* Add modCompileOnlyApi, modRuntimeOnly; deprecate modRuntime
* begin
* continue
* Make RemapSourcesJarTask use properties
* finish
* Remove cursed version hack 😉
* Finish for real
* Add missing header
* Clarify a comment
* Fix tests
* Use Gradle's own *Elements and remove -dev jars
* Fix maven test
* Put mappingsFinal onto runtimeClasspath instead of implementation
* Make non-mod dependencies work with the legacy pom magic too
* Be a bit more clever when removing dev artifacts
* Add mirrors util and mirror configuration
* Fix NPE in MirrorConfiguration;
Add constants in Constants;
Rename Mirrors.java to MirrorUtil.java
* Bump gradle nightly version
* Apply mirror to download assets.
Need fix settings in LoomRepositoryPlugin.java
* Fix MojangMappingsSpec having the same hash version for each mc version.
I dont think this would be a real cause for concern as the jar would have had the mc version in it anyway.
* Revert "Fix MojangMappingsSpec having the same hash version for each mc version."
This reverts commit 61fa4d9f
* Remove MirrorConfiguration and move to MirrorUtil
* StyleCheck.
* Fix "IllegalStateException: The root project is not yet available for build."
* Remove some of the extra content.
Co-authored-by: BreakIce <suibing112233@outlook.com>
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* General cleanup by making use of java 16 features
* use jackson-databind in place of gson when reading to a record
* Fixes
* cleanup
* dep updates
* Replace commons IOUtils usage with native java
* Update fernflower
* Gradle 7 part 1
* Fix actions?
* Update actions
* Fix tests not running
* Fix some broken tests
* Update kotlin to try and fix JDK 16 support
* Disable KotlinTest on j16
* exclude kotlin test from actions...
* Use a custom dev time log4j config. Enables color output and improves overall logging.
Color output is not enabled by default for eclipse users
* Use the run config to force enable ansi colors
* Improve IDE detection
* Rough work on project based jars, skeleton for AccessEscalators?
* First working draft
* Minor changes
* Add support for mutable, better error checking when parsing file.
Code cleanup
Remap if needed when reading
* Fix inner classes and genSources
* Fix CME
* Caching, only regen jar when input changes
* Some work, untested
* Fix writing, fix checkstyle issues
* More fixes
* Move jars into a maven file structure, cleans up the file structure, and will benefit idea 2020
Add some basic validation to the AccessWidenerRemapper, will present any issues with the mappings when building (May need a way to disable?)
+ Some bugs fixes
* Fix issues with source jars in idea 2020, should be backwards compatible with 2019
* Move to lorenz-tiny
* Build fix + small cleanup
* Remove accesswidener's for now
* Update dev launch injector, should fix all issues with spaces in the path.
* Generate pre-launch classes to set the run args and system property's
Will remove the need to regen the run configs each time the game is updated
* fix minor thing.
* Small cleanup
* Another small rename + remove testing code
* Remove import
* Add basic auto upgrade path, put the launch classes in a package
* Suggested cleanups
* Use dev-launch-wrapper
* Remove old classes
* Rename to dev-launch-injector
* Update more things I forgot about
* Add mixin ap to projects in a "better way"
Signed-off-by: liach <liach@users.noreply.github.com>
* Remove obsolete bad code
Signed-off-by: liach <liach@users.noreply.github.com>
* Use a field in constants instead
Signed-off-by: liach <liach@users.noreply.github.com>
* String format does not work
Signed-off-by: liach <liach@users.noreply.github.com>
* Reformat to use Fabric API's checkstyle
* Fix
* Fix
* Update
* Travis and fixes
* possible fix for checkstyle?
* Helps if i push the checkstyle.xml file...
* Log checkstyle issues to console - used by travis
* Fix some more issues
* opps