Support keys that have uncommon width.
Bug: 8591918 Change-Id: I1e01e1560200333f9e35993af0aa7e5a17e6944fmain
parent
1ff81e8890
commit
0052dbda76
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@ -134,24 +134,13 @@ bool ProximityInfo::hasSpaceProximity(const int x, const int y) const {
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}
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float ProximityInfo::getNormalizedSquaredDistanceFromCenterFloatG(
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const int keyId, const int x, const int y, const float verticalScale) const {
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const bool correctTouchPosition = hasTouchPositionCorrectionData();
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const float centerX = static_cast<float>(correctTouchPosition ? getSweetSpotCenterXAt(keyId)
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: getKeyCenterXOfKeyIdG(keyId));
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const float visualKeyCenterY = static_cast<float>(getKeyCenterYOfKeyIdG(keyId));
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float centerY;
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if (correctTouchPosition) {
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const float sweetSpotCenterY = static_cast<float>(getSweetSpotCenterYAt(keyId));
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const float gapY = sweetSpotCenterY - visualKeyCenterY;
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centerY = visualKeyCenterY + gapY * verticalScale;
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} else {
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centerY = visualKeyCenterY;
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}
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const int keyId, const int x, const int y, const bool isGeometric) const {
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const float centerX = static_cast<float>(getKeyCenterXOfKeyIdG(keyId, x, isGeometric));
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const float centerY = static_cast<float>(getKeyCenterYOfKeyIdG(keyId, y, isGeometric));
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const float touchX = static_cast<float>(x);
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const float touchY = static_cast<float>(y);
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const float keyWidth = static_cast<float>(getMostCommonKeyWidth());
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return ProximityInfoUtils::getSquaredDistanceFloat(centerX, centerY, touchX, touchY)
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/ GeometryUtils::SQUARE_FLOAT(keyWidth);
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/ GeometryUtils::SQUARE_FLOAT(static_cast<float>(getMostCommonKeyWidth()));
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}
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int ProximityInfo::getCodePointOf(const int keyIndex) const {
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@ -168,41 +157,80 @@ void ProximityInfo::initializeG() {
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const int lowerCode = CharUtils::toLowerCase(code);
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mCenterXsG[i] = mKeyXCoordinates[i] + mKeyWidths[i] / 2;
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mCenterYsG[i] = mKeyYCoordinates[i] + mKeyHeights[i] / 2;
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if (hasTouchPositionCorrectionData()) {
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// Computes sweet spot center points for geometric input.
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const float verticalScale = ProximityInfoParams::VERTICAL_SWEET_SPOT_SCALE_G;
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const float sweetSpotCenterY = static_cast<float>(mSweetSpotCenterYs[i]);
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const float gapY = sweetSpotCenterY - mCenterYsG[i];
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mSweetSpotCenterYsG[i] = static_cast<int>(mCenterYsG[i] + gapY * verticalScale);
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}
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mCodeToKeyMap[lowerCode] = i;
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mKeyIndexToCodePointG[i] = lowerCode;
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}
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for (int i = 0; i < KEY_COUNT; i++) {
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mKeyKeyDistancesG[i][i] = 0;
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for (int j = i + 1; j < KEY_COUNT; j++) {
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mKeyKeyDistancesG[i][j] = GeometryUtils::getDistanceInt(
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mCenterXsG[i], mCenterYsG[i], mCenterXsG[j], mCenterYsG[j]);
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if (hasTouchPositionCorrectionData()) {
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// Computes distances using sweet spots if they exist.
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// We have two types of Y coordinate sweet spots, for geometric and for the others.
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// The sweet spots for geometric input are used for calculating key-key distances
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// here.
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mKeyKeyDistancesG[i][j] = GeometryUtils::getDistanceInt(
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mSweetSpotCenterXs[i], mSweetSpotCenterYsG[i],
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mSweetSpotCenterXs[j], mSweetSpotCenterYsG[j]);
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} else {
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mKeyKeyDistancesG[i][j] = GeometryUtils::getDistanceInt(
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mCenterXsG[i], mCenterYsG[i], mCenterXsG[j], mCenterYsG[j]);
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}
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mKeyKeyDistancesG[j][i] = mKeyKeyDistancesG[i][j];
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}
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}
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}
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int ProximityInfo::getKeyCenterXOfCodePointG(int charCode) const {
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return getKeyCenterXOfKeyIdG(
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ProximityInfoUtils::getKeyIndexOf(KEY_COUNT, charCode, &mCodeToKeyMap));
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}
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int ProximityInfo::getKeyCenterYOfCodePointG(int charCode) const {
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return getKeyCenterYOfKeyIdG(
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ProximityInfoUtils::getKeyIndexOf(KEY_COUNT, charCode, &mCodeToKeyMap));
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}
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int ProximityInfo::getKeyCenterXOfKeyIdG(int keyId) const {
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if (keyId >= 0) {
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return mCenterXsG[keyId];
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// referencePointX is used only for keys wider than most common key width. When the referencePointX
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// is NOT_A_COORDINATE, this method calculates the return value without using the line segment.
