0c6a802731
* update github.com/xanzy/go-gitlab v0.31.0 => v0.37.0 * vendor * adapt changes Co-authored-by: techknowlogick <techknowlogick@gitea.io>
798 lines
25 KiB
Go
Vendored
798 lines
25 KiB
Go
Vendored
// Package retryablehttp provides a familiar HTTP client interface with
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// automatic retries and exponential backoff. It is a thin wrapper over the
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// standard net/http client library and exposes nearly the same public API.
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// This makes retryablehttp very easy to drop into existing programs.
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//
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// retryablehttp performs automatic retries under certain conditions. Mainly, if
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// an error is returned by the client (connection errors etc), or if a 500-range
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// response is received, then a retry is invoked. Otherwise, the response is
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// returned and left to the caller to interpret.
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//
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// Requests which take a request body should provide a non-nil function
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// parameter. The best choice is to provide either a function satisfying
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// ReaderFunc which provides multiple io.Readers in an efficient manner, a
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// *bytes.Buffer (the underlying raw byte slice will be used) or a raw byte
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// slice. As it is a reference type, and we will wrap it as needed by readers,
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// we can efficiently re-use the request body without needing to copy it. If an
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// io.Reader (such as a *bytes.Reader) is provided, the full body will be read
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// prior to the first request, and will be efficiently re-used for any retries.
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// ReadSeeker can be used, but some users have observed occasional data races
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// between the net/http library and the Seek functionality of some
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// implementations of ReadSeeker, so should be avoided if possible.
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package retryablehttp
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import (
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"bytes"
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"context"
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"crypto/x509"
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"fmt"
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"io"
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"io/ioutil"
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"log"
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"math"
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"math/rand"
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"net/http"
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"net/url"
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"os"
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"regexp"
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"strconv"
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"strings"
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"sync"
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"time"
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cleanhttp "github.com/hashicorp/go-cleanhttp"
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)
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var (
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// Default retry configuration
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defaultRetryWaitMin = 1 * time.Second
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defaultRetryWaitMax = 30 * time.Second
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defaultRetryMax = 4
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// defaultLogger is the logger provided with defaultClient
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defaultLogger = log.New(os.Stderr, "", log.LstdFlags)
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// defaultClient is used for performing requests without explicitly making
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// a new client. It is purposely private to avoid modifications.
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defaultClient = NewClient()
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// We need to consume response bodies to maintain http connections, but
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// limit the size we consume to respReadLimit.
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respReadLimit = int64(4096)
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// A regular expression to match the error returned by net/http when the
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// configured number of redirects is exhausted. This error isn't typed
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// specifically so we resort to matching on the error string.
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redirectsErrorRe = regexp.MustCompile(`stopped after \d+ redirects\z`)
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// A regular expression to match the error returned by net/http when the
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// scheme specified in the URL is invalid. This error isn't typed
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// specifically so we resort to matching on the error string.
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schemeErrorRe = regexp.MustCompile(`unsupported protocol scheme`)
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)
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// ReaderFunc is the type of function that can be given natively to NewRequest
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type ReaderFunc func() (io.Reader, error)
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// LenReader is an interface implemented by many in-memory io.Reader's. Used
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// for automatically sending the right Content-Length header when possible.
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type LenReader interface {
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Len() int
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}
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// Request wraps the metadata needed to create HTTP requests.
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type Request struct {
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// body is a seekable reader over the request body payload. This is
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// used to rewind the request data in between retries.
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body ReaderFunc
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// Embed an HTTP request directly. This makes a *Request act exactly
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// like an *http.Request so that all meta methods are supported.
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*http.Request
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}
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// WithContext returns wrapped Request with a shallow copy of underlying *http.Request
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// with its context changed to ctx. The provided ctx must be non-nil.
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func (r *Request) WithContext(ctx context.Context) *Request {
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r.Request = r.Request.WithContext(ctx)
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return r
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}
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// BodyBytes allows accessing the request body. It is an analogue to
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// http.Request's Body variable, but it returns a copy of the underlying data
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// rather than consuming it.
