# Development If you're wanting to help develop **Mercury**, you've come to the right place! Again, right now we're a heavy work-in-progress. But eventually this will be useful! ## Contributor Agreements By submitting resources to this project (code, art, writing, etc.), you must agree to the following terms: 1. Resources will be licensed under the [CNPLv7+](https://thufie.lain.haus/NPL.html) license 2. You *must* follow the [Code of Conduct](code-of-conduct.md) 3. You should follow the [Design Goals](/development/design/index.md) and [Best Practices](#best-practices) when possible Otherwise, feel free to start contributing! ## Best Practices These are various "best practices" for code written for the **Mercury** project. They should be followed when reasonable, to the best of your ability/understanding. Feel free to [contact](https://mercury.the-system.eu.org/contribute/) a maintainer with questions! - No compromises will be made for compatibility. If there is a better, if unusual, way to do things, it should be done that way. - Everything must be fully accessible. Everything else can be sacrificed for this. - `unsafe` code should be avoided when possible. - Everything should be documented as it is written. - Nesting should be avoided as much as possible. - If something can be excluded from the main `kernel`, it should be. It's a `microkernel`! - Features should be *opt-in* rather than *opt-out*. ## Source Code All of the source code for **Mercury** is on a self-hosted [Gitea](https://git.lavender.software/mercury), courtesy of [Lavender Software](https://lavender.software). Sign up there, and contact one of the maintainers to get access to the repositories. The source for this site, and our [website](https://mercury.the-system.eu.org) is available there as well. ### Design All `crates`/`libraries` are in a `no-std` environment. This means we only have access to the [libcore](https://doc.rust-lang.org/core/) functionality. However, we will be using the `alloc` crate to access the heap, and`collections` to have access to data structures like `Vec`. We should, however, have basic support for [async](https://ferrous-systems.com/blog/stable-async-on-embedded/) and [threading]() in `core::`. ## Learning Before jumping in, I highly recommend learning some stuff abotu **Rust** and embedded development with it. A thorough series of steps might be: 1. Read through the [Rust Book](https://doc.rust-lang.org/book/) 2. Work through the [Interactive Rust Book](https://rust-book.cs.brown.edu/) 3. Complete the [rustlings](https://github.com/rust-lang/rustlings) exercises 4. Take a quick look through the [Embedded Rust Book](https://docs.rust-embedded.org/book/intro/index.html) 5. Read the [RISC-V Guide](https://github.com/mikeroyal/RISC-V-Guide)/[RISC-V Bytes](https://danielmangum.com/categories/risc-v-bytes/) to learn more about the **RISC-V** architecture 6. Read the OSDev Wiki entries on [Microkernels](https://wiki.osdev.org/Microkernel) and [Message Passing](https://wiki.osdev.org/Message_Passing) 7. Read the [Async Book](https://rust-lang.github.io/async-book/01_getting_started/01_chapter.html) Additionally you might want to learn about **Vulkan** if you're going to be hacking on the [GUI](/development/design/gui.md): 1. Go through the [Vulkan Tutorial (Rust)](https://kylemayes.github.io/vulkanalia/introduction.html) to learn some of the basics 2. Read through the [Vulkano](https://vulkano.rs/about.html) docs. *(**Vulkano** is a safe wrapper around the **Vulkan API**. It's likely what we will be using)*