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// isGeometric is currently not used because we don't have extra X coordinates sweet spots for
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// geometric input.
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int ProximityInfo::getKeyCenterXOfKeyIdG(
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const int keyId, const int referencePointX, const bool isGeometric) const {
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if (keyId < 0) {
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return 0;
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}
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return 0;
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int centerX = (hasTouchPositionCorrectionData()) ? static_cast<int>(mSweetSpotCenterXs[keyId])
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: mCenterXsG[keyId];
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const int keyWidth = mKeyWidths[keyId];
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if (referencePointX != NOT_A_COORDINATE
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&& keyWidth > getMostCommonKeyWidth()) {
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// For keys wider than most common keys, we use a line segment instead of the center point;
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// thus, centerX is adjusted depending on referencePointX.
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const int keyWidthHalfDiff = (keyWidth - getMostCommonKeyWidth()) / 2;
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if (referencePointX < centerX - keyWidthHalfDiff) {
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centerX -= keyWidthHalfDiff;
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} else if (referencePointX > centerX + keyWidthHalfDiff) {
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centerX += keyWidthHalfDiff;
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} else {
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centerX = referencePointX;
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}
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}
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return centerX;
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}
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int ProximityInfo::getKeyCenterYOfKeyIdG(int keyId) const {
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if (keyId >= 0) {
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// referencePointY is currently not used because we don't specially handle keys higher than the
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// most common key height. When the referencePointY is NOT_A_COORDINATE, this method should
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// calculate the return value without using the line segment.
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int ProximityInfo::getKeyCenterYOfKeyIdG(
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const int keyId, const int referencePointY, const bool isGeometric) const {
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// TODO: Remove "isGeometric" and have separate "proximity_info"s for gesture and typing.
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if (keyId < 0) {
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return 0;
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}
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if (!hasTouchPositionCorrectionData()) {
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return mCenterYsG[keyId];
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} else if (isGeometric) {
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return static_cast<int>(mSweetSpotCenterYsG[keyId]);
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} else {
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return static_cast<int>(mSweetSpotCenterYs[keyId]);
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}
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return 0;
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}
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int ProximityInfo::getKeyKeyDistanceG(const int keyId0, const int keyId1) const {
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@ -37,8 +37,7 @@ class ProximityInfo {
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bool hasSpaceProximity(const int x, const int y) const;
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int getNormalizedSquaredDistance(const int inputIndex, const int proximityIndex) const;
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float getNormalizedSquaredDistanceFromCenterFloatG(
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const int keyId, const int x, const int y,
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const float verticalScale) const;
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const int keyId, const int x, const int y, const bool isGeometric) const;
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int getCodePointOf(const int keyIndex) const;
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bool hasSweetSpotData(const int keyIndex) const {
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// When there are no calibration data for a key,
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@ -65,10 +64,10 @@ class ProximityInfo {
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int getKeyboardHeight() const { return KEYBOARD_HEIGHT; }
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float getKeyboardHypotenuse() const { return KEYBOARD_HYPOTENUSE; }
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int getKeyCenterXOfCodePointG(int charCode) const;
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int getKeyCenterYOfCodePointG(int charCode) const;
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int getKeyCenterXOfKeyIdG(int keyId) const;
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int getKeyCenterYOfKeyIdG(int keyId) const;
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int getKeyCenterXOfKeyIdG(
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const int keyId, const int referencePointX, const bool isGeometric) const;
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int getKeyCenterYOfKeyIdG(
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const int keyId, const int referencePointY, const bool isGeometric) const;
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int getKeyKeyDistanceG(int keyId0, int keyId1) const;
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AK_FORCE_INLINE void initializeProximities(const int *const inputCodes,
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@ -115,6 +114,8 @@ class ProximityInfo {
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int mKeyCodePoints[MAX_KEY_COUNT_IN_A_KEYBOARD];
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float mSweetSpotCenterXs[MAX_KEY_COUNT_IN_A_KEYBOARD];
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float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD];
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// Sweet spots for geometric input. Note that we have extra sweet spots only for Y coordinates.