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//
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// This function is not thread-safe; do not call it at the same time as another
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// call, or at the same time this request is being used with Client.Do.
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func (r *Request) BodyBytes() ([]byte, error) {
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if r.body == nil {
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return nil, nil
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}
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body, err := r.body()
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if err != nil {
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return nil, err
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}
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buf := new(bytes.Buffer)
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_, err = buf.ReadFrom(body)
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if err != nil {
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return nil, err
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}
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return buf.Bytes(), nil
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}
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// SetBody allows setting the request body.
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//
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// It is useful if a new body needs to be set without constructing a new Request.
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func (r *Request) SetBody(rawBody interface{}) error {
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bodyReader, contentLength, err := getBodyReaderAndContentLength(rawBody)
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if err != nil {
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return err
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}
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r.body = bodyReader
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r.ContentLength = contentLength
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return nil
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}
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// WriteTo allows copying the request body into a writer.
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//
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// It writes data to w until there's no more data to write or
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// when an error occurs. The return int64 value is the number of bytes
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// written. Any error encountered during the write is also returned.
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// The signature matches io.WriterTo interface.
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func (r *Request) WriteTo(w io.Writer) (int64, error) {
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body, err := r.body()
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if err != nil {
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return 0, err
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}
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if c, ok := body.(io.Closer); ok {
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defer c.Close()
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}
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return io.Copy(w, body)
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}
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func getBodyReaderAndContentLength(rawBody interface{}) (ReaderFunc, int64, error) {
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var bodyReader ReaderFunc
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var contentLength int64
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switch body := rawBody.(type) {
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// If they gave us a function already, great! Use it.
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case ReaderFunc:
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bodyReader = body
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tmp, err := body()
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if err != nil {
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return nil, 0, err
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}
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if lr, ok := tmp.(LenReader); ok {
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contentLength = int64(lr.Len())
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}
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if c, ok := tmp.(io.Closer); ok {
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c.Close()
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}
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case func() (io.Reader, error):
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bodyReader = body
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tmp, err := body()
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if err != nil {
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return nil, 0, err
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}
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if lr, ok := tmp.(LenReader); ok {
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contentLength = int64(lr.Len())
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}
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if c, ok := tmp.(io.Closer); ok {
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c.Close()
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}
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// If a regular byte slice, we can read it over and over via new
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// readers
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case []byte:
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buf := body
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bodyReader = func() (io.Reader, error) {
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return bytes.NewReader(buf), nil
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}
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contentLength = int64(len(buf))
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// If a bytes.Buffer we can read the underlying byte slice over and
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// over
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case *bytes.Buffer:
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buf := body
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bodyReader = func() (io.Reader, error) {
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return bytes.NewReader(buf.Bytes()), nil
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}
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contentLength = int64(buf.Len())
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// We prioritize *bytes.Reader here because we don't really want to
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// deal with it seeking so want it to match here instead of the
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// io.ReadSeeker case.
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case *bytes.Reader:
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buf, err := ioutil.ReadAll(body)
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if err != nil {
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return nil, 0, err
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}
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bodyReader = func() (io.Reader, error) {
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return bytes.NewReader(buf), nil
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}
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contentLength = int64(len(buf))
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// Compat case
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case io.ReadSeeker:
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raw := body
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bodyReader = func() (io.Reader, error) {
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_, err := raw.Seek(0, 0)
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return ioutil.NopCloser(raw), err
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}
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if lr, ok := raw.(LenReader); ok {
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contentLength = int64(lr.Len())
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}
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// Read all in so we can reset
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case io.Reader:
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buf, err := ioutil.ReadAll(body)
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if err != nil {
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return nil, 0, err
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}
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bodyReader = func() (io.Reader, error) {
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return bytes.NewReader(buf), nil
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}
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contentLength = int64(len(buf))
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// No body provided, nothing to do
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case nil:
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// Unrecognized type
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default:
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return nil, 0, fmt.Errorf("cannot handle type %T", rawBody)
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}
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return bodyReader, contentLength, nil
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}
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// FromRequest wraps an http.Request in a retryablehttp.Request
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func FromRequest(r *http.Request) (*Request, error) {
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bodyReader, _, err := getBodyReaderAndContentLength(r.Body)
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if err != nil {
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return nil, err
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}
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// Could assert contentLength == r.ContentLength
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return &Request{bodyReader, r}, nil
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}
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// NewRequest creates a new wrapped request.
