//TILE CLASS. PUTS ALL THE BLOCKS IN A GRID AND GIVES THEM PROPERTIES. class Tile { constructor(i, j, colors) { this.i = i; this.j = j; this.colors = colors this.x = i * width / 13; this.y = j * width / 64; this.hit = false; this.score = score } show() { stroke(0); fill(this.colors); rect(this.x, this.y, width / 13, width / 64, 10); } colorRows(colors) { this.colors = colors return colors; } deleteOnHit() { if (this.hit) { grid[this.i].splice(this.j, 1) } } }