Tweak NoSprint for better swimming behaviour
This commit is contained in:
parent
15323b2e4d
commit
d6ff81fb16
2 changed files with 7 additions and 4 deletions
|
@ -3,7 +3,10 @@ package codes.som.hibiscus.features.movement
|
|||
import codes.som.hibiscus.api.event.EventPhase
|
||||
import codes.som.hibiscus.api.feature.Feature
|
||||
import codes.som.hibiscus.api.feature.FeatureCategory
|
||||
import codes.som.hibiscus.events.*
|
||||
import codes.som.hibiscus.events.MovePlayerEvent
|
||||
import codes.som.hibiscus.events.NetworkMovingEvent
|
||||
import codes.som.hibiscus.events.PlayerTickEvent
|
||||
import codes.som.hibiscus.events.SendPacketEvent
|
||||
import codes.som.hibiscus.mc
|
||||
import codes.som.hibiscus.mixins.MixinExtUpdatePlayerAbilitiesC2SPacket
|
||||
import codes.som.hibiscus.player
|
||||
|
@ -51,8 +54,8 @@ class Flight : Feature("Flight", FeatureCategory.MOVEMENT) {
|
|||
player.velocity = movement.multiply(0.25, 0.25, 0.25)
|
||||
}
|
||||
|
||||
on(cond = { mode != FlightMode.VANILLA }) { _: PlayerInputTickEvent ->
|
||||
// player.input.sneaking = false
|
||||
on(cond = { mode != FlightMode.VANILLA }) { event: NetworkMovingEvent ->
|
||||
event.sneaking = false
|
||||
}
|
||||
|
||||
var lastMoveTime: Long = -1
|
||||
|
|
|
@ -7,7 +7,7 @@ import codes.som.hibiscus.player
|
|||
|
||||
class NoSprintingPacket : Feature("No Sprinting Packet", FeatureCategory.PLAYER) {
|
||||
init {
|
||||
on<NetworkMovingEvent>(cond = { !player.isTouchingWater }) {
|
||||
on<NetworkMovingEvent>(cond = { !player.isSubmergedInWater && !player.isSwimming }) {
|
||||
it.sprinting = false
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue