This patch changes the way we store and load the majority of events that are in the state store. This is done so custom fields in the event aren't lost since a deserialize/serialize cycle removes all the unknown fields from the event.
550 lines
17 KiB
Rust
550 lines
17 KiB
Rust
// Copyright 2020 The Matrix.org Foundation C.I.C.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::{
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convert::TryFrom,
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sync::{Arc, RwLock as SyncRwLock},
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};
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use futures::{
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future,
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stream::{self, StreamExt},
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};
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use matrix_sdk_common::{
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api::r0::sync::sync_events::RoomSummary as RumaSummary,
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events::{
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room::{
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create::CreateEventContent, encryption::EncryptionEventContent,
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guest_access::GuestAccess, history_visibility::HistoryVisibility, join_rules::JoinRule,
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tombstone::TombstoneEventContent,
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},
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AnyStateEventContent, AnySyncStateEvent, EventType,
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},
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identifiers::{MxcUri, RoomAliasId, RoomId, UserId},
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};
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use serde::{Deserialize, Serialize};
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use tracing::info;
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use crate::{
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deserialized_responses::UnreadNotificationsCount,
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store::{Result as StoreResult, StateStore},
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};
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use super::{BaseRoomInfo, RoomMember};
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/// The underlying room data structure collecting state for joined, left and invtied rooms.
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#[derive(Debug, Clone)]
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pub struct Room {
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room_id: Arc<RoomId>,
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own_user_id: Arc<UserId>,
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inner: Arc<SyncRwLock<RoomInfo>>,
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store: Arc<Box<dyn StateStore>>,
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}
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/// The room summary containing member counts and members that should be used to
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/// calculate the room display name.
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#[derive(Clone, Debug, Default, Serialize, Deserialize)]
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pub struct RoomSummary {
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/// The heroes of the room, members that should be used for the room display
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/// name.
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heroes: Vec<String>,
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/// The number of members that are considered to be joined to the room.
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joined_member_count: u64,
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/// The number of members that are considered to be invited to the room.
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invited_member_count: u64,
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}
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/// Enum keeping track in which state the room is, e.g. if our own user is
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/// joined, invited, or has left the room.
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#[derive(Clone, Copy, Debug, Eq, PartialEq, Serialize, Deserialize)]
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pub enum RoomType {
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/// The room is in a joined state.
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Joined,
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/// The room is in a left state.
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Left,
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/// The room is in a invited state.
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Invited,
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}
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impl Room {
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pub(crate) fn new(
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own_user_id: &UserId,
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store: Arc<Box<dyn StateStore>>,
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room_id: &RoomId,
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room_type: RoomType,
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) -> Self {
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let room_id = Arc::new(room_id.clone());
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let room_info = RoomInfo {
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room_id,
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room_type,
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notification_counts: Default::default(),
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summary: Default::default(),
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members_synced: false,
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last_prev_batch: None,
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base_info: BaseRoomInfo::new(),
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};
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Self::restore(own_user_id, store, room_info)
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}
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pub(crate) fn restore(
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own_user_id: &UserId,
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store: Arc<Box<dyn StateStore>>,
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room_info: RoomInfo,
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) -> Self {
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Self {
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own_user_id: Arc::new(own_user_id.clone()),
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room_id: room_info.room_id.clone(),
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store,
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inner: Arc::new(SyncRwLock::new(room_info)),
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}
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}
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/// Get the unique room id of the room.
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pub fn room_id(&self) -> &RoomId {
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&self.room_id
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}
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/// Get our own user id.
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pub fn own_user_id(&self) -> &UserId {
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&self.own_user_id
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}
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/// Get the type of the room.
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pub fn room_type(&self) -> RoomType {
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self.inner.read().unwrap().room_type
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}
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/// Get the unread notification counts.
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pub fn unread_notification_counts(&self) -> UnreadNotificationsCount {
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self.inner.read().unwrap().notification_counts
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}
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/// Check if the room has it's members fully synced.
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///
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/// Members might be missing if lazy member loading was enabled for the sync.
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///
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/// Returns true if no members are missing, false otherwise.
