* Add server only option.
* Fix crash.
* Fix unpick jar task name.
* Revert test memory change
* Dont add client only libraries.
* Fixes
* Move option to the extension
This lays the ground work for split client and server mod code. With this first phase when enabled loom will generate a clientonly and common minecraft jar. Fabric loader and API will both need changes to support this before it can be used to develop mods.
Phase two of this project will handle splitting mod code into a client and common source set along with spliting any dependencies.
Mostly fixes#539 by sepreating decompile tasks
* Fix decompiler tasks getting registered in afterEvaluate
* Allow decompilers to add file collections to the forked JVM classpath.
* General code cleanup.
* Rewrite natives handling, upgrade LWJGL on ARM machines.
* Remove old natives override hack, should now always be done via gradle.
* Use "idea" everywhere
* Add server specific libraries onto their own classpath. Includes misc code cleanup.
* Start on writing the excluded server libs.
* Gradle deprecation fixes, and misc cleanup
* Add support mod.
* Make native support mod none transitive.
* Update gradle.
* Rewrite CFR decompiler interface. Support javadoc
* CFR line numbers and fixes.
* Cleanup and fix
* Use WorkerExecutor to fork, massively cleans up the fernflower code, but does remove the fancy multithreaded logging.
* Use IPC to get logging back from the decompilers.
* Cleanup UnpickJarTask, fix leak in IPCServer
* Used published CFR build
* Handle older windows versions that do not support AF_UNIX.
* Fixes and basic unit test
* Improve memory handling of genSources
* Stop decompile worker JVM