* Initial commit for 2FA support Signed-off-by: Andrew <write@imaginarycode.com> * Add vendored files * Add missing depends * A few clean ups * Added improvements, proper encryption * Better encryption key * Simplify "key" generation * Make 2FA enrollment page more robust * Fix typo * Rename twofa/2FA to TwoFactor * UNIQUE INDEX -> UNIQUE
		
			
				
	
	
		
			416 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			416 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Package qr can be used to create QR barcodes.
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package qr
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import (
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	"image"
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	"github.com/boombuler/barcode"
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	"github.com/boombuler/barcode/utils"
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)
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type encodeFn func(content string, eccLevel ErrorCorrectionLevel) (*utils.BitList, *versionInfo, error)
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// Encoding mode for QR Codes.
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type Encoding byte
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const (
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	// Auto will choose ths best matching encoding
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	Auto Encoding = iota
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	// Numeric encoding only encodes numbers [0-9]
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	Numeric
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	// AlphaNumeric encoding only encodes uppercase letters, numbers and  [Space], $, %, *, +, -, ., /, :
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	AlphaNumeric
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	// Unicode encoding encodes the string as utf-8
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	Unicode
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	// only for testing purpose
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	unknownEncoding
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)
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func (e Encoding) getEncoder() encodeFn {
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	switch e {
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	case Auto:
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		return encodeAuto
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	case Numeric:
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		return encodeNumeric
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	case AlphaNumeric:
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		return encodeAlphaNumeric
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	case Unicode:
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		return encodeUnicode
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	}
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	return nil
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}
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func (e Encoding) String() string {
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	switch e {
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	case Auto:
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		return "Auto"
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	case Numeric:
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		return "Numeric"
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	case AlphaNumeric:
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		return "AlphaNumeric"
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	case Unicode:
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		return "Unicode"
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	}
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	return ""
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}
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// Encode returns a QR barcode with the given content, error correction level and uses the given encoding
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func Encode(content string, level ErrorCorrectionLevel, mode Encoding) (barcode.Barcode, error) {
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	bits, vi, err := mode.getEncoder()(content, level)
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	if err != nil {
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		return nil, err
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	}
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	blocks := splitToBlocks(bits.IterateBytes(), vi)
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	data := blocks.interleave(vi)
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	result := render(data, vi)
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	result.content = content
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	return result, nil
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}
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func render(data []byte, vi *versionInfo) *qrcode {
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	dim := vi.modulWidth()
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	results := make([]*qrcode, 8)
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	for i := 0; i < 8; i++ {
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		results[i] = newBarcode(dim)
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	}
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	occupied := newBarcode(dim)
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	setAll := func(x int, y int, val bool) {
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		occupied.Set(x, y, true)
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		for i := 0; i < 8; i++ {
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			results[i].Set(x, y, val)
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		}
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	}
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	drawFinderPatterns(vi, setAll)
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	drawAlignmentPatterns(occupied, vi, setAll)
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	//Timing Pattern:
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	var i int
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	for i = 0; i < dim; i++ {
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		if !occupied.Get(i, 6) {
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			setAll(i, 6, i%2 == 0)
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		}
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		if !occupied.Get(6, i) {
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			setAll(6, i, i%2 == 0)
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		}
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	}
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	// Dark Module
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	setAll(8, dim-8, true)
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	drawVersionInfo(vi, setAll)
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	drawFormatInfo(vi, -1, occupied.Set)
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	for i := 0; i < 8; i++ {
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		drawFormatInfo(vi, i, results[i].Set)
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	}
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	// Write the data
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	var curBitNo int
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	for pos := range iterateModules(occupied) {
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		var curBit bool
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		if curBitNo < len(data)*8 {
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			curBit = ((data[curBitNo/8] >> uint(7-(curBitNo%8))) & 1) == 1
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		} else {
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			curBit = false
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		}
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		for i := 0; i < 8; i++ {