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pub fn are_members_synced(&self) -> bool {
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self.inner.read().unwrap().members_synced
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}
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/// Get the `prev_batch` token that was received from the last sync. May be
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/// `None` if the last sync contained the full room history.
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pub fn last_prev_batch(&self) -> Option<String> {
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self.inner.read().unwrap().last_prev_batch.clone()
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}
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/// Get the avatar url of this room.
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pub fn avatar_url(&self) -> Option<MxcUri> {
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self.inner.read().unwrap().base_info.avatar_url.clone()
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}
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/// Get the canonical alias of this room.
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pub fn canonical_alias(&self) -> Option<RoomAliasId> {
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self.inner.read().unwrap().base_info.canonical_alias.clone()
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}
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/// Get the `m.room.create` content of this room.
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///
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/// This usually isn't optional but some servers might not send an
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/// `m.room.create` event as the first event for a given room, thus this can
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/// be optional.
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pub fn create_content(&self) -> Option<CreateEventContent> {
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self.inner.read().unwrap().base_info.create.clone()
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}
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/// Is this room considered a direct message.
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pub fn is_direct(&self) -> bool {
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self.inner.read().unwrap().base_info.dm_target.is_some()
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}
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/// If this room is a direct message, get the member that we're sharing the
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/// room with.
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///
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/// *Note*: The member list might have been moddified in the meantime and
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/// the target might not even be in the room anymore. This setting should
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/// only be considered as guidance.
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pub fn direct_target(&self) -> Option<UserId> {
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self.inner.read().unwrap().base_info.dm_target.clone()
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}
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/// Is the room encrypted.
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pub fn is_encrypted(&self) -> bool {
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self.inner.read().unwrap().is_encrypted()
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}
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/// Get the `m.room.encryption` content that enabled end to end encryption
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/// in the room.
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pub fn encryption_settings(&self) -> Option<EncryptionEventContent> {
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self.inner.read().unwrap().base_info.encryption.clone()
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}
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/// Get the guest access policy of this room.
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pub fn guest_access(&self) -> GuestAccess {
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self.inner.read().unwrap().base_info.guest_access.clone()
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}
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/// Get the history visibility policy of this room.
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pub fn history_visibility(&self) -> HistoryVisibility {
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self.inner
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.read()
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.unwrap()
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.base_info
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.history_visibility
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.clone()
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}
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/// Is the room considered to be public.
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pub fn is_public(&self) -> bool {
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matches!(self.join_rule(), JoinRule::Public)
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}
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/// Get the join rule policy of this room.
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pub fn join_rule(&self) -> JoinRule {
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self.inner.read().unwrap().base_info.join_rule.clone()
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}
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/// Get the maximum power level that this room contains.
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///
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/// This is useful if one wishes to normalize the power levels, e.g. from
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/// 0-100 where 100 would be the max power level.
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pub fn max_power_level(&self) -> i64 {
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self.inner.read().unwrap().base_info.max_power_level
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}
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/// Get the `m.room.name` of this room.
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pub fn name(&self) -> Option<String> {
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self.inner.read().unwrap().base_info.name.clone()
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}
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/// Has the room been tombstoned.
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pub fn is_tombstoned(&self) -> bool {
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self.inner.read().unwrap().base_info.tombstone.is_some()
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}
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/// Get the `m.room.tombstone` content of this room if there is one.
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pub fn tombstone(&self) -> Option<TombstoneEventContent> {
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self.inner.read().unwrap().base_info.tombstone.clone()
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}
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/// Get the topic of the room.
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pub fn topic(&self) -> Option<String> {
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self.inner.read().unwrap().base_info.topic.clone()
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}
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/// Calculate the canonical display name of the room, taking into account
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/// its name, aliases and members.
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///
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/// The display name is calculated according to [this algorithm][spec].
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///
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/// [spec]: <https://matrix.org/docs/spec/client_server/latest#calculating-the-display-name-for-a-room>
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pub async fn display_name(&self) -> StoreResult<String> {
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self.calculate_name().await
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}
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/// Get the list of users ids that are considered to be joined members of
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/// this room.
