b6a95a8cb3
* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
392 lines
9.7 KiB
Go
392 lines
9.7 KiB
Go
// Copyright 2015 PingCAP, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ddl
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import (
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"time"
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"github.com/juju/errors"
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"github.com/ngaut/log"
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"github.com/pingcap/tidb/context"
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"github.com/pingcap/tidb/kv"
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"github.com/pingcap/tidb/meta"
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"github.com/pingcap/tidb/model"
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"github.com/pingcap/tidb/terror"
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)
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func (d *ddl) startDDLJob(ctx context.Context, job *model.Job) error {
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// for every DDL, we must commit current transaction.
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if err := ctx.FinishTxn(false); err != nil {
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return errors.Trace(err)
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}
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// Create a new job and queue it.
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err := kv.RunInNewTxn(d.store, true, func(txn kv.Transaction) error {
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t := meta.NewMeta(txn)
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var err error
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job.ID, err = t.GenGlobalID()
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if err != nil {
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return errors.Trace(err)
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}
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err = t.EnQueueDDLJob(job)
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return errors.Trace(err)
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})
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if err != nil {
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return errors.Trace(err)
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}
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// notice worker that we push a new job and wait the job done.
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asyncNotify(d.ddlJobCh)
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log.Warnf("[ddl] start DDL job %v", job)
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jobID := job.ID
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var historyJob *model.Job
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// for a job from start to end, the state of it will be none -> delete only -> write only -> reorganization -> public
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// for every state changes, we will wait as lease 2 * lease time, so here the ticker check is 10 * lease.
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ticker := time.NewTicker(chooseLeaseTime(10*d.lease, 10*time.Second))
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defer ticker.Stop()
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for {
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select {
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case <-d.ddlJobDoneCh:
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case <-ticker.C:
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}
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historyJob, err = d.getHistoryDDLJob(jobID)
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if err != nil {
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log.Errorf("[ddl] get history DDL job err %v, check again", err)
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continue
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} else if historyJob == nil {
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log.Warnf("[ddl] DDL job %d is not in history, maybe not run", jobID)
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continue
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}
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// if a job is a history table, the state must be JobDone or JobCancel.
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if historyJob.State == model.JobDone {
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return nil
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}
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return errors.Errorf(historyJob.Error)
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}
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}
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func (d *ddl) getHistoryDDLJob(id int64) (*model.Job, error) {
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var job *model.Job
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err := kv.RunInNewTxn(d.store, false, func(txn kv.Transaction) error {
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t := meta.NewMeta(txn)
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var err1 error
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job, err1 = t.GetHistoryDDLJob(id)
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return errors.Trace(err1)
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})
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return job, errors.Trace(err)
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}
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func asyncNotify(ch chan struct{}) {
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select {
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case ch <- struct{}{}:
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default:
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}
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}
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func (d *ddl) checkOwner(t *meta.Meta, flag JobType) (*model.Owner, error) {
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var owner *model.Owner
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var err error
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switch flag {
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case ddlJobFlag:
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owner, err = t.GetDDLJobOwner()
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case bgJobFlag:
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owner, err = t.GetBgJobOwner()
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default:
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err = errInvalidJobFlag
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}
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if err != nil {
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return nil, errors.Trace(err)
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}
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if owner == nil {
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owner = &model.Owner{}
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// try to set onwer
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owner.OwnerID = d.uuid
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}
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now := time.Now().UnixNano()
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// we must wait 2 * lease time to guarantee other servers update the schema,
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// the owner will update its owner status every 2 * lease time, so here we use
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// 4 * lease to check its timeout.
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maxTimeout := int64(4 * d.lease)
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if owner.OwnerID == d.uuid || now-owner.LastUpdateTS > maxTimeout {
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owner.OwnerID = d.uuid
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owner.LastUpdateTS = now
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// update status.
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switch flag {
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case ddlJobFlag:
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err = t.SetDDLJobOwner(owner)
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case bgJobFlag:
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err = t.SetBgJobOwner(owner)
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}
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if err != nil {
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return nil, errors.Trace(err)
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}
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log.Debugf("[ddl] become %s job owner %s", flag, owner.OwnerID)
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}
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if owner.OwnerID != d.uuid {
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log.Debugf("[ddl] not %s job owner, owner is %s", flag, owner.OwnerID)
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return nil, errors.Trace(ErrNotOwner)
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}
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return owner, nil
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}
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func (d *ddl) getFirstDDLJob(t *meta.Meta) (*model.Job, error) {
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job, err := t.GetDDLJob(0)
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return job, errors.Trace(err)
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}
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// every time we enter another state except final state, we must call this function.
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func (d *ddl) updateDDLJob(t *meta.Meta, job *model.Job) error {
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err := t.UpdateDDLJob(0, job)
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return errors.Trace(err)
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}
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func (d *ddl) finishDDLJob(t *meta.Meta, job *model.Job) error {
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log.Warnf("[ddl] finish DDL job %v", job)
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// done, notice and run next job.
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_, err := t.DeQueueDDLJob()
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if err != nil {
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return errors.Trace(err)
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}
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switch job.Type {
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case model.ActionDropSchema, model.ActionDropTable:
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if err = d.prepareBgJob(job); err != nil {
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return errors.Trace(err)
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}
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}
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err = t.AddHistoryDDLJob(job)
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return errors.Trace(err)
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}
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// ErrNotOwner means we are not owner and can't handle DDL jobs.
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var ErrNotOwner = errors.New("DDL: not owner")
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// ErrWorkerClosed means we have already closed the DDL worker.
