gitea/vendor/github.com/go-openapi/errors/schema.go
2020-09-01 10:01:23 -04:00

568 lines
15 KiB
Go
Vendored

// Copyright 2015 go-swagger maintainers
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package errors
import (
"fmt"
"strings"
)
const (
invalidType = "%s is an invalid type name"
typeFail = "%s in %s must be of type %s"
typeFailWithData = "%s in %s must be of type %s: %q"
typeFailWithError = "%s in %s must be of type %s, because: %s"
requiredFail = "%s in %s is required"
tooLongMessage = "%s in %s should be at most %d chars long"
tooShortMessage = "%s in %s should be at least %d chars long"
patternFail = "%s in %s should match '%s'"
enumFail = "%s in %s should be one of %v"
multipleOfFail = "%s in %s should be a multiple of %v"
maxIncFail = "%s in %s should be less than or equal to %v"
maxExcFail = "%s in %s should be less than %v"
minIncFail = "%s in %s should be greater than or equal to %v"
minExcFail = "%s in %s should be greater than %v"
uniqueFail = "%s in %s shouldn't contain duplicates"
maxItemsFail = "%s in %s should have at most %d items"
minItemsFail = "%s in %s should have at least %d items"
typeFailNoIn = "%s must be of type %s"
typeFailWithDataNoIn = "%s must be of type %s: %q"
typeFailWithErrorNoIn = "%s must be of type %s, because: %s"
requiredFailNoIn = "%s is required"
tooLongMessageNoIn = "%s should be at most %d chars long"
tooShortMessageNoIn = "%s should be at least %d chars long"
patternFailNoIn = "%s should match '%s'"
enumFailNoIn = "%s should be one of %v"
multipleOfFailNoIn = "%s should be a multiple of %v"
maxIncFailNoIn = "%s should be less than or equal to %v"
maxExcFailNoIn = "%s should be less than %v"
minIncFailNoIn = "%s should be greater than or equal to %v"
minExcFailNoIn = "%s should be greater than %v"
uniqueFailNoIn = "%s shouldn't contain duplicates"
maxItemsFailNoIn = "%s should have at most %d items"
minItemsFailNoIn = "%s should have at least %d items"
noAdditionalItems = "%s in %s can't have additional items"
noAdditionalItemsNoIn = "%s can't have additional items"
tooFewProperties = "%s in %s should have at least %d properties"
tooFewPropertiesNoIn = "%s should have at least %d properties"
tooManyProperties = "%s in %s should have at most %d properties"
tooManyPropertiesNoIn = "%s should have at most %d properties"
unallowedProperty = "%s.%s in %s is a forbidden property"
unallowedPropertyNoIn = "%s.%s is a forbidden property"
failedAllPatternProps = "%s.%s in %s failed all pattern properties"
failedAllPatternPropsNoIn = "%s.%s failed all pattern properties"
multipleOfMustBePositive = "factor MultipleOf declared for %s must be positive: %v"
)
// All code responses can be used to differentiate errors for different handling
// by the consuming program
const (
// CompositeErrorCode remains 422 for backwards-compatibility
// and to separate it from validation errors with cause
CompositeErrorCode = 422
// InvalidTypeCode is used for any subclass of invalid types
InvalidTypeCode = 600 + iota
RequiredFailCode
TooLongFailCode
TooShortFailCode
PatternFailCode
EnumFailCode
MultipleOfFailCode
MaxFailCode
MinFailCode
UniqueFailCode
MaxItemsFailCode
MinItemsFailCode
NoAdditionalItemsCode
TooFewPropertiesCode
TooManyPropertiesCode
UnallowedPropertyCode
FailedAllPatternPropsCode
MultipleOfMustBePositiveCode
)
// CompositeError is an error that groups several errors together
type CompositeError struct {
Errors []error
code int32
message string
}
// Code for this error
func (c *CompositeError) Code() int32 {
return c.code
}
func (c *CompositeError) Error() string {
if len(c.Errors) > 0 {
msgs := []string{c.message + ":"}
for _, e := range c.Errors {
msgs = append(msgs, e.Error())
}
return strings.Join(msgs, "\n")
}
return c.message
}
// CompositeValidationError an error to wrap a bunch of other errors
func CompositeValidationError(errors ...error) *CompositeError {
return &CompositeError{
code: CompositeErrorCode,
Errors: append([]error{}, errors...),
message: "validation failure list",
}
}
// FailedAllPatternProperties an error for when the property doesn't match a pattern
func FailedAllPatternProperties(name, in, key string) *Validation {
msg := fmt.Sprintf(failedAllPatternProps, name, key, in)
if in == "" {
msg = fmt.Sprintf(failedAllPatternPropsNoIn, name, key)
}
return &Validation{
code: FailedAllPatternPropsCode,
Name: name,
In: in,
Value: key,
message: msg,
}
}
// PropertyNotAllowed an error for when the property doesn't match a pattern