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pub async fn joined_user_ids(&self) -> StoreResult<Vec<UserId>> {
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self.store.get_joined_user_ids(self.room_id()).await
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}
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/// Get the all `RoomMember`s of this room that are known to the store.
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pub async fn members(&self) -> StoreResult<Vec<RoomMember>> {
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let user_ids = self.store.get_user_ids(self.room_id()).await?;
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let mut members = Vec::new();
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for u in user_ids {
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let m = self.get_member(&u).await?;
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if let Some(member) = m {
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members.push(member);
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}
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}
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Ok(members)
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}
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/// Get the list of `RoomMember`s that are considered to be joined members
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/// of this room.
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pub async fn joined_members(&self) -> StoreResult<Vec<RoomMember>> {
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let joined = self.store.get_joined_user_ids(self.room_id()).await?;
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let mut members = Vec::new();
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for u in joined {
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let m = self.get_member(&u).await?;
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if let Some(member) = m {
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members.push(member);
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}
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}
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Ok(members)
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}
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/// Get the list of `RoomMember`s that are considered to be joined or
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/// invited members of this room.
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pub async fn active_members(&self) -> StoreResult<Vec<RoomMember>> {
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let joined = self.store.get_joined_user_ids(self.room_id()).await?;
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let invited = self.store.get_invited_user_ids(self.room_id()).await?;
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let mut members = Vec::new();
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for u in joined.iter().chain(&invited) {
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let m = self.get_member(u).await?;
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if let Some(member) = m {
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members.push(member);
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}
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}
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Ok(members)
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}
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async fn calculate_name(&self) -> StoreResult<String> {
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let summary = {
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let inner = self.inner.read().unwrap();
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if let Some(name) = &inner.base_info.name {
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let name = name.trim();
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return Ok(name.to_string());
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} else if let Some(alias) = &inner.base_info.canonical_alias {
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let alias = alias.alias().trim();
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return Ok(alias.to_string());
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}
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inner.summary.clone()
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};
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// TODO what should we do here? We have correct counts only if lazy
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// loading is used.
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let joined = summary.joined_member_count;
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let invited = summary.invited_member_count;
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let heroes_count = summary.heroes.len() as u64;
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let is_own_member = |m: &RoomMember| m.user_id() == &*self.own_user_id;
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let is_own_user_id = |u: &str| u == self.own_user_id().as_str();
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let members: Vec<RoomMember> = if summary.heroes.is_empty() {
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self.active_members()
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.await?
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.into_iter()
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.filter(|u| !is_own_member(&u))
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.take(5)
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.collect()
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} else {
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let members: Vec<_> = stream::iter(summary.heroes.iter())
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.filter(|u| future::ready(!is_own_user_id(u)))
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.filter_map(|u| async move {
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let user_id = UserId::try_from(u.as_str()).ok()?;
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self.get_member(&user_id).await.transpose()
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})
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.collect()
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.await;
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let members: StoreResult<Vec<_>> = members.into_iter().collect();
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members?
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};
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info!(
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"Calculating name for {}, own user {} hero count {} heroes {:#?}",
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self.room_id(),
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self.own_user_id,
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heroes_count,
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summary.heroes
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);
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let inner = self.inner.read().unwrap();
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Ok(inner
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.base_info
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.calculate_room_name(joined, invited, members))
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}
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pub(crate) fn clone_info(&self) -> RoomInfo {
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(*self.inner.read().unwrap()).clone()
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}
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pub(crate) fn update_summary(&self, summary: RoomInfo) {
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let mut inner = self.inner.write().unwrap();
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*inner = summary;
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}
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/// Get the `RoomMember` with the given `user_id`.
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///
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/// Returns `None` if the member was never part of this room, otherwise
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/// return a `RoomMember` that can be in a joined, invited, left, banned
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/// state.
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pub async fn get_member(&self, user_id: &UserId) -> StoreResult<Option<RoomMember>> {
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let member_event =
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if let Some(m) = self.store.get_member_event(self.room_id(), user_id).await? {
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m
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} else {
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return Ok(None);
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};
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let presence = self
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.store
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.get_presence_event(user_id)
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.await?
