modmuss50
54fe0909ff
Use spotless for header validation, years have been back-filled from git history
2021-07-10 21:50:53 +01:00
modmuss50
1f9f48052b
Basic layered mappings with @ParchmentMC support ( #413 )
2021-06-14 18:39:03 +01:00
modmuss50
9fb167d506
General cleanup by making use of java 16 features ( #397 )
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* General cleanup by making use of java 16 features
* use jackson-databind in place of gson when reading to a record
* Fixes
* cleanup
* dep updates
* Replace commons IOUtils usage with native java
* Update fernflower
2021-05-13 22:06:34 +01:00
modmuss50
2f38c747a1
Catch all when merging jars
2021-05-12 20:31:05 +01:00
modmuss50
9303dc39c3
Cleanup merged jar on failure
2021-05-12 19:03:42 +01:00
modmuss50
679026ef31
Minor cleanup/optimisations to downloading, should help a little bit more with asset downloading.
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Closes #359
2021-03-04 23:50:02 +00:00
modmuss50
0d1f40aee4
Rewrite minecraft game data handling.
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Much faster asset and native validation logic.
Simplfied game metadata model.
2021-02-12 17:50:54 +00:00
modmuss50
409f5f8e93
Update MCE - Remove auto population of minVersion in mixins - Drop some log levels.
2021-02-11 18:12:27 +00:00
Chocohead
ba3a1e4d9c
Use the given manifest version hash if possible ( #337 )
2021-01-24 14:39:52 +00:00
modmuss50
792a64e2ef
Optimise loom configuration, saves 1.2 seconds in my testing. #319
2020-12-27 16:25:30 +00:00
modmuss50
03444f26b0
General code cleanup ( #313 )
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* First general cleanup pass
* Review feedback
* Fix build
* Fix tests
2020-12-24 20:58:30 +00:00