func PropertyNotAllowed(name, in, key string) *Validation {
msg := fmt.Sprintf(unallowedProperty, name, key, in)
if in == "" {
msg = fmt.Sprintf(unallowedPropertyNoIn, name, key)
}
return &Validation{
code: UnallowedPropertyCode,
Name: name,
In: in,
Value: key,
message: msg,
}
}
// TooFewProperties an error for an object with too few properties
func TooFewProperties(name, in string, n int64) *Validation {
msg := fmt.Sprintf(tooFewProperties, name, in, n)
if in == "" {
msg = fmt.Sprintf(tooFewPropertiesNoIn, name, n)
}
return &Validation{
code: TooFewPropertiesCode,
Name: name,
In: in,
Value: n,
message: msg,
}
}
// TooManyProperties an error for an object with too many properties
func TooManyProperties(name, in string, n int64) *Validation {
msg := fmt.Sprintf(tooManyProperties, name, in, n)
if in == "" {
msg = fmt.Sprintf(tooManyPropertiesNoIn, name, n)
}
return &Validation{
code: TooManyPropertiesCode,
Name: name,
In: in,
Value: n,
message: msg,
}
}
// AdditionalItemsNotAllowed an error for invalid additional items
func AdditionalItemsNotAllowed(name, in string) *Validation {
msg := fmt.Sprintf(noAdditionalItems, name, in)
if in == "" {
msg = fmt.Sprintf(noAdditionalItemsNoIn, name)
}
return &Validation{
code: NoAdditionalItemsCode,
Name: name,
In: in,
message: msg,
}
}
// InvalidCollectionFormat another flavor of invalid type error
func InvalidCollectionFormat(name, in, format string) *Validation {
return &Validation{
code: InvalidTypeCode,
Name: name,
In: in,
Value: format,
message: fmt.Sprintf("the collection format %q is not supported for the %s param %q", format, in, name),
}
}
// InvalidTypeName an error for when the type is invalid
func InvalidTypeName(typeName string) *Validation {
return &Validation{
code: InvalidTypeCode,
Value: typeName,
message: fmt.Sprintf(invalidType, typeName),
}
}
// InvalidType creates an error for when the type is invalid
func InvalidType(name, in, typeName string, value interface{}) *Validation {
var message string
if in != "" {
switch value.(type) {
case string:
message = fmt.Sprintf(typeFailWithData, name, in, typeName, value)
case error:
message = fmt.Sprintf(typeFailWithError, name, in, typeName, value)
default:
message = fmt.Sprintf(typeFail, name, in, typeName)
}
} else {
switch value.(type) {
case string:
message = fmt.Sprintf(typeFailWithDataNoIn, name, typeName, value)
case error:
message = fmt.Sprintf(typeFailWithErrorNoIn, name, typeName, value)
default:
message = fmt.Sprintf(typeFailNoIn, name, typeName)
}
}
return &Validation{
code: InvalidTypeCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// DuplicateItems error for when an array contains duplicates
func DuplicateItems(name, in string) *Validation {
msg := fmt.Sprintf(uniqueFail, name, in)
if in == "" {
msg = fmt.Sprintf(uniqueFailNoIn, name)
}
return &Validation{
code: UniqueFailCode,
Name: name,
In: in,
message: msg,
}
}
// TooManyItems error for when an array contains too many items
func TooManyItems(name, in string, max int64, value interface{}) *Validation {
msg := fmt.Sprintf(maxItemsFail, name, in, max)
if in == "" {
msg = fmt.Sprintf(maxItemsFailNoIn, name, max)
}
return &Validation{
code: MaxItemsFailCode,
Name: name,
In: in,
Value: value,
message: msg,
}
}
// TooFewItems error for when an array contains too few items
func TooFewItems(name, in string, min int64, value interface{}) *Validation {
msg := fmt.Sprintf(minItemsFail, name, in, min)
if in == "" {
msg = fmt.Sprintf(minItemsFailNoIn, name, min)
}
return &Validation{
code: MinItemsFailCode,
Name: name,
In: in,
Value: value,
message: msg,
}
}
// ExceedsMaximumInt error for when maximum validation fails
func ExceedsMaximumInt(name, in string, max int64, exclusive bool, value interface{}) *Validation {
var message string
if in == "" {
m := maxIncFailNoIn
if exclusive {
m = maxExcFailNoIn
}
message = fmt.Sprintf(m, name, max)
} else {
m := maxIncFail
if exclusive {
m = maxExcFail
}
message = fmt.Sprintf(m, name, in, max)
}
return &Validation{
code: MaxFailCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// ExceedsMaximumUint error for when maximum validation fails
func ExceedsMaximumUint(name, in string, max uint64, exclusive bool, value interface{}) *Validation {
var message string
if in == "" {
m := maxIncFailNoIn
if exclusive {
m = maxExcFailNoIn
}
message = fmt.Sprintf(m, name, max)
} else {
m := maxIncFail
if exclusive {
m = maxExcFail
}
message = fmt.Sprintf(m, name, in, max)
}
return &Validation{