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float mSweetSpotCenterYsG[MAX_KEY_COUNT_IN_A_KEYBOARD];
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float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD];
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hash_map_compat<int, int> mCodeToKeyMap;
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@ -97,15 +97,10 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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pushTouchPointStartIndex, lastSavedInputSize);
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}
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// TODO: Remove the dependency of "isGeometric"
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const float verticalSweetSpotScale = isGeometric
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? ProximityInfoParams::VERTICAL_SWEET_SPOT_SCALE_G
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: ProximityInfoParams::VERTICAL_SWEET_SPOT_SCALE;
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if (xCoordinates && yCoordinates) {
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mSampledInputSize = ProximityInfoStateUtils::updateTouchPoints(mProximityInfo,
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mMaxPointToKeyLength, mInputProximities, xCoordinates, yCoordinates, times,
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pointerIds, verticalSweetSpotScale, inputSize, isGeometric, pointerId,
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pointerIds, inputSize, isGeometric, pointerId,
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pushTouchPointStartIndex, &mSampledInputXs, &mSampledInputYs, &mSampledTimes,
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&mSampledLengthCache, &mSampledInputIndice);
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}
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@ -123,7 +118,7 @@ void ProximityInfoState::initInputParams(const int pointerId, const float maxPoi
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if (mSampledInputSize > 0) {
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ProximityInfoStateUtils::initGeometricDistanceInfos(mProximityInfo, mSampledInputSize,
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lastSavedInputSize, verticalSweetSpotScale, &mSampledInputXs, &mSampledInputYs,
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lastSavedInputSize, isGeometric, &mSampledInputXs, &mSampledInputYs,
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&mSampledNearKeySets, &mSampledNormalizedSquaredLengthCache);
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if (isGeometric) {
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// updates probabilities of skipping or mapping each key for all points.
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@ -43,8 +43,8 @@ namespace latinime {
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const ProximityInfo *const proximityInfo, const int maxPointToKeyLength,
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const int *const inputProximities, const int *const inputXCoordinates,
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const int *const inputYCoordinates, const int *const times, const int *const pointerIds,
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const float verticalSweetSpotScale, const int inputSize, const bool isGeometric,
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const int pointerId, const int pushTouchPointStartIndex, std::vector<int> *sampledInputXs,
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const int inputSize, const bool isGeometric, const int pointerId,
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const int pushTouchPointStartIndex, std::vector<int> *sampledInputXs,
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std::vector<int> *sampledInputYs, std::vector<int> *sampledInputTimes,
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std::vector<int> *sampledLengthCache, std::vector<int> *sampledInputIndice) {
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if (DEBUG_SAMPLING_POINTS) {
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@ -113,7 +113,7 @@ namespace latinime {
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}
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if (pushTouchPoint(proximityInfo, maxPointToKeyLength, i, c, x, y, time,
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verticalSweetSpotScale, isGeometric /* doSampling */, i == lastInputIndex,
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isGeometric, isGeometric /* doSampling */, i == lastInputIndex,
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sumAngle, currentNearKeysDistances, prevNearKeysDistances,
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prevPrevNearKeysDistances, sampledInputXs, sampledInputYs, sampledInputTimes,
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sampledLengthCache, sampledInputIndice)) {
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@ -183,7 +183,7 @@ namespace latinime {
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/* static */ void ProximityInfoStateUtils::initGeometricDistanceInfos(
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const ProximityInfo *const proximityInfo, const int sampledInputSize,
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const int lastSavedInputSize, const float verticalSweetSpotScale,
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const int lastSavedInputSize, const bool isGeometric,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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std::vector<NearKeycodesSet> *sampledNearKeySets,
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@ -199,7 +199,7 @@ namespace latinime {
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const int y = (*sampledInputYs)[i];
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const float normalizedSquaredDistance =
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proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(
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k, x, y, verticalSweetSpotScale);
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k, x, y, isGeometric);
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(*sampledNormalizedSquaredLengthCache)[index] = normalizedSquaredDistance;
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if (normalizedSquaredDistance
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< ProximityInfoParams::NEAR_KEY_NORMALIZED_SQUARED_THRESHOLD) {
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@ -317,14 +317,13 @@ namespace latinime {
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// the given point and the nearest key position.