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func NewRequest(method, url string, rawBody interface{}) (*Request, error) {
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bodyReader, contentLength, err := getBodyReaderAndContentLength(rawBody)
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if err != nil {
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return nil, err
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}
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httpReq, err := http.NewRequest(method, url, nil)
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if err != nil {
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return nil, err
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}
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httpReq.ContentLength = contentLength
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return &Request{bodyReader, httpReq}, nil
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}
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// Logger interface allows to use other loggers than
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// standard log.Logger.
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type Logger interface {
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Printf(string, ...interface{})
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}
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// LeveledLogger is an interface that can be implemented by any logger or a
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// logger wrapper to provide leveled logging. The methods accept a message
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// string and a variadic number of key-value pairs. For log.Printf style
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// formatting where message string contains a format specifier, use Logger
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// interface.
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type LeveledLogger interface {
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Error(msg string, keysAndValues ...interface{})
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Info(msg string, keysAndValues ...interface{})
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Debug(msg string, keysAndValues ...interface{})
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Warn(msg string, keysAndValues ...interface{})
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}
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// hookLogger adapts an LeveledLogger to Logger for use by the existing hook functions
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// without changing the API.
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type hookLogger struct {
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LeveledLogger
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}
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func (h hookLogger) Printf(s string, args ...interface{}) {
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h.Info(fmt.Sprintf(s, args...))
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}
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// RequestLogHook allows a function to run before each retry. The HTTP
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// request which will be made, and the retry number (0 for the initial
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// request) are available to users. The internal logger is exposed to
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// consumers.
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type RequestLogHook func(Logger, *http.Request, int)
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// ResponseLogHook is like RequestLogHook, but allows running a function
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// on each HTTP response. This function will be invoked at the end of
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// every HTTP request executed, regardless of whether a subsequent retry
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// needs to be performed or not. If the response body is read or closed
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// from this method, this will affect the response returned from Do().
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type ResponseLogHook func(Logger, *http.Response)
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// CheckRetry specifies a policy for handling retries. It is called
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// following each request with the response and error values returned by
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// the http.Client. If CheckRetry returns false, the Client stops retrying
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// and returns the response to the caller. If CheckRetry returns an error,
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// that error value is returned in lieu of the error from the request. The
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// Client will close any response body when retrying, but if the retry is
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// aborted it is up to the CheckRetry callback to properly close any
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// response body before returning.
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type CheckRetry func(ctx context.Context, resp *http.Response, err error) (bool, error)
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// Backoff specifies a policy for how long to wait between retries.
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// It is called after a failing request to determine the amount of time
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// that should pass before trying again.
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type Backoff func(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration
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// ErrorHandler is called if retries are expired, containing the last status
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// from the http library. If not specified, default behavior for the library is
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// to close the body and return an error indicating how many tries were
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// attempted. If overriding this, be sure to close the body if needed.
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type ErrorHandler func(resp *http.Response, err error, numTries int) (*http.Response, error)
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// Client is used to make HTTP requests. It adds additional functionality
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// like automatic retries to tolerate minor outages.
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type Client struct {
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HTTPClient *http.Client // Internal HTTP client.
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Logger interface{} // Customer logger instance. Can be either Logger or LeveledLogger
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RetryWaitMin time.Duration // Minimum time to wait
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RetryWaitMax time.Duration // Maximum time to wait
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RetryMax int // Maximum number of retries
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// RequestLogHook allows a user-supplied function to be called
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// before each retry.
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RequestLogHook RequestLogHook
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// ResponseLogHook allows a user-supplied function to be called
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// with the response from each HTTP request executed.
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ResponseLogHook ResponseLogHook
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// CheckRetry specifies the policy for handling retries, and is called
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// after each request. The default policy is DefaultRetryPolicy.
