70 lines
2.3 KiB
Java
70 lines
2.3 KiB
Java
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/**
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy
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* of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*/
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package com.android.inputmethod.dictionarypack;
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import android.content.Context;
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import android.util.AttributeSet;
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import android.view.View;
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import android.widget.Button;
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import android.widget.FrameLayout;
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import com.android.inputmethod.latin.R;
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/**
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* A view that handles buttons inside it according to a status.
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*/
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public class ButtonSwitcher extends FrameLayout {
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// Animation directions
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public static final int ANIMATION_IN = 1;
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public static final int ANIMATION_OUT = 2;
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public ButtonSwitcher(Context context, AttributeSet attrs) {
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super(context, attrs);
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}
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public ButtonSwitcher(Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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}
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public void setText(final CharSequence text) {
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((Button)findViewById(R.id.dict_install_button)).setText(text);
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}
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public void setInternalButtonVisiblility(final int visibility) {
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findViewById(R.id.dict_install_button).setVisibility(visibility);
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}
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public void setInternalOnClickListener(final OnClickListener listener) {
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findViewById(R.id.dict_install_button).setOnClickListener(listener);
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}
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public void animateButton(final int direction) {
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final View button = findViewById(R.id.dict_install_button);
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final float outerX = getWidth();
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final float innerX = button.getX() - button.getTranslationX();
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if (View.INVISIBLE == button.getVisibility()) {
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button.setTranslationX(outerX - innerX);
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button.setVisibility(View.VISIBLE);
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}
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if (ANIMATION_IN == direction) {
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button.animate().translationX(0);
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} else {
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button.animate().translationX(outerX - innerX);
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}
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}
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}
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