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/* static */ float ProximityInfoStateUtils::updateNearKeysDistances(
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const ProximityInfo *const proximityInfo, const float maxPointToKeyLength, const int x,
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const int y, const float verticalSweetspotScale,
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NearKeysDistanceMap *const currentNearKeysDistances) {
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const int y, const bool isGeometric, NearKeysDistanceMap *const currentNearKeysDistances) {
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currentNearKeysDistances->clear();
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const int keyCount = proximityInfo->getKeyCount();
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float nearestKeyDistance = maxPointToKeyLength;
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for (int k = 0; k < keyCount; ++k) {
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const float dist = proximityInfo->getNormalizedSquaredDistanceFromCenterFloatG(k, x, y,
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verticalSweetspotScale);
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isGeometric);
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if (dist < ProximityInfoParams::NEAR_KEY_THRESHOLD_FOR_DISTANCE) {
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currentNearKeysDistances->insert(std::pair<int, float>(k, dist));
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}
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@ -405,7 +404,7 @@ namespace latinime {
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// Returning if previous point is popped or not.
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/* static */ bool ProximityInfoStateUtils::pushTouchPoint(const ProximityInfo *const proximityInfo,
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const int maxPointToKeyLength, const int inputIndex, const int nodeCodePoint, int x, int y,
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const int time, const float verticalSweetSpotScale, const bool doSampling,
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const int time, const bool isGeometric, const bool doSampling,
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const bool isLastPoint, const float sumAngle,
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NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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@ -419,7 +418,7 @@ namespace latinime {
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bool popped = false;
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if (nodeCodePoint < 0 && doSampling) {
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const float nearest = updateNearKeysDistances(proximityInfo, maxPointToKeyLength, x, y,
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verticalSweetSpotScale, currentNearKeysDistances);
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isGeometric, currentNearKeysDistances);
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const float score = getPointScore(mostCommonKeyWidth, x, y, time, isLastPoint, nearest,
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sumAngle, currentNearKeysDistances, prevNearKeysDistances,
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prevPrevNearKeysDistances, sampledInputXs, sampledInputYs);
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@ -453,8 +452,8 @@ namespace latinime {
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if (nodeCodePoint >= 0 && (x < 0 || y < 0)) {
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const int keyId = proximityInfo->getKeyIndexOf(nodeCodePoint);
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if (keyId >= 0) {
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x = proximityInfo->getKeyCenterXOfKeyIdG(keyId);
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y = proximityInfo->getKeyCenterYOfKeyIdG(keyId);
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x = proximityInfo->getKeyCenterXOfKeyIdG(keyId, NOT_AN_INDEX, isGeometric);
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y = proximityInfo->getKeyCenterYOfKeyIdG(keyId, NOT_AN_INDEX, isGeometric);
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}
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}
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@ -38,8 +38,7 @@ class ProximityInfoStateUtils {
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static int updateTouchPoints(const ProximityInfo *const proximityInfo,
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const int maxPointToKeyLength, const int *const inputProximities,
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const int *const inputXCoordinates, const int *const inputYCoordinates,
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const int *const times, const int *const pointerIds,
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const float verticalSweetSpotScale, const int inputSize,
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const int *const times, const int *const pointerIds, const int inputSize,
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const bool isGeometric, const int pointerId, const int pushTouchPointStartIndex,
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std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs,
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std::vector<int> *sampledInputTimes, std::vector<int> *sampledLengthCache,
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@ -84,8 +83,7 @@ class ProximityInfoStateUtils {
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const std::vector<float> *const sampledNormalizedSquaredLengthCache, const int keyCount,
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const int inputIndex, const int keyId);
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static void initGeometricDistanceInfos(const ProximityInfo *const proximityInfo,
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const int sampledInputSize, const int lastSavedInputSize,
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const float verticalSweetSpotScale,
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const int sampledInputSize, const int lastSavedInputSize, const bool isGeometric,
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const std::vector<int> *const sampledInputXs,
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const std::vector<int> *const sampledInputYs,
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std::vector<NearKeycodesSet> *sampledNearKeySets,
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@ -120,7 +118,7 @@ class ProximityInfoStateUtils {
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static float updateNearKeysDistances(const ProximityInfo *const proximityInfo,
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const float maxPointToKeyLength, const int x, const int y,
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const float verticalSweetSpotScale,
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const bool isGeometric,
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NearKeysDistanceMap *const currentNearKeysDistances);
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static bool isPrevLocalMin(const NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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@ -133,7 +131,7 @@ class ProximityInfoStateUtils {
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std::vector<int> *sampledInputXs, std::vector<int> *sampledInputYs);
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static bool pushTouchPoint(const ProximityInfo *const proximityInfo,
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const int maxPointToKeyLength, const int inputIndex, const int nodeCodePoint, int x,
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int y, const int time, const float verticalSweetSpotScale,
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int y, const int time, const bool isGeometric,
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const bool doSampling, const bool isLastPoint,
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const float sumAngle, NearKeysDistanceMap *const currentNearKeysDistances,
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const NearKeysDistanceMap *const prevNearKeysDistances,
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