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CheckRetry CheckRetry
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// Backoff specifies the policy for how long to wait between retries
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Backoff Backoff
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// ErrorHandler specifies the custom error handler to use, if any
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ErrorHandler ErrorHandler
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loggerInit sync.Once
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clientInit sync.Once
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}
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// NewClient creates a new Client with default settings.
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func NewClient() *Client {
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return &Client{
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HTTPClient: cleanhttp.DefaultPooledClient(),
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Logger: defaultLogger,
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RetryWaitMin: defaultRetryWaitMin,
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RetryWaitMax: defaultRetryWaitMax,
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RetryMax: defaultRetryMax,
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CheckRetry: DefaultRetryPolicy,
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Backoff: DefaultBackoff,
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}
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}
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func (c *Client) logger() interface{} {
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c.loggerInit.Do(func() {
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if c.Logger == nil {
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return
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}
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switch c.Logger.(type) {
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case Logger, LeveledLogger:
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// ok
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default:
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// This should happen in dev when they are setting Logger and work on code, not in prod.
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panic(fmt.Sprintf("invalid logger type passed, must be Logger or LeveledLogger, was %T", c.Logger))
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}
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})
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return c.Logger
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}
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// DefaultRetryPolicy provides a default callback for Client.CheckRetry, which
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// will retry on connection errors and server errors.
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func DefaultRetryPolicy(ctx context.Context, resp *http.Response, err error) (bool, error) {
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// do not retry on context.Canceled or context.DeadlineExceeded
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if ctx.Err() != nil {
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return false, ctx.Err()
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}
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if err != nil {
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if v, ok := err.(*url.Error); ok {
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// Don't retry if the error was due to too many redirects.
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if redirectsErrorRe.MatchString(v.Error()) {
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return false, nil
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}
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// Don't retry if the error was due to an invalid protocol scheme.
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if schemeErrorRe.MatchString(v.Error()) {
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return false, nil
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}
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// Don't retry if the error was due to TLS cert verification failure.
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if _, ok := v.Err.(x509.UnknownAuthorityError); ok {
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return false, nil
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}
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}
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// The error is likely recoverable so retry.
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return true, nil
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}
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// 429 Too Many Requests is recoverable. Sometimes the server puts
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// a Retry-After response header to indicate when the server is
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// available to start processing request from client.
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if resp.StatusCode == http.StatusTooManyRequests {
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return true, nil
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}
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// Check the response code. We retry on 500-range responses to allow
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// the server time to recover, as 500's are typically not permanent
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// errors and may relate to outages on the server side. This will catch
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// invalid response codes as well, like 0 and 999.
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if resp.StatusCode == 0 || (resp.StatusCode >= 500 && resp.StatusCode != 501) {
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return true, nil
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}
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return false, nil
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}
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// ErrorPropagatedRetryPolicy is the same as DefaultRetryPolicy, except it
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// propagates errors back instead of returning nil. This allows you to inspect
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// why it decided to retry or not.
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func ErrorPropagatedRetryPolicy(ctx context.Context, resp *http.Response, err error) (bool, error) {
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// do not retry on context.Canceled or context.DeadlineExceeded
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if ctx.Err() != nil {
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return false, ctx.Err()
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}
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if err != nil {
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if v, ok := err.(*url.Error); ok {
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// Don't retry if the error was due to too many redirects.
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if redirectsErrorRe.MatchString(v.Error()) {
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return false, v
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}
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// Don't retry if the error was due to an invalid protocol scheme.
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if schemeErrorRe.MatchString(v.Error()) {
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return false, v
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}
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// Don't retry if the error was due to TLS cert verification failure.
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if _, ok := v.Err.(x509.UnknownAuthorityError); ok {
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return false, v
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}
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}
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// The error is likely recoverable so retry.
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return true, nil
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}
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// Check the response code. We retry on 500-range responses to allow
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// the server time to recover, as 500's are typically not permanent
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// errors and may relate to outages on the server side. This will catch
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// invalid response codes as well, like 0 and 999.
