LatinIME/java/src/com/android/inputmethod/accessibility/AccessibleInputMethodServiceProxy.java

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.inputmethod.accessibility;
import android.content.Context;
import android.inputmethodservice.InputMethodService;
import android.media.AudioManager;
import android.os.Vibrator;
import android.view.KeyEvent;
public class AccessibleInputMethodServiceProxy implements AccessibleKeyboardActionListener {
private static final AccessibleInputMethodServiceProxy sInstance =
new AccessibleInputMethodServiceProxy();
/**
* Duration of the key click vibration in milliseconds.
*/
private static final long VIBRATE_KEY_CLICK = 50;
private static final float FX_VOLUME = -1.0f;
private InputMethodService mInputMethod;
private Vibrator mVibrator;
private AudioManager mAudioManager;
public static void init(InputMethodService inputMethod) {
sInstance.initInternal(inputMethod);
}
public static AccessibleInputMethodServiceProxy getInstance() {
return sInstance;
}
private AccessibleInputMethodServiceProxy() {
// Not publicly instantiable.
}
private void initInternal(InputMethodService inputMethod) {
mInputMethod = inputMethod;
mVibrator = (Vibrator) inputMethod.getSystemService(Context.VIBRATOR_SERVICE);
mAudioManager = (AudioManager) inputMethod.getSystemService(Context.AUDIO_SERVICE);
}
/**
* Handle flick gestures by mapping them to directional pad keys.
*/
@Override
public void onFlickGesture(int direction) {
switch (direction) {
case FlickGestureDetector.FLICK_LEFT:
sendDownUpKeyEvents(KeyEvent.KEYCODE_DPAD_LEFT);
break;
case FlickGestureDetector.FLICK_RIGHT:
sendDownUpKeyEvents(KeyEvent.KEYCODE_DPAD_RIGHT);
break;
}
}
/**
* Provide haptic feedback and send the specified keyCode to the input
* connection as a pair of down/up events.
*
* @param keyCode
*/
private void sendDownUpKeyEvents(int keyCode) {
mVibrator.vibrate(VIBRATE_KEY_CLICK);
mAudioManager.playSoundEffect(AudioManager.FX_KEYPRESS_STANDARD, FX_VOLUME);
mInputMethod.sendDownUpKeyEvents(keyCode);
}
}