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			setMasked(pos.X, pos.Y, curBit, i, results[i].Set)
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		}
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		curBitNo++
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	}
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	lowestPenalty := ^uint(0)
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	lowestPenaltyIdx := -1
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	for i := 0; i < 8; i++ {
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		p := results[i].calcPenalty()
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		if p < lowestPenalty {
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			lowestPenalty = p
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			lowestPenaltyIdx = i
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		}
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	}
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	return results[lowestPenaltyIdx]
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}
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func setMasked(x, y int, val bool, mask int, set func(int, int, bool)) {
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	switch mask {
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	case 0:
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		val = val != (((y + x) % 2) == 0)
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		break
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	case 1:
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		val = val != ((y % 2) == 0)
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		break
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	case 2:
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		val = val != ((x % 3) == 0)
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		break
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	case 3:
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		val = val != (((y + x) % 3) == 0)
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		break
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	case 4:
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		val = val != (((y/2 + x/3) % 2) == 0)
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		break
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	case 5:
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		val = val != (((y*x)%2)+((y*x)%3) == 0)
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		break
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	case 6:
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		val = val != ((((y*x)%2)+((y*x)%3))%2 == 0)
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		break
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	case 7:
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		val = val != ((((y+x)%2)+((y*x)%3))%2 == 0)
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	}
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	set(x, y, val)
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}
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func iterateModules(occupied *qrcode) <-chan image.Point {
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	result := make(chan image.Point)
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	allPoints := make(chan image.Point)
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	go func() {
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		curX := occupied.dimension - 1
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		curY := occupied.dimension - 1
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		isUpward := true
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		for true {
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			if isUpward {
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				allPoints <- image.Pt(curX, curY)
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				allPoints <- image.Pt(curX-1, curY)
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				curY--
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				if curY < 0 {
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					curY = 0
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					curX -= 2
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					if curX == 6 {
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						curX--
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					}
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					if curX < 0 {
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						break
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					}
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					isUpward = false
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				}
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			} else {
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				allPoints <- image.Pt(curX, curY)
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				allPoints <- image.Pt(curX-1, curY)
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				curY++
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				if curY >= occupied.dimension {
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					curY = occupied.dimension - 1
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					curX -= 2
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					if curX == 6 {
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						curX--
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					}
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					isUpward = true
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					if curX < 0 {
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						break
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					}
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				}
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			}
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		}
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		close(allPoints)
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	}()
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	go func() {
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		for pt := range allPoints {
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			if !occupied.Get(pt.X, pt.Y) {
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				result <- pt
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			}
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		}
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		close(result)
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	}()
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	return result
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}
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func drawFinderPatterns(vi *versionInfo, set func(int, int, bool)) {
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	dim := vi.modulWidth()
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	drawPattern := func(xoff int, yoff int) {
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		for x := -1; x < 8; x++ {
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			for y := -1; y < 8; y++ {
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				val := (x == 0 || x == 6 || y == 0 || y == 6 || (x > 1 && x < 5 && y > 1 && y < 5)) && (x <= 6 && y <= 6 && x >= 0 && y >= 0)
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				if x+xoff >= 0 && x+xoff < dim && y+yoff >= 0 && y+yoff < dim {
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					set(x+xoff, y+yoff, val)
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				}
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			}
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		}
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	}
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	drawPattern(0, 0)
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	drawPattern(0, dim-7)
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	drawPattern(dim-7, 0)
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}
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func drawAlignmentPatterns(occupied *qrcode, vi *versionInfo, set func(int, int, bool)) {