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if resp.StatusCode == 0 || (resp.StatusCode >= 500 && resp.StatusCode != 501) {
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return true, fmt.Errorf("unexpected HTTP status %s", resp.Status)
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}
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return false, nil
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}
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// DefaultBackoff provides a default callback for Client.Backoff which
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// will perform exponential backoff based on the attempt number and limited
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// by the provided minimum and maximum durations.
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//
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// It also tries to parse Retry-After response header when a http.StatusTooManyRequests
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// (HTTP Code 429) is found in the resp parameter. Hence it will return the number of
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// seconds the server states it may be ready to process more requests from this client.
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func DefaultBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
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if resp != nil {
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if resp.StatusCode == http.StatusTooManyRequests {
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if s, ok := resp.Header["Retry-After"]; ok {
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if sleep, err := strconv.ParseInt(s[0], 10, 64); err == nil {
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return time.Second * time.Duration(sleep)
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}
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}
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}
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}
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mult := math.Pow(2, float64(attemptNum)) * float64(min)
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sleep := time.Duration(mult)
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if float64(sleep) != mult || sleep > max {
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sleep = max
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}
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return sleep
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}
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// LinearJitterBackoff provides a callback for Client.Backoff which will
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// perform linear backoff based on the attempt number and with jitter to
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|
// prevent a thundering herd.
|
|
//
|
|
// min and max here are *not* absolute values. The number to be multiplied by
|
|
// the attempt number will be chosen at random from between them, thus they are
|
|
// bounding the jitter.
|
|
//
|
|
// For instance:
|
|
// * To get strictly linear backoff of one second increasing each retry, set
|
|
// both to one second (1s, 2s, 3s, 4s, ...)
|
|
// * To get a small amount of jitter centered around one second increasing each
|
|
// retry, set to around one second, such as a min of 800ms and max of 1200ms
|
|
// (892ms, 2102ms, 2945ms, 4312ms, ...)
|
|
// * To get extreme jitter, set to a very wide spread, such as a min of 100ms
|
|
// and a max of 20s (15382ms, 292ms, 51321ms, 35234ms, ...)
|
|
func LinearJitterBackoff(min, max time.Duration, attemptNum int, resp *http.Response) time.Duration {
|
|
// attemptNum always starts at zero but we want to start at 1 for multiplication
|
|
attemptNum++
|
|
|
|
if max <= min {
|
|
// Unclear what to do here, or they are the same, so return min *
|
|
// attemptNum
|
|
return min * time.Duration(attemptNum)
|
|
}
|
|
|
|
// Seed rand; doing this every time is fine
|
|
rand := rand.New(rand.NewSource(int64(time.Now().Nanosecond())))
|
|
|
|
// Pick a random number that lies somewhere between the min and max and
|
|
// multiply by the attemptNum. attemptNum starts at zero so we always
|
|
// increment here. We first get a random percentage, then apply that to the
|
|
// difference between min and max, and add to min.
|
|
jitter := rand.Float64() * float64(max-min)
|
|
jitterMin := int64(jitter) + int64(min)
|
|
return time.Duration(jitterMin * int64(attemptNum))
|
|
}
|
|
|
|
// PassthroughErrorHandler is an ErrorHandler that directly passes through the
|
|
// values from the net/http library for the final request. The body is not
|
|
// closed.
|
|
func PassthroughErrorHandler(resp *http.Response, err error, _ int) (*http.Response, error) {
|
|
return resp, err
|
|
}
|
|
|
|
// Do wraps calling an HTTP method with retries.
|
|
func (c *Client) Do(req *Request) (*http.Response, error) {
|
|
c.clientInit.Do(func() {
|
|
if c.HTTPClient == nil {
|
|
c.HTTPClient = cleanhttp.DefaultPooledClient()
|
|
}
|
|
})
|
|
|
|
logger := c.logger()
|
|
|
|
if logger != nil {
|
|
switch v := logger.(type) {
|
|
case LeveledLogger:
|
|
v.Debug("performing request", "method", req.Method, "url", req.URL)
|
|
case Logger:
|
|
v.Printf("[DEBUG] %s %s", req.Method, req.URL)
|
|
}
|
|
}
|
|
|
|
var resp *http.Response
|
|
var attempt int
|
|
var shouldRetry bool
|
|
var doErr, checkErr error
|
|
|
|
for i := 0; ; i++ {
|
|
attempt++
|
|
|
|
var code int // HTTP response code
|
|
|
|
// Always rewind the request body when non-nil.
