matrix-rust-sdk/src/base_client.rs
2020-03-28 07:47:50 -04:00

520 lines
17 KiB
Rust

// Copyright 2020 Damir Jelić
// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::collections::HashMap;
#[cfg(feature = "encryption")]
use std::result::Result as StdResult;
use crate::api::r0 as api;
use crate::error::Result;
use crate::events::collections::all::{RoomEvent, StateEvent};
use crate::events::room::{
aliases::AliasesEvent,
canonical_alias::CanonicalAliasEvent,
member::{MemberEvent, MembershipState},
name::{NameEvent},
};
use crate::events::EventResult;
use crate::identifiers::RoomAliasId;
use crate::session::Session;
use std::sync::{Arc, RwLock};
#[cfg(feature = "encryption")]
use tokio::sync::Mutex;
#[cfg(feature = "encryption")]
use crate::crypto::{OlmMachine, OneTimeKeys};
#[cfg(feature = "encryption")]
use ruma_client_api::r0::keys::{upload_keys::Response as KeysUploadResponse, DeviceKeys};
use ruma_identifiers::RoomId;
pub type Token = String;
pub type UserId = String;
#[derive(Debug, Default)]
/// `RoomName` allows the calculation of a text room name.
pub struct RoomName {
/// The displayed name of the room.
name: Option<String>,
/// The canonical alias of the room ex. `#room-name:example.com` and port number.
canonical_alias: Option<RoomAliasId>,
/// List of `RoomAliasId`s the room has been given.
aliases: Vec<RoomAliasId>,
}
#[derive(Debug)]
/// A Matrix room member.
pub struct RoomMember {
/// The unique mxid of the user.
pub user_id: UserId,
/// The human readable name of the user.
pub display_name: Option<String>,
/// The matrix url of the users avatar.
pub avatar_url: Option<String>,
/// The users power level.
pub power_level: u8,
}
#[derive(Debug)]
/// A Matrix rooom.
pub struct Room {
/// The unique id of the room.
pub room_id: RoomId,
/// The name of the room, clients use this to represent a room.
pub room_name: RoomName,
/// The mxid of our own user.
pub own_user_id: UserId,
/// The mxid of the room creator.
pub creator: Option<UserId>,
/// The map of room members.
pub members: HashMap<UserId, RoomMember>,
/// A list of users that are currently typing.
pub typing_users: Vec<UserId>,
/// A flag indicating if the room is encrypted.
pub encrypted: bool,
}
impl RoomName {
pub fn push_alias(&mut self, alias: RoomAliasId) -> bool {
self.aliases.push(alias);
true
}
pub fn set_canonical(&mut self, alias: RoomAliasId) -> bool {
self.canonical_alias = Some(alias);
true
}
pub fn set_name(&mut self, name: &str) -> bool {
self.name = Some(name.to_string());
true
}
pub fn calculate_name(&self, room_id: &str, members: &HashMap<UserId, RoomMember>) -> String {
// https://github.com/matrix-org/matrix-js-sdk/blob/33941eb37bffe41958ba9887fc8070dfb1a0ee76/src/models/room.js#L1823
// the order in which we check for a name ^^
if let Some(name) = &self.name {
name.clone()
} else if let Some(alias) = &self.canonical_alias {
alias.alias().to_string()
} else if !self.aliases.is_empty() {
self.aliases[0].alias().to_string()
} else {
// TODO
let mut names = members.values().flat_map(|m| m.display_name.clone()).take(3).collect::<Vec<_>>();
if names.is_empty() {
// TODO implement the rest of matrix-js-sdk handling of room names
format!("Room {}", room_id)
} else {
// stabilize order
names.sort();
names.join(", ").to_string()
}
}
}
}
impl Room {
/// Create a new room.
///
/// # Arguments
///
/// * `room_id` - The unique id of the room.
///
/// * `own_user_id` - The mxid of our own user.
pub fn new(room_id: &str, own_user_id: &str) -> Self {
Room {
room_id: room_id.to_string(),
room_name: RoomName::default(),
own_user_id: own_user_id.to_owned(),
creator: None,
members: HashMap::new(),
typing_users: Vec::new(),
encrypted: false,
}
}
fn add_member(&mut self, event: &MemberEvent) -> bool {
if self.members.contains_key(&event.state_key) {
return false;
}
let member = RoomMember {
user_id: event.state_key.clone(),
display_name: event.content.displayname.clone(),
avatar_url: event.content.avatar_url.clone(),
power_level: 0,
};
self.members.insert(event.state_key.clone(), member);
true
}
fn remove_member(&mut self, event: &MemberEvent) -> bool {
if !self.members.contains_key(&event.state_key) {
return false;
}
true
}
fn update_joined_member(&mut self, event: &MemberEvent) -> bool {
if let Some(member) = self.members.get_mut(&event.state_key) {
member.display_name = event.content.displayname.clone();
member.avatar_url = event.content.avatar_url.clone();
}
false
}
fn handle_join(&mut self, event: &MemberEvent) -> bool {
match &event.prev_content {
Some(c) => match c.membership {
MembershipState::Join => self.update_joined_member(event),
MembershipState::Invite => self.add_member(event),
MembershipState::Leave => self.remove_member(event),
_ => false,
},
None => self.add_member(event),
}
}
fn handle_leave(&mut self, _event: &MemberEvent) -> bool {
false