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var ErrWorkerClosed = errors.New("DDL: worker is closed")
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var errInvalidJobFlag = errors.New("DDL: invalid job flag")
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// JobType is job type, including ddl/background.
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type JobType int
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const (
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ddlJobFlag = iota + 1
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bgJobFlag
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)
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func (j JobType) String() string {
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switch j {
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case ddlJobFlag:
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return "ddl"
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case bgJobFlag:
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return "background"
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}
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return "unknown"
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}
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func (d *ddl) handleDDLJobQueue() error {
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for {
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if d.isClosed() {
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return nil
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}
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waitTime := 2 * d.lease
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var job *model.Job
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err := kv.RunInNewTxn(d.store, false, func(txn kv.Transaction) error {
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t := meta.NewMeta(txn)
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owner, err := d.checkOwner(t, ddlJobFlag)
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if terror.ErrorEqual(err, ErrNotOwner) {
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// we are not owner, return and retry checking later.
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return nil
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} else if err != nil {
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return errors.Trace(err)
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}
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// become the owner
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// get the first job and run
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job, err = d.getFirstDDLJob(t)
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if job == nil || err != nil {
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return errors.Trace(err)
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}
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if job.IsRunning() {
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// if we enter a new state, crash when waiting 2 * lease time, and restart quickly,
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// we may run the job immediately again, but we don't wait enough 2 * lease time to
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// let other servers update the schema.
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// so here we must check the elapsed time from last update, if < 2 * lease, we must
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// wait again.
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elapsed := time.Duration(time.Now().UnixNano() - job.LastUpdateTS)
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if elapsed > 0 && elapsed < waitTime {
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log.Warnf("[ddl] the elapsed time from last update is %s < %s, wait again", elapsed, waitTime)
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waitTime -= elapsed
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return nil
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}
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}
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log.Warnf("[ddl] run DDL job %v", job)
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d.hook.OnJobRunBefore(job)
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// if run job meets error, we will save this error in job Error
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// and retry later if the job is not cancelled.
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d.runDDLJob(t, job)
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if job.IsFinished() {
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err = d.finishDDLJob(t, job)
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} else {
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err = d.updateDDLJob(t, job)
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}
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if err != nil {
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return errors.Trace(err)
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}
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// running job may cost some time, so here we must update owner status to
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// prevent other become the owner.
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owner.LastUpdateTS = time.Now().UnixNano()
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err = t.SetDDLJobOwner(owner)
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return errors.Trace(err)
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})
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if err != nil {
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return errors.Trace(err)
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} else if job == nil {
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// no job now, return and retry get later.
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return nil
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}
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d.hook.OnJobUpdated(job)
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// here means the job enters another state (delete only, write only, public, etc...) or is cancelled.
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// if the job is done or still running, we will wait 2 * lease time to guarantee other servers to update
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// the newest schema.
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if job.State == model.JobRunning || job.State == model.JobDone {
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d.waitSchemaChanged(waitTime)
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}
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if job.IsFinished() {
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d.startBgJob(job.Type)
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asyncNotify(d.ddlJobDoneCh)
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}
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}
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}
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func chooseLeaseTime(n1 time.Duration, n2 time.Duration) time.Duration {
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if n1 > 0 {
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return n1
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}
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return n2
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}
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// onDDLWorker is for async online schema change, it will try to become the owner first,
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// then wait or pull the job queue to handle a schema change job.
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func (d *ddl) onDDLWorker() {
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defer d.wait.Done()
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// we use 4 * lease time to check owner's timeout, so here, we will update owner's status
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// every 2 * lease time, if lease is 0, we will use default 10s.
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checkTime := chooseLeaseTime(2*d.lease, 10*time.Second)
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ticker := time.NewTicker(checkTime)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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log.Debugf("[ddl] wait %s to check DDL status again", checkTime)
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case <-d.ddlJobCh:
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case <-d.quitCh:
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return
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}
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err := d.handleDDLJobQueue()
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if err != nil {
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log.Errorf("[ddl] handle ddl job err %v", errors.ErrorStack(err))
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}
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}
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}
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func (d *ddl) runDDLJob(t *meta.Meta, job *model.Job) {
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if job.IsFinished() {
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return
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}
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job.State = model.JobRunning
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var err error
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switch job.Type {
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case model.ActionCreateSchema:
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err = d.onCreateSchema(t, job)
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case model.ActionDropSchema:
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err = d.onDropSchema(t, job)
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case model.ActionCreateTable:
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err = d.onCreateTable(t, job)
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case model.ActionDropTable:
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err = d.onDropTable(t, job)
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case model.ActionAddColumn:
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err = d.onAddColumn(t, job)
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case model.ActionDropColumn:
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err = d.onDropColumn(t, job)
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case model.ActionAddIndex:
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err = d.onCreateIndex(t, job)
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case model.ActionDropIndex:
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err = d.onDropIndex(t, job)
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default:
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// invalid job, cancel it.
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job.State = model.JobCancelled
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err = errors.Errorf("invalid ddl job %v", job)
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}
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// saves error in job, so that others can know error happens.
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if err != nil {
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// if job is not cancelled, we should log this error.
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if job.State != model.JobCancelled {
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log.Errorf("run ddl job err %v", errors.ErrorStack(err))
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}
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job.Error = err.Error()
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job.ErrorCount++
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}
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}
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// for every lease seconds, we will re-update the whole schema, so we will wait 2 * lease time
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// to guarantee that all servers have already updated schema.
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func (d *ddl) waitSchemaChanged(waitTime time.Duration) {
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if waitTime == 0 {
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return
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}
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select {
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case <-time.After(waitTime):
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case <-d.quitCh:
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}
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}
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