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	drawPattern := func(xoff int, yoff int) {
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		for x := -2; x <= 2; x++ {
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			for y := -2; y <= 2; y++ {
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				val := x == -2 || x == 2 || y == -2 || y == 2 || (x == 0 && y == 0)
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				set(x+xoff, y+yoff, val)
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			}
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		}
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	}
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	positions := vi.alignmentPatternPlacements()
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	for _, x := range positions {
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		for _, y := range positions {
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			if occupied.Get(x, y) {
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				continue
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			}
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			drawPattern(x, y)
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		}
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	}
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}
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var formatInfos = map[ErrorCorrectionLevel]map[int][]bool{
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	L: {
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		0: []bool{true, true, true, false, true, true, true, true, true, false, false, false, true, false, false},
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		1: []bool{true, true, true, false, false, true, false, true, true, true, true, false, false, true, true},
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		2: []bool{true, true, true, true, true, false, true, true, false, true, false, true, false, true, false},
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		3: []bool{true, true, true, true, false, false, false, true, false, false, true, true, true, false, true},
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		4: []bool{true, true, false, false, true, true, false, false, false, true, false, true, true, true, true},
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		5: []bool{true, true, false, false, false, true, true, false, false, false, true, true, false, false, false},
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		6: []bool{true, true, false, true, true, false, false, false, true, false, false, false, false, false, true},
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		7: []bool{true, true, false, true, false, false, true, false, true, true, true, false, true, true, false},
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	},
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	M: {
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		0: []bool{true, false, true, false, true, false, false, false, false, false, true, false, false, true, false},
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		1: []bool{true, false, true, false, false, false, true, false, false, true, false, false, true, false, true},
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		2: []bool{true, false, true, true, true, true, false, false, true, true, true, true, true, false, false},
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		3: []bool{true, false, true, true, false, true, true, false, true, false, false, true, false, true, true},
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		4: []bool{true, false, false, false, true, false, true, true, true, true, true, true, false, false, true},
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		5: []bool{true, false, false, false, false, false, false, true, true, false, false, true, true, true, false},
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		6: []bool{true, false, false, true, true, true, true, true, false, false, true, false, true, true, true},
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		7: []bool{true, false, false, true, false, true, false, true, false, true, false, false, false, false, false},
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	},
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	Q: {
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		0: []bool{false, true, true, false, true, false, true, false, true, false, true, true, true, true, true},
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		1: []bool{false, true, true, false, false, false, false, false, true, true, false, true, false, false, false},
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		2: []bool{false, true, true, true, true, true, true, false, false, true, true, false, false, false, true},
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		3: []bool{false, true, true, true, false, true, false, false, false, false, false, false, true, true, false},
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		4: []bool{false, true, false, false, true, false, false, true, false, true, true, false, true, false, false},
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		5: []bool{false, true, false, false, false, false, true, true, false, false, false, false, false, true, true},
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		6: []bool{false, true, false, true, true, true, false, true, true, false, true, true, false, true, false},
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		7: []bool{false, true, false, true, false, true, true, true, true, true, false, true, true, false, true},
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	},
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	H: {
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		0: []bool{false, false, true, false, true, true, false, true, false, false, false, true, false, false, true},
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		1: []bool{false, false, true, false, false, true, true, true, false, true, true, true, true, true, false},
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		2: []bool{false, false, true, true, true, false, false, true, true, true, false, false, true, true, true},
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		3: []bool{false, false, true, true, false, false, true, true, true, false, true, false, false, false, false},
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		4: []bool{false, false, false, false, true, true, true, false, true, true, false, false, false, true, false},
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		5: []bool{false, false, false, false, false, true, false, false, true, false, true, false, true, false, true},
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		6: []bool{false, false, false, true, true, false, true, false, false, false, false, true, true, false, false},
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		7: []bool{false, false, false, true, false, false, false, false, false, true, true, true, false, true, true},
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	},
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}
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func drawFormatInfo(vi *versionInfo, usedMask int, set func(int, int, bool)) {
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	var formatInfo []bool
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	if usedMask == -1 {
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		formatInfo = []bool{true, true, true, true, true, true, true, true, true, true, true, true, true, true, true} // Set all to true cause -1 --> occupied mask.
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	} else {
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		formatInfo = formatInfos[vi.Level][usedMask]
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	}
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	if len(formatInfo) == 15 {
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		dim := vi.modulWidth()
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		set(0, 8, formatInfo[0])
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		set(1, 8, formatInfo[1])
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		set(2, 8, formatInfo[2])
