27757714d0
* Move to goldmark Markdown rendering moved from blackfriday to the goldmark. Multiple subtle changes required to the goldmark extensions to keep current rendering and defaults. Can go further with goldmark linkify and have this work within markdown rendering making the link processor unnecessary. Need to think about how to go about allowing extensions - at present it seems that these would be hard to do without recompilation. * linter fixes Co-authored-by: Lauris BH <lauris@nix.lv>
115 lines
3 KiB
Go
115 lines
3 KiB
Go
package extension
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import (
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"github.com/yuin/goldmark"
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gast "github.com/yuin/goldmark/ast"
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"github.com/yuin/goldmark/extension/ast"
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"github.com/yuin/goldmark/parser"
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"github.com/yuin/goldmark/renderer"
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"github.com/yuin/goldmark/renderer/html"
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"github.com/yuin/goldmark/text"
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"github.com/yuin/goldmark/util"
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"regexp"
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)
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var taskListRegexp = regexp.MustCompile(`^\[([\sxX])\]\s*`)
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type taskCheckBoxParser struct {
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}
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var defaultTaskCheckBoxParser = &taskCheckBoxParser{}
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// NewTaskCheckBoxParser returns a new InlineParser that can parse
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// checkboxes in list items.
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// This parser must take precedence over the parser.LinkParser.
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func NewTaskCheckBoxParser() parser.InlineParser {
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return defaultTaskCheckBoxParser
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}
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func (s *taskCheckBoxParser) Trigger() []byte {
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return []byte{'['}
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}
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func (s *taskCheckBoxParser) Parse(parent gast.Node, block text.Reader, pc parser.Context) gast.Node {
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// Given AST structure must be like
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// - List
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// - ListItem : parent.Parent
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// - TextBlock : parent
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// (current line)
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if parent.Parent() == nil || parent.Parent().FirstChild() != parent {
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return nil
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}
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if _, ok := parent.Parent().(*gast.ListItem); !ok {
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return nil
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}
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line, _ := block.PeekLine()
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m := taskListRegexp.FindSubmatchIndex(line)
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if m == nil {
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return nil
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}
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value := line[m[2]:m[3]][0]
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block.Advance(m[1])
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checked := value == 'x' || value == 'X'
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return ast.NewTaskCheckBox(checked)
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}
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func (s *taskCheckBoxParser) CloseBlock(parent gast.Node, pc parser.Context) {
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// nothing to do
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}
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// TaskCheckBoxHTMLRenderer is a renderer.NodeRenderer implementation that
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// renders checkboxes in list items.
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type TaskCheckBoxHTMLRenderer struct {
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html.Config
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}
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// NewTaskCheckBoxHTMLRenderer returns a new TaskCheckBoxHTMLRenderer.
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func NewTaskCheckBoxHTMLRenderer(opts ...html.Option) renderer.NodeRenderer {
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r := &TaskCheckBoxHTMLRenderer{
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Config: html.NewConfig(),
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}
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for _, opt := range opts {
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opt.SetHTMLOption(&r.Config)
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}
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return r
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}
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// RegisterFuncs implements renderer.NodeRenderer.RegisterFuncs.
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func (r *TaskCheckBoxHTMLRenderer) RegisterFuncs(reg renderer.NodeRendererFuncRegisterer) {
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reg.Register(ast.KindTaskCheckBox, r.renderTaskCheckBox)
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}
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func (r *TaskCheckBoxHTMLRenderer) renderTaskCheckBox(w util.BufWriter, source []byte, node gast.Node, entering bool) (gast.WalkStatus, error) {
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if !entering {
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return gast.WalkContinue, nil
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}
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n := node.(*ast.TaskCheckBox)
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if n.IsChecked {
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w.WriteString(`<input checked="" disabled="" type="checkbox"`)
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} else {
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w.WriteString(`<input disabled="" type="checkbox"`)
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}
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if r.XHTML {
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w.WriteString(" />")
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} else {
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w.WriteString(">")
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}
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return gast.WalkContinue, nil
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}
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type taskList struct {
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}
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// TaskList is an extension that allow you to use GFM task lists.
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var TaskList = &taskList{}
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func (e *taskList) Extend(m goldmark.Markdown) {
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m.Parser().AddOptions(parser.WithInlineParsers(
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util.Prioritized(NewTaskCheckBoxParser(), 0),
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))
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m.Renderer().AddOptions(renderer.WithNodeRenderers(
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util.Prioritized(NewTaskCheckBoxHTMLRenderer(), 500),
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))
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}
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