code: MaxFailCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// ExceedsMaximum error for when maximum validation fails
func ExceedsMaximum(name, in string, max float64, exclusive bool, value interface{}) *Validation {
var message string
if in == "" {
m := maxIncFailNoIn
if exclusive {
m = maxExcFailNoIn
}
message = fmt.Sprintf(m, name, max)
} else {
m := maxIncFail
if exclusive {
m = maxExcFail
}
message = fmt.Sprintf(m, name, in, max)
}
return &Validation{
code: MaxFailCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// ExceedsMinimumInt error for when minimum validation fails
func ExceedsMinimumInt(name, in string, min int64, exclusive bool, value interface{}) *Validation {
var message string
if in == "" {
m := minIncFailNoIn
if exclusive {
m = minExcFailNoIn
}
message = fmt.Sprintf(m, name, min)
} else {
m := minIncFail
if exclusive {
m = minExcFail
}
message = fmt.Sprintf(m, name, in, min)
}
return &Validation{
code: MinFailCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// ExceedsMinimumUint error for when minimum validation fails
func ExceedsMinimumUint(name, in string, min uint64, exclusive bool, value interface{}) *Validation {
var message string
if in == "" {
m := minIncFailNoIn
if exclusive {
m = minExcFailNoIn
}
message = fmt.Sprintf(m, name, min)
} else {
m := minIncFail
if exclusive {
m = minExcFail
}
message = fmt.Sprintf(m, name, in, min)
}
return &Validation{
code: MinFailCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// ExceedsMinimum error for when minimum validation fails
func ExceedsMinimum(name, in string, min float64, exclusive bool, value interface{}) *Validation {
var message string
if in == "" {
m := minIncFailNoIn
if exclusive {
m = minExcFailNoIn
}
message = fmt.Sprintf(m, name, min)
} else {
m := minIncFail
if exclusive {
m = minExcFail
}
message = fmt.Sprintf(m, name, in, min)
}
return &Validation{
code: MinFailCode,
Name: name,
In: in,
Value: value,
message: message,
}
}
// NotMultipleOf error for when multiple of validation fails
func NotMultipleOf(name, in string, multiple, value interface{}) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(multipleOfFailNoIn, name, multiple)
} else {
msg = fmt.Sprintf(multipleOfFail, name, in, multiple)
}
return &Validation{
code: MultipleOfFailCode,
Name: name,
In: in,
Value: value,
message: msg,
}
}
// EnumFail error for when an enum validation fails
func EnumFail(name, in string, value interface{}, values []interface{}) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(enumFailNoIn, name, values)
} else {
msg = fmt.Sprintf(enumFail, name, in, values)
}
return &Validation{
code: EnumFailCode,
Name: name,
In: in,
Value: value,
Values: values,
message: msg,
}
}
// Required error for when a value is missing
func Required(name, in string, value interface{}) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(requiredFailNoIn, name)
} else {
msg = fmt.Sprintf(requiredFail, name, in)
}
return &Validation{
code: RequiredFailCode,
Name: name,
In: in,
Value: value,
message: msg,
}
}
// TooLong error for when a string is too long
func TooLong(name, in string, max int64, value interface{}) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(tooLongMessageNoIn, name, max)
} else {
msg = fmt.Sprintf(tooLongMessage, name, in, max)
}
return &Validation{
code: TooLongFailCode,
Name: name,
In: in,
Value: value,
message: msg,
}
}
// TooShort error for when a string is too short
func TooShort(name, in string, min int64, value interface{}) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(tooShortMessageNoIn, name, min)
} else {
msg = fmt.Sprintf(tooShortMessage, name, in, min)
}
return &Validation{
code: TooShortFailCode,
Name: name,
In: in,
Value: value,
message: msg,
}
}
// FailedPattern error for when a string fails a regex pattern match
// the pattern that is returned is the ECMA syntax version of the pattern not the golang version.
func FailedPattern(name, in, pattern string, value interface{}) *Validation {
var msg string
if in == "" {
msg = fmt.Sprintf(patternFailNoIn, name, pattern)
} else {
msg = fmt.Sprintf(patternFail, name, in, pattern)
}
return &Validation{
code: PatternFailCode,
Name: name,
In: in,
Value: value,
message: msg,
}
}
// MultipleOfMustBePositive error for when a
// multipleOf factor is negative
func MultipleOfMustBePositive(name, in string, factor interface{}) *Validation {
return &Validation{
code: MultipleOfMustBePositiveCode,
Name: name,
In: in,
Value: factor,
message: fmt.Sprintf(multipleOfMustBePositive, name, factor),
}
}