Fix locale init (#14582)

just log if lang is already loaded since we can not reload it

Co-authored-by: jolheiser <john.olheiser@gmail.com>
Co-authored-by: 6543 <6543@obermui.de>
Co-authored-by: zeripath <art27@cantab.net>
release/v1.15
John Olheiser 2021-02-05 15:41:45 -06:00 committed by GitHub
parent f72ce26326
commit 19fccdc45d
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1 changed files with 9 additions and 2 deletions

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@ -5,6 +5,8 @@
package translation
import (
"errors"
"code.gitea.io/gitea/modules/log"
"code.gitea.io/gitea/modules/options"
"code.gitea.io/gitea/modules/setting"
@ -57,8 +59,13 @@ func InitLocales() {
matcher = language.NewMatcher(tags)
for i := range setting.Names {
key := "locale_" + setting.Langs[i] + ".ini"
if err := i18n.SetMessageWithDesc(setting.Langs[i], setting.Names[i], localFiles[key]); err != nil {
log.Fatal("Failed to set messages to %s: %v", setting.Langs[i], err)
if err = i18n.SetMessageWithDesc(setting.Langs[i], setting.Names[i], localFiles[key]); err != nil {
if errors.Is(err, i18n.ErrLangAlreadyExist) {
// just log if lang is already loaded since we can not reload it
log.Warn("Can not load language '%s' since already loaded", setting.Langs[i])
} else {
log.Error("Failed to set messages to %s: %v", setting.Langs[i], err)
}
}
}
i18n.SetDefaultLang("en-US")