We don't need the RenderPhase access widening anymore
parent
cd2c208d3c
commit
16d6a8003d
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@ -2,24 +2,3 @@ accessWidener v1 named
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accessible class net/minecraft/network/packet/c2s/play/PlayerInteractEntityC2SPacket$InteractType
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accessible class net/minecraft/network/packet/c2s/play/PlayerInteractEntityC2SPacket$InteractTypeHandler
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accessible class net/minecraft/client/render/RenderLayer$MultiPhaseParameters
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accessible class net/minecraft/client/render/RenderPhase$Cull
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accessible class net/minecraft/client/render/RenderPhase$DepthTest
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accessible class net/minecraft/client/render/RenderPhase$Layering
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accessible class net/minecraft/client/render/RenderPhase$Lightmap
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accessible class net/minecraft/client/render/RenderPhase$LineWidth
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accessible class net/minecraft/client/render/RenderPhase$OffsetTexturing
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accessible class net/minecraft/client/render/RenderPhase$Overlay
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accessible class net/minecraft/client/render/RenderPhase$Shader
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accessible class net/minecraft/client/render/RenderPhase$Target
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accessible class net/minecraft/client/render/RenderPhase$Texture
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accessible class net/minecraft/client/render/RenderPhase$TextureBase
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accessible class net/minecraft/client/render/RenderPhase$Textures
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accessible class net/minecraft/client/render/RenderPhase$Texturing
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accessible class net/minecraft/client/render/RenderPhase$Toggleable
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accessible class net/minecraft/client/render/RenderPhase$Transparency
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accessible class net/minecraft/client/render/RenderPhase$WriteMaskState
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accessible field net/minecraft/client/render/RenderPhase SOLID_SHADER Lnet/minecraft/client/render/RenderPhase$Shader;
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accessible method net/minecraft/client/render/RenderLayer of (Ljava/lang/String;Lnet/minecraft/client/render/VertexFormat;Lnet/minecraft/client/render/VertexFormat$DrawMode;IZZLnet/minecraft/client/render/RenderLayer$MultiPhaseParameters;)Lnet/minecraft/client/render/RenderLayer$MultiPhase;
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accessible class net/minecraft/client/render/RenderLayer$MultiPhase
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