|
|
if req.body != nil {
|
|
body, err := req.body()
|
|
if err != nil {
|
|
c.HTTPClient.CloseIdleConnections()
|
|
return resp, err
|
|
}
|
|
if c, ok := body.(io.ReadCloser); ok {
|
|
req.Body = c
|
|
} else {
|
|
req.Body = ioutil.NopCloser(body)
|
|
}
|
|
}
|
|
|
|
if c.RequestLogHook != nil {
|
|
switch v := logger.(type) {
|
|
case LeveledLogger:
|
|
c.RequestLogHook(hookLogger{v}, req.Request, i)
|
|
case Logger:
|
|
c.RequestLogHook(v, req.Request, i)
|
|
default:
|
|
c.RequestLogHook(nil, req.Request, i)
|
|
}
|
|
}
|
|
|
|
// Attempt the request
|
|
resp, doErr = c.HTTPClient.Do(req.Request)
|
|
if resp != nil {
|
|
code = resp.StatusCode
|
|
}
|
|
|
|
// Check if we should continue with retries.
|
|
shouldRetry, checkErr = c.CheckRetry(req.Context(), resp, doErr)
|
|
|
|
if doErr != nil {
|
|
switch v := logger.(type) {
|
|
case LeveledLogger:
|
|
v.Error("request failed", "error", doErr, "method", req.Method, "url", req.URL)
|
|
case Logger:
|
|
v.Printf("[ERR] %s %s request failed: %v", req.Method, req.URL, doErr)
|
|
}
|
|
} else {
|
|
// Call this here to maintain the behavior of logging all requests,
|
|
// even if CheckRetry signals to stop.
|
|
if c.ResponseLogHook != nil {
|
|
// Call the response logger function if provided.
|
|
switch v := logger.(type) {
|
|
case LeveledLogger:
|
|
c.ResponseLogHook(hookLogger{v}, resp)
|
|
case Logger:
|
|
c.ResponseLogHook(v, resp)
|
|
default:
|
|
c.ResponseLogHook(nil, resp)
|
|
}
|
|
}
|
|
}
|
|
|
|
if !shouldRetry {
|
|
break
|
|
}
|
|
|
|
// We do this before drainBody because there's no need for the I/O if
|
|
// we're breaking out
|
|
remain := c.RetryMax - i
|
|
if remain <= 0 {
|
|
break
|
|
}
|
|
|
|
// We're going to retry, consume any response to reuse the connection.
|
|
if doErr == nil {
|
|
c.drainBody(resp.Body)
|
|
}
|
|
|
|
wait := c.Backoff(c.RetryWaitMin, c.RetryWaitMax, i, resp)
|
|
desc := fmt.Sprintf("%s %s", req.Method, req.URL)
|
|
if code > 0 {
|
|
desc = fmt.Sprintf("%s (status: %d)", desc, code)
|
|
}
|
|
if logger != nil {
|
|
switch v := logger.(type) {
|
|
case LeveledLogger:
|
|
v.Debug("retrying request", "request", desc, "timeout", wait, "remaining", remain)
|
|
case Logger:
|
|
v.Printf("[DEBUG] %s: retrying in %s (%d left)", desc, wait, remain)
|
|
}
|
|
}
|
|
select {
|
|
case <-req.Context().Done():
|
|
c.HTTPClient.CloseIdleConnections()
|
|
return nil, req.Context().Err()
|
|
case <-time.After(wait):
|
|
}
|
|
|
|
// Make shallow copy of http Request so that we can modify its body
|
|
// without racing against the closeBody call in persistConn.writeLoop.
