Add a speed hack :)
parent
085c1d14f4
commit
5e1cb85754
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@ -1,12 +1,17 @@
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package codes.som.hibiscus.mixins;
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import codes.som.hibiscus.HibiscusMod;
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import codes.som.hibiscus.events.MovePlayerEvent;
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import codes.som.hibiscus.events.PlayerTickEvent;
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import codes.som.hibiscus.events.SendChatEvent;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.entity.MovementType;
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import net.minecraft.util.math.Vec3d;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.ModifyVariable;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ClientPlayerEntity.class)
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@ -23,4 +28,19 @@ public abstract class MixinClientPlayerEntity {
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if (event.isCancelled())
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ci.cancel();
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}
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@Unique
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private MovementType movementType;
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@Inject(method = "move", at = @At("HEAD"))
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private void onMovePlayerWhatIsTheMovementType(MovementType type, Vec3d movement, CallbackInfo ci) {
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this.movementType = type;
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}
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@ModifyVariable(method = "move", at = @At(value = "HEAD", shift = At.Shift.AFTER), argsOnly = true)
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private Vec3d onMovePlayer(Vec3d movement) {
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var event = new MovePlayerEvent(movement.x, movement.y, movement.z, this.movementType);
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HibiscusMod.bus().fire(event);
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return new Vec3d(event.getX(), event.getY(), event.getZ());
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}
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}
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@ -31,8 +31,6 @@ object HibiscusMod : ModInitializer {
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commands.register(feature.createFeatureCommand())
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}
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keybinds.register(GLFW.GLFW_KEY_R, "flight")
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bus.register { event: KeyEvent ->
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if (event.key != GLFW_KEY_RIGHT_SHIFT || event.action != GLFW.GLFW_PRESS)
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return@register
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@ -2,6 +2,8 @@ package codes.som.hibiscus.events
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import codes.som.hibiscus.api.event.Cancellable
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import codes.som.hibiscus.api.event.Event
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import net.minecraft.entity.MovementType
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object PlayerTickEvent : Event
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class SendChatEvent(val message: String) : Cancellable(), Event
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data class MovePlayerEvent(var x: Double, var y: Double, var z: Double, val movementType: MovementType) : Event
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@ -2,6 +2,7 @@ package codes.som.hibiscus.features
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import codes.som.hibiscus.api.feature.Feature
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import codes.som.hibiscus.features.movement.Flight
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import codes.som.hibiscus.features.movement.Speed
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import codes.som.hibiscus.features.overlay.FeatureList
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import codes.som.hibiscus.features.player.NoFallDamage
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@ -9,4 +10,5 @@ val ALL_FEATURES: Array<() -> Feature> = arrayOf(
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::NoFallDamage,
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::Flight,
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::FeatureList,
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::Speed,
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)
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@ -0,0 +1,19 @@
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package codes.som.hibiscus.features.movement
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import codes.som.hibiscus.api.feature.Feature
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import codes.som.hibiscus.api.feature.FeatureCategory
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import codes.som.hibiscus.events.MovePlayerEvent
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import net.minecraft.entity.MovementType
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class Speed : Feature("Speed", FeatureCategory.MOVEMENT) {
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init {
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val speed by values.float("Speed", 2f, 0.05f, 10f)
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on { event: MovePlayerEvent ->
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if (event.movementType == MovementType.SELF) {
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event.x *= speed
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event.z *= speed
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}
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}
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}
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}
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