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.and_then(|e| e.deserialize().ok());
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let profile = self.store.get_profile(self.room_id(), user_id).await?;
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let max_power_level = self.max_power_level();
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let is_room_creator = self
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.inner
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.read()
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.unwrap()
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.base_info
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.create
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.as_ref()
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.map(|c| &c.creator == user_id)
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.unwrap_or(false);
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let power = self
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.store
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.get_state_event(self.room_id(), EventType::RoomPowerLevels, "")
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.await?
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.and_then(|e| e.deserialize().ok())
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.and_then(|e| {
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if let AnySyncStateEvent::RoomPowerLevels(e) = e {
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Some(e)
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} else {
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None
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}
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});
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let ambiguous = self
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.store
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.get_users_with_display_name(
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self.room_id(),
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member_event
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.content
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.displayname
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.as_deref()
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.unwrap_or_else(|| user_id.localpart()),
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)
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.await?
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.len()
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> 1;
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Ok(Some(RoomMember {
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event: member_event.into(),
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profile: profile.into(),
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presence: presence.into(),
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power_levels: power.into(),
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max_power_level,
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is_room_creator,
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display_name_ambiguous: ambiguous,
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}))
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}
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}
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/// The underlying pure data structure for joined and left rooms.
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///
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/// Holds all the info needed to persist a room into the state store.
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct RoomInfo {
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/// The unique room id of the room.
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pub room_id: Arc<RoomId>,
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/// The type of the room.
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pub room_type: RoomType,
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/// The unread notifications counts.
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pub notification_counts: UnreadNotificationsCount,
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/// The summary of this room.
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pub summary: RoomSummary,
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/// Flag remembering if the room members are synced.
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pub members_synced: bool,
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/// The prev batch of this room we received durring the last sync.
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pub last_prev_batch: Option<String>,
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/// Base room info which holds some basic event contents important for the
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/// room state.
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pub base_info: BaseRoomInfo,
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}
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impl RoomInfo {
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pub(crate) fn mark_as_joined(&mut self) {
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self.room_type = RoomType::Joined;
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}
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pub(crate) fn mark_as_left(&mut self) {
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self.room_type = RoomType::Left;
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}
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pub(crate) fn mark_as_invited(&mut self) {
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self.room_type = RoomType::Invited;
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}
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pub(crate) fn mark_members_synced(&mut self) {
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self.members_synced = true;
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}
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pub(crate) fn mark_members_missing(&mut self) {
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self.members_synced = false;
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}
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pub(crate) fn set_prev_batch(&mut self, prev_batch: Option<&str>) -> bool {
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if self.last_prev_batch.as_deref() != prev_batch {
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self.last_prev_batch = prev_batch.map(|p| p.to_string());
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true
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} else {
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false
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}
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}
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pub(crate) fn is_encrypted(&self) -> bool {
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self.base_info.encryption.is_some()
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}
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pub(crate) fn handle_state_event(&mut self, event: &AnyStateEventContent) -> bool {
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self.base_info.handle_state_event(&event)
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}
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pub(crate) fn update_notification_count(
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&mut self,
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notification_counts: UnreadNotificationsCount,
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) {
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self.notification_counts = notification_counts;
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}
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pub(crate) fn update_summary(&mut self, summary: &RumaSummary) -> bool {
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let mut changed = false;
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if !summary.is_empty() {
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if !summary.heroes.is_empty() {
|
|
self.summary.heroes = summary.heroes.clone();
|
|
changed = true;
|
|
}
|
|
|
|
if let Some(joined) = summary.joined_member_count {
|
|
self.summary.joined_member_count = joined.into();
|
|
changed = true;
|
|
}
|
|
|
|
if let Some(invited) = summary.invited_member_count {
|
|
self.summary.invited_member_count = invited.into();
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
changed
|
|
}
|
|
|
|
/// The number of active members (invited + joined) in the room.
|
|
///
|
|
/// The return value is saturated at `u64::MAX`.
|
|
pub fn active_members_count(&self) -> u64 {
|
|
self.summary
|
|
.joined_member_count
|
|
.saturating_add(self.summary.invited_member_count)
|
|
}
|
|
}
|