|
|
httpreq := *req.Request
|
|
req.Request = &httpreq
|
|
}
|
|
|
|
// this is the closest we have to success criteria
|
|
if doErr == nil && checkErr == nil && !shouldRetry {
|
|
return resp, nil
|
|
}
|
|
|
|
defer c.HTTPClient.CloseIdleConnections()
|
|
|
|
err := doErr
|
|
if checkErr != nil {
|
|
err = checkErr
|
|
}
|
|
|
|
if c.ErrorHandler != nil {
|
|
return c.ErrorHandler(resp, err, attempt)
|
|
}
|
|
|
|
// By default, we close the response body and return an error without
|
|
// returning the response
|
|
if resp != nil {
|
|
c.drainBody(resp.Body)
|
|
}
|
|
|
|
// this means CheckRetry thought the request was a failure, but didn't
|
|
// communicate why
|
|
if err == nil {
|
|
return nil, fmt.Errorf("%s %s giving up after %d attempt(s)",
|
|
req.Method, req.URL, attempt)
|
|
}
|
|
|
|
return nil, fmt.Errorf("%s %s giving up after %d attempt(s): %w",
|
|
req.Method, req.URL, attempt, err)
|
|
}
|
|
|
|
// Try to read the response body so we can reuse this connection.
|
|
func (c *Client) drainBody(body io.ReadCloser) {
|
|
defer body.Close()
|
|
_, err := io.Copy(ioutil.Discard, io.LimitReader(body, respReadLimit))
|
|
if err != nil {
|
|
if c.logger() != nil {
|
|
switch v := c.logger().(type) {
|
|
case LeveledLogger:
|
|
v.Error("error reading response body", "error", err)
|
|
case Logger:
|
|
v.Printf("[ERR] error reading response body: %v", err)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get is a shortcut for doing a GET request without making a new client.
|
|
func Get(url string) (*http.Response, error) {
|
|
return defaultClient.Get(url)
|
|
}
|
|
|
|
// Get is a convenience helper for doing simple GET requests.
|
|
func (c *Client) Get(url string) (*http.Response, error) {
|
|
req, err := NewRequest("GET", url, nil)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return c.Do(req)
|
|
}
|
|
|
|
// Head is a shortcut for doing a HEAD request without making a new client.
|
|
func Head(url string) (*http.Response, error) {
|
|
return defaultClient.Head(url)
|
|
}
|
|
|
|
// Head is a convenience method for doing simple HEAD requests.
|
|
func (c *Client) Head(url string) (*http.Response, error) {
|
|
req, err := NewRequest("HEAD", url, nil)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
return c.Do(req)
|
|
}
|
|
|
|
// Post is a shortcut for doing a POST request without making a new client.
|
|
func Post(url, bodyType string, body interface{}) (*http.Response, error) {
|
|
return defaultClient.Post(url, bodyType, body)
|
|
}
|
|
|
|
// Post is a convenience method for doing simple POST requests.
|
|
func (c *Client) Post(url, bodyType string, body interface{}) (*http.Response, error) {
|
|
req, err := NewRequest("POST", url, body)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
req.Header.Set("Content-Type", bodyType)
|
|
return c.Do(req)
|
|
}
|
|
|
|
// PostForm is a shortcut to perform a POST with form data without creating
|
|
// a new client.
|
|
func PostForm(url string, data url.Values) (*http.Response, error) {
|
|
return defaultClient.PostForm(url, data)
|
|
}
|
|
|
|
// PostForm is a convenience method for doing simple POST operations using
|
|
// pre-filled url.Values form data.
|
|
func (c *Client) PostForm(url string, data url.Values) (*http.Response, error) {
|
|
return c.Post(url, "application/x-www-form-urlencoded", strings.NewReader(data.Encode()))
|
|
}
|
|
|
|
// StandardClient returns a stdlib *http.Client with a custom Transport, which
|
|
// shims in a *retryablehttp.Client for added retries.
|
|
func (c *Client) StandardClient() *http.Client {
|
|
return &http.Client{
|
|
Transport: &RoundTripper{Client: c},
|
|
}
|
|
}
|