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		set(3, 8, formatInfo[3])
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		set(4, 8, formatInfo[4])
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		set(5, 8, formatInfo[5])
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		set(7, 8, formatInfo[6])
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		set(8, 8, formatInfo[7])
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		set(8, 7, formatInfo[8])
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		set(8, 5, formatInfo[9])
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		set(8, 4, formatInfo[10])
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		set(8, 3, formatInfo[11])
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		set(8, 2, formatInfo[12])
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		set(8, 1, formatInfo[13])
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		set(8, 0, formatInfo[14])
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		set(8, dim-1, formatInfo[0])
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		set(8, dim-2, formatInfo[1])
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		set(8, dim-3, formatInfo[2])
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		set(8, dim-4, formatInfo[3])
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		set(8, dim-5, formatInfo[4])
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		set(8, dim-6, formatInfo[5])
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		set(8, dim-7, formatInfo[6])
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		set(dim-8, 8, formatInfo[7])
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		set(dim-7, 8, formatInfo[8])
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		set(dim-6, 8, formatInfo[9])
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		set(dim-5, 8, formatInfo[10])
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		set(dim-4, 8, formatInfo[11])
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		set(dim-3, 8, formatInfo[12])
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		set(dim-2, 8, formatInfo[13])
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		set(dim-1, 8, formatInfo[14])
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	}
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}
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var versionInfoBitsByVersion = map[byte][]bool{
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	7:  []bool{false, false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false},
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	8:  []bool{false, false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false},
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	9:  []bool{false, false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true},
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	10: []bool{false, false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true},
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	11: []bool{false, false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false},
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	12: []bool{false, false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false},
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	13: []bool{false, false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true},
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	14: []bool{false, false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true},
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	15: []bool{false, false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false},
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	16: []bool{false, true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false},
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	17: []bool{false, true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true},
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	18: []bool{false, true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true},
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	19: []bool{false, true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false},
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	20: []bool{false, true, false, true, false, false, true, false, false, true, true, false, true, false, false, true, true, false},
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	21: []bool{false, true, false, true, false, true, false, true, true, false, true, false, false, false, false, false, true, true},
 | 
						|
	22: []bool{false, true, false, true, true, false, true, false, false, false, true, true, false, false, true, false, false, true},
 | 
						|
	23: []bool{false, true, false, true, true, true, false, true, true, true, true, true, true, false, true, true, false, false},
 | 
						|
	24: []bool{false, true, true, false, false, false, true, true, true, false, true, true, false, false, false, true, false, false},
 | 
						|
	25: []bool{false, true, true, false, false, true, false, false, false, true, true, true, true, false, false, false, false, true},
 | 
						|
	26: []bool{false, true, true, false, true, false, true, true, true, true, true, false, true, false, true, false, true, true},
 | 
						|
	27: []bool{false, true, true, false, true, true, false, false, false, false, true, false, false, false, true, true, true, false},
 | 
						|
	28: []bool{false, true, true, true, false, false, true, true, false, false, false, false, false, true, true, false, true, false},
 | 
						|
	29: []bool{false, true, true, true, false, true, false, false, true, true, false, false, true, true, true, true, true, true},
 | 
						|
	30: []bool{false, true, true, true, true, false, true, true, false, true, false, true, true, true, false, true, false, true},
 | 
						|
	31: []bool{false, true, true, true, true, true, false, false, true, false, false, true, false, true, false, false, false, false},
 | 
						|
	32: []bool{true, false, false, false, false, false, true, false, false, true, true, true, false, true, false, true, false, true},
 | 
						|
	33: []bool{true, false, false, false, false, true, false, true, true, false, true, true, true, true, false, false, false, false},
 | 
						|
	34: []bool{true, false, false, false, true, false, true, false, false, false, true, false, true, true, true, false, true, false},
 | 
						|
	35: []bool{true, false, false, false, true, true, false, true, true, true, true, false, false, true, true, true, true, true},
 | 
						|
	36: []bool{true, false, false, true, false, false, true, false, true, true, false, false, false, false, true, false, true, true},
 | 
						|
	37: []bool{true, false, false, true, false, true, false, true, false, false, false, false, true, false, true, true, true, false},
 | 
						|
	38: []bool{true, false, false, true, true, false, true, false, true, false, false, true, true, false, false, true, false, false},
 | 
						|
	39: []bool{true, false, false, true, true, true, false, true, false, true, false, true, false, false, false, false, false, true},
 | 
						|
	40: []bool{true, false, true, false, false, false, true, true, false, false, false, true, true, false, true, false, false, true},
 | 
						|
}
 | 
						|
 | 
						|
func drawVersionInfo(vi *versionInfo, set func(int, int, bool)) {
 | 
						|
	versionInfoBits, ok := versionInfoBitsByVersion[vi.Version]
 | 
						|
 | 
						|
	if ok && len(versionInfoBits) > 0 {
 | 
						|
		for i := 0; i < len(versionInfoBits); i++ {
 | 
						|
			x := (vi.modulWidth() - 11) + i%3
 | 
						|
			y := i / 3
 | 
						|
			set(x, y, versionInfoBits[len(versionInfoBits)-i-1])
 | 
						|
			set(y, x, versionInfoBits[len(versionInfoBits)-i-1])
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
func addPaddingAndTerminator(bl *utils.BitList, vi *versionInfo) {
 | 
						|
	for i := 0; i < 4 && bl.Len() < vi.totalDataBytes()*8; i++ {
 | 
						|
		bl.AddBit(false)
 | 
						|
	}
 | 
						|
 | 
						|
	for bl.Len()%8 != 0 {
 | 
						|
		bl.AddBit(false)
 | 
						|
	}
 | 
						|
 | 
						|
	for i := 0; bl.Len() < vi.totalDataBytes()*8; i++ {
 | 
						|
		if i%2 == 0 {
 | 
						|
			bl.AddByte(236)
 | 
						|
		} else {
 | 
						|
			bl.AddByte(17)
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |