Rename parameters for future change
Change-Id: Id15a17340fb26f91c72687f30bef24b2d8b94940main
parent
432789ac93
commit
0584f02ee1
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@ -897,9 +897,9 @@ bool UnigramDictionary::getSplitTwoWordsSuggestion(const int inputLength,
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return true;
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return true;
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}
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}
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inline bool UnigramDictionary::processCurrentNode(const int pos, const int depth,
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inline bool UnigramDictionary::processCurrentNode(const int initialPos, const int initialDepth,
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const int maxDepth, const bool traverseAllNodes, int matchWeight, int inputIndex,
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const int maxDepth, const bool initialTraverseAllNodes, int matchWeight, int inputIndex,
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const int diffs, const int skipPos, const int excessivePos, const int transposedPos,
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const int initialDiffs, const int skipPos, const int excessivePos, const int transposedPos,
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int *nextLetters, const int nextLettersSize, int *newCount, int *newChildPosition,
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int *nextLetters, const int nextLettersSize, int *newCount, int *newChildPosition,
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bool *newTraverseAllNodes, int *newMatchRate, int *newInputIndex, int *newDiffs,
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bool *newTraverseAllNodes, int *newMatchRate, int *newInputIndex, int *newDiffs,
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int *nextSiblingPosition, int *nextOutputIndex) {
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int *nextSiblingPosition, int *nextOutputIndex) {
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@ -916,6 +916,11 @@ inline bool UnigramDictionary::processCurrentNode(const int pos, const int depth
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int freq;
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int freq;
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bool isSameAsUserTypedLength = false;
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bool isSameAsUserTypedLength = false;
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const int pos = initialPos;
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const int depth = initialDepth;
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const int traverseAllNodes = initialTraverseAllNodes;
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const int diffs = initialDiffs;
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const uint8_t flags = 0; // No flags for now
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const uint8_t flags = 0; // No flags for now
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if (excessivePos == depth && inputIndex < mInputLength - 1) ++inputIndex;
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if (excessivePos == depth && inputIndex < mInputLength - 1) ++inputIndex;
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@ -1028,9 +1033,9 @@ bool UnigramDictionary::getSplitTwoWordsSuggestion(const int inputLength,
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return true;
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return true;
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}
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}
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inline bool UnigramDictionary::processCurrentNode(const int pos, const int depth,
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inline bool UnigramDictionary::processCurrentNode(const int initialPos, const int initialDepth,
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const int maxDepth, const bool traverseAllNodes, int matchWeight, int inputIndex,
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const int maxDepth, const bool initialTraverseAllNodes, int matchWeight, int inputIndex,
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const int diffs, const int skipPos, const int excessivePos, const int transposedPos,
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const int initialDiffs, const int skipPos, const int excessivePos, const int transposedPos,
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int *nextLetters, const int nextLettersSize, int *newCount, int *newChildPosition,
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int *nextLetters, const int nextLettersSize, int *newCount, int *newChildPosition,
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bool *newTraverseAllNodes, int *newMatchRate, int *newInputIndex, int *newDiffs,
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bool *newTraverseAllNodes, int *newMatchRate, int *newInputIndex, int *newDiffs,
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int *nextSiblingPosition, int *newOutputIndex) {
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int *nextSiblingPosition, int *newOutputIndex) {
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@ -1047,6 +1052,11 @@ inline bool UnigramDictionary::processCurrentNode(const int pos, const int depth
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int freq;
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int freq;
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bool isSameAsUserTypedLength = false;
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bool isSameAsUserTypedLength = false;
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int pos = initialPos;
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int depth = initialDepth;
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int traverseAllNodes = initialTraverseAllNodes;
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int diffs = initialDiffs;
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const uint8_t flags = 0; // No flags for now
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const uint8_t flags = 0; // No flags for now
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if (excessivePos == depth && inputIndex < mInputLength - 1) ++inputIndex;
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if (excessivePos == depth && inputIndex < mInputLength - 1) ++inputIndex;
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@ -80,12 +80,12 @@ private:
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ProximityType getMatchedProximityId(const int *currentChars, const unsigned short c,
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ProximityType getMatchedProximityId(const int *currentChars, const unsigned short c,
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const int skipPos, const int excessivePos, const int transposedPos);
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const int skipPos, const int excessivePos, const int transposedPos);
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// Process a node by considering proximity, missing and excessive character
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// Process a node by considering proximity, missing and excessive character
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bool processCurrentNode(const int pos, const int depth,
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bool processCurrentNode(const int initialPos, const int initialDepth,
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const int maxDepth, const bool traverseAllNodes, const int snr, int inputIndex,
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const int maxDepth, const bool initialTraverseAllNodes, const int snr, int inputIndex,
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const int diffs, const int skipPos, const int excessivePos, const int transposedPos,
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const int initialDiffs, const int skipPos, const int excessivePos,
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int *nextLetters, const int nextLettersSize, int *newCount, int *newChildPosition,
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const int transposedPos, int *nextLetters, const int nextLettersSize, int *newCount,
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bool *newTraverseAllNodes, int *newSnr, int*newInputIndex, int *newDiffs,
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int *newChildPosition, bool *newTraverseAllNodes, int *newSnr, int*newInputIndex,
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int *nextSiblingPosition, int *nextOutputIndex);
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int *newDiffs, int *nextSiblingPosition, int *nextOutputIndex);
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bool existsAdjacentProximityChars(const int inputIndex, const int inputLength) const;
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bool existsAdjacentProximityChars(const int inputIndex, const int inputLength) const;
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inline const int* getInputCharsAt(const int index) const {
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inline const int* getInputCharsAt(const int index) const {
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return mInputCodes + (index * MAX_PROXIMITY_CHARS);
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return mInputCodes + (index * MAX_PROXIMITY_CHARS);
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