeArrayPos;
int mProbability;
// TODO: Remove
int mUnigramProbability;
int mDicNodeCodePoint;
int mWordId;
// TODO: Remove
bool mIsBlacklistedOrNotAWord;
uint16_t mDepth;
uint16_t mLeavingDepth;

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@ -54,15 +54,15 @@ namespace latinime {
current.swap(next);
}
int maxProbability = NOT_A_PROBABILITY;
int maxUnigramProbability = NOT_A_PROBABILITY;
for (const DicNode &dicNode : current) {
if (!dicNode.isTerminalDicNode()) {
continue;
}
// dicNode can contain case errors, accent errors, intentional omissions or digraphs.
maxProbability = std::max(maxProbability, dicNode.getProbability());
maxUnigramProbability = std::max(maxUnigramProbability, dicNode.getUnigramProbability());
}
return maxProbability;
return maxUnigramProbability;
}
/* static */ void DictionaryUtils::processChildDicNodes(

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@ -87,7 +87,7 @@ const int SuggestionsOutputUtils::MIN_LEN_FOR_MULTI_WORD_AUTOCORRECT = 16;
+ doubleLetterCost;
const bool isPossiblyOffensiveWord =
traverseSession->getDictionaryStructurePolicy()->getProbability(
terminalDicNode->getProbability(), NOT_A_PROBABILITY) <= 0;
terminalDicNode->getUnigramProbability(), NOT_A_PROBABILITY) <= 0;
const bool isExactMatch =
ErrorTypeUtils::isExactMatch(terminalDicNode->getContainedErrorTypes());
const bool isExactMatchWithIntentionalOmission =

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@ -162,7 +162,8 @@ class TypingTraversal : public Traversal {
}
AK_FORCE_INLINE bool isGoodToTraverseNextWord(const DicNode *const dicNode) const {
const int probability = dicNode->getProbability();
// TODO: Quit using unigram probability and use probability in the context.
const int probability = dicNode->getUnigramProbability();
if (probability < ScoringParams::THRESHOLD_NEXT_WORD_PROBABILITY) {
return false;
}