* Rough work on project based jars, skeleton for AccessEscalators?
* First working draft
* Minor changes
* Add support for mutable, better error checking when parsing file.
Code cleanup
Remap if needed when reading
* Fix inner classes and genSources
* Fix CME
* Caching, only regen jar when input changes
* Some work, untested
* Fix writing, fix checkstyle issues
* More fixes
* Move jars into a maven file structure, cleans up the file structure, and will benefit idea 2020
Add some basic validation to the AccessWidenerRemapper, will present any issues with the mappings when building (May need a way to disable?)
+ Some bugs fixes
* Fix issues with source jars in idea 2020, should be backwards compatible with 2019
* Move to lorenz-tiny
* Build fix + small cleanup
* Update to match the changes in loader
* More fixes
* Update to match loader changes.
* Improve error logging
* Use a custom dev time log4j config. Enables color output and improves overall logging.
Color output is not enabled by default for eclipse users
* Use the run config to force enable ansi colors
* Improve IDE detection
* Rough work on project based jars, skeleton for AccessEscalators?
* First working draft
* Minor changes
* Add support for mutable, better error checking when parsing file.
Code cleanup
Remap if needed when reading
* Fix inner classes and genSources
* Fix CME
* Caching, only regen jar when input changes
* Some work, untested
* Fix writing, fix checkstyle issues
* More fixes
* Move jars into a maven file structure, cleans up the file structure, and will benefit idea 2020
Add some basic validation to the AccessWidenerRemapper, will present any issues with the mappings when building (May need a way to disable?)
+ Some bugs fixes
* Fix issues with source jars in idea 2020, should be backwards compatible with 2019
* Move to lorenz-tiny
* Build fix + small cleanup
* Remove accesswidener's for now
* Update dev launch injector, should fix all issues with spaces in the path.
* Change mixin refmap default name to use archivesBaseName instead of the project name
Using the project name can be problematic in libraries pulled in with Jitpack.
Jitpack clones projects in a directory called "build", which sets the
project name to "build" if not manually defined. The resulting refmap,
"build-refmap.json", can conflict with other mods' refmaps,
leading to mixin crashes.
* Shut up checkstyle
* Add getExtension utility method to AbstractLoomTask
* Support non-yarn mappings in MigrateMappingsTask
* Fix style
* Assume Yarn mappings if correct notation was not supplied
* Move load mappings block into its own its own method
Also added protected to getExtension on AbstractLoomTask
* Use Option instead of environment variables
* Assume V2 Yarn by default
* Some restructuring
All works the same.
* Generate pre-launch classes to set the run args and system property's
Will remove the need to regen the run configs each time the game is updated
* fix minor thing.
* Small cleanup
* Another small rename + remove testing code
* Remove import
* Add basic auto upgrade path, put the launch classes in a package
* Suggested cleanups
* Use dev-launch-wrapper
* Remove old classes
* Rename to dev-launch-injector
* Update more things I forgot about