modmuss50
8ce991dadc
Fix build...
2021-07-04 01:00:18 +01:00
modmuss50
3a51777b4b
Use a detached configuration to add jetbrains annotations to the source remapper classpath.
2021-07-04 00:58:09 +01:00
modmuss50
1f9f48052b
Basic layered mappings with @ParchmentMC support ( #413 )
2021-06-14 18:39:03 +01:00
modmuss50
9fb167d506
General cleanup by making use of java 16 features ( #397 )
...
* General cleanup by making use of java 16 features
* use jackson-databind in place of gson when reading to a record
* Fixes
* cleanup
* dep updates
* Replace commons IOUtils usage with native java
* Update fernflower
2021-05-13 22:06:34 +01:00
Shadowfacts
4540b3af33
Add log4jConfigs to Loom extension ( #356 )
...
Allows mod build scripts to specify custom Log4j config files that will
be combined together when running Minecraft in the dev-env. For example:
loom {
log4jConfigs.from "MyCustomConfig.xml"
}
See: https://logging.apache.org/log4j/2.x/manual/configuration.html#CompositeConfiguration
2021-02-26 21:19:26 +00:00
modmuss50
46957df360
Run tests against gradle 7 and fail on deprecation. Fix gradle 8 support again.
2021-02-14 13:56:22 +00:00
Juuxel
dd440acb8e
Add dev runtime dependencies to runtimeClasspath instead of runtimeOnly ( #350 )
...
This stops them from incorrectly showing up in Gradle module metadata
when a software component is used.
2021-02-13 16:53:44 +00:00
modmuss50
0d1f40aee4
Rewrite minecraft game data handling.
...
Much faster asset and native validation logic.
Simplfied game metadata model.
2021-02-12 17:50:54 +00:00
modmuss50
03444f26b0
General code cleanup ( #313 )
...
* First general cleanup pass
* Review feedback
* Fix build
* Fix tests
2020-12-24 20:58:30 +00:00