We also grab the view matrix and set up a world rendering hook I needed to use LWJGL 2's util for GLU, but I can probably switch to JOML or something |
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.. | ||
java | ||
kotlin/codes/som/hibiscus | ||
resources |
We also grab the view matrix and set up a world rendering hook I needed to use LWJGL 2's util for GLU, but I can probably switch to JOML or something |
||
---|---|---|
.. | ||
java | ||
kotlin/codes/som/hibiscus | ||
resources |