Cleanup: C++11 doesn't require a space between angle brackets

Change-Id: Id0777cf3deac94395bd63aee40b49375dff3e35a
main
Ken Wakasa 2014-07-30 11:30:13 +09:00
parent c4f6fc1e48
commit 0b1fa0c1c7
5 changed files with 14 additions and 14 deletions

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@ -215,13 +215,13 @@ class ProximityInfoState {
std::vector<float> mSpeedRates;
std::vector<float> mDirections;
// probabilities of skipping or mapping to a key for each point.
std::vector<std::unordered_map<int, float> > mCharProbabilities;
std::vector<std::unordered_map<int, float>> mCharProbabilities;
// The vector for the key code set which holds nearby keys of some trailing sampled input points
// for each sampled input point. These nearby keys contain the next characters which can be in
// the dictionary. Specifically, currently we are looking for keys nearby trailing sampled
// inputs including the current input point.
std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledSearchKeySets;
std::vector<std::vector<int> > mSampledSearchKeyVectors;
std::vector<std::vector<int>> mSampledSearchKeyVectors;
bool mTouchPositionCorrectionEnabled;
int mInputProximities[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH];
int mSampledInputSize;

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@ -621,7 +621,7 @@ namespace latinime {
const std::vector<int> *const sampledLengthCache,
const std::vector<float> *const sampledNormalizedSquaredLengthCache,
const ProximityInfo *const proximityInfo,
std::vector<std::unordered_map<int, float> > *charProbabilities) {
std::vector<std::unordered_map<int, float>> *charProbabilities) {
charProbabilities->resize(sampledInputSize);
// Calculates probabilities of using a point as a correlated point with the character
// for each point.
@ -822,9 +822,9 @@ namespace latinime {
/* static */ void ProximityInfoStateUtils::updateSampledSearchKeySets(
const ProximityInfo *const proximityInfo, const int sampledInputSize,
const int lastSavedInputSize, const std::vector<int> *const sampledLengthCache,
const std::vector<std::unordered_map<int, float> > *const charProbabilities,
const std::vector<std::unordered_map<int, float>> *const charProbabilities,
std::vector<NearKeycodesSet> *sampledSearchKeySets,
std::vector<std::vector<int> > *sampledSearchKeyVectors) {
std::vector<std::vector<int>> *sampledSearchKeyVectors) {
sampledSearchKeySets->resize(sampledInputSize);
sampledSearchKeyVectors->resize(sampledInputSize);
const int readForwordLength = static_cast<int>(
@ -868,7 +868,7 @@ namespace latinime {
/* static */ bool ProximityInfoStateUtils::suppressCharProbabilities(const int mostCommonKeyWidth,
const int sampledInputSize, const std::vector<int> *const lengthCache,
const int index0, const int index1,
std::vector<std::unordered_map<int, float> > *charProbabilities) {
std::vector<std::unordered_map<int, float>> *charProbabilities) {
ASSERT(0 <= index0 && index0 < sampledInputSize);
ASSERT(0 <= index1 && index1 < sampledInputSize);
const float keyWidthFloat = static_cast<float>(mostCommonKeyWidth);
@ -933,7 +933,7 @@ namespace latinime {
// returns probability of generating the word.
/* static */ float ProximityInfoStateUtils::getMostProbableString(
const ProximityInfo *const proximityInfo, const int sampledInputSize,
const std::vector<std::unordered_map<int, float> > *const charProbabilities,
const std::vector<std::unordered_map<int, float>> *const charProbabilities,
int *const codePointBuf) {
ASSERT(sampledInputSize >= 0);
memset(codePointBuf, 0, sizeof(codePointBuf[0]) * MAX_WORD_LENGTH);

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@ -72,13 +72,13 @@ class ProximityInfoStateUtils {
const std::vector<int> *const sampledLengthCache,
const std::vector<float> *const sampledNormalizedSquaredLengthCache,
const ProximityInfo *const proximityInfo,
std::vector<std::unordered_map<int, float> > *charProbabilities);
std::vector<std::unordered_map<int, float>> *charProbabilities);
static void updateSampledSearchKeySets(const ProximityInfo *const proximityInfo,
const int sampledInputSize, const int lastSavedInputSize,
const std::vector<int> *const sampledLengthCache,
const std::vector<std::unordered_map<int, float> > *const charProbabilities,
const std::vector<std::unordered_map<int, float>> *const charProbabilities,
std::vector<NearKeycodesSet> *sampledSearchKeySets,
std::vector<std::vector<int> > *sampledSearchKeyVectors);
std::vector<std::vector<int>> *sampledSearchKeyVectors);
static float getPointToKeyByIdLength(const float maxPointToKeyLength,
const std::vector<float> *const sampledNormalizedSquaredLengthCache, const int keyCount,
const int inputIndex, const int keyId);
@ -105,7 +105,7 @@ class ProximityInfoStateUtils {
// TODO: Move to most_probable_string_utils.h
static float getMostProbableString(const ProximityInfo *const proximityInfo,
const int sampledInputSize,
const std::vector<std::unordered_map<int, float> > *const charProbabilities,
const std::vector<std::unordered_map<int, float>> *const charProbabilities,
int *const codePointBuf);
private:
@ -147,7 +147,7 @@ class ProximityInfoStateUtils {
const int index2);
static bool suppressCharProbabilities(const int mostCommonKeyWidth,
const int sampledInputSize, const std::vector<int> *const lengthCache, const int index0,
const int index1, std::vector<std::unordered_map<int, float> > *charProbabilities);
const int index1, std::vector<std::unordered_map<int, float>> *charProbabilities);
static float calculateSquaredDistanceFromSweetSpotCenter(
const ProximityInfo *const proximityInfo, const std::vector<int> *const sampledInputXs,
const std::vector<int> *const sampledInputYs, const int keyIndex,

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@ -30,7 +30,7 @@ namespace latinime {
*/
class DictionaryHeaderStructurePolicy {
public:
typedef std::map<std::vector<int>, std::vector<int> > AttributeMap;
typedef std::map<std::vector<int>, std::vector<int>> AttributeMap;
virtual ~DictionaryHeaderStructurePolicy() {}

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@ -84,7 +84,7 @@ class ForgettingCurveUtils {
static const int STRONG_BASE_PROBABILITY;
static const int AGGRESSIVE_BASE_PROBABILITY;
std::vector<std::vector<std::vector<int> > > mTables;
std::vector<std::vector<std::vector<int>>> mTables;
static int getBaseProbabilityForLevel(const int tableId, const int level);
};