LatinIME/java/src/com/android/inputmethod/keyboard/KeyboardActionListener.java

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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations under
* the License.
*/
package com.android.inputmethod.keyboard;
public interface KeyboardActionListener {
/**
* Called when the user presses a key. This is sent before the {@link #onCodeInput} is called.
* For keys that repeat, this is only called once.
*
* @param primaryCode the unicode of the key being pressed. If the touch is not on a valid key,
* the value will be zero.
* @param withSliding true if pressing has occurred because the user slid finger from other key
* to this key without releasing the finger.
*/
public void onPress(int primaryCode, boolean withSliding);
/**
* Called when the user releases a key. This is sent after the {@link #onCodeInput} is called.
* For keys that repeat, this is only called once.
*
* @param primaryCode the code of the key that was released
* @param withSliding true if releasing has occurred because the user slid finger from the key
* to other key without releasing the finger.
*/
public void onRelease(int primaryCode, boolean withSliding);
/**
* Send a key code to the listener.
*
* @param primaryCode this is the code of the key that was pressed
* @param keyCodes the codes for all the possible alternative keys with the primary code being
* the first. If the primary key code is a single character such as an alphabet or
* number or symbol, the alternatives will include other characters that may be on
* the same key or adjacent keys. These codes are useful to correct for accidental
* presses of a key adjacent to the intended key.
* @param x x-coordinate pixel of touched event. If {@link #onCodeInput} is not called by
* {@link PointerTracker#onTouchEvent} or so, the value should be
* {@link #NOT_A_TOUCH_COORDINATE}.
* @param y y-coordinate pixel of touched event. If {@link #onCodeInput} is not called by
* {@link PointerTracker#onTouchEvent} or so, the value should be
* {@link #NOT_A_TOUCH_COORDINATE}.
*/
public void onCodeInput(int primaryCode, int[] keyCodes, int x, int y);
public static final int NOT_A_TOUCH_COORDINATE = -1;
/**
* Sends a sequence of characters to the listener.
*
* @param text the sequence of characters to be displayed.
*/
public void onTextInput(CharSequence text);
/**
* Called when user released a finger outside any key.
*/
public void onCancelInput();
/**
* Send a non-"code input" custom request to the listener.
* @return true if the request has been consumed, false otherwise.
*/
public boolean onCustomRequest(int requestCode);
}