Bypass SendPacketEvent for Criticals motion updates
This solves interception by NoFall causing the packets to not set a fall damage
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -21,14 +21,14 @@ class Criticals : Feature("Criticals", FeatureCategory.COMBAT) { | |||
|                     return@on | ||||
| 
 | ||||
|                 player.isSprinting = false | ||||
|                 player.networkHandler.sendPacket( | ||||
|                 player.networkHandler.connection.send( | ||||
|                     ClientCommandC2SPacket( | ||||
|                         player, | ||||
|                         ClientCommandC2SPacket.Mode.STOP_SPRINTING | ||||
|                     ) | ||||
|                 ) | ||||
| 
 | ||||
|                 player.networkHandler.sendPacket( | ||||
|                 player.networkHandler.connection.send( | ||||
|                     PlayerMoveC2SPacket.PositionAndOnGround( | ||||
|                         player.x, | ||||
|                         player.y + 0.0625, | ||||
|  | @ -37,7 +37,7 @@ class Criticals : Feature("Criticals", FeatureCategory.COMBAT) { | |||
|                     ) | ||||
|                 ) | ||||
| 
 | ||||
|                 player.networkHandler.sendPacket( | ||||
|                 player.networkHandler.connection.send( | ||||
|                     PlayerMoveC2SPacket.PositionAndOnGround( | ||||
|                         player.x, | ||||
|                         player.y, | ||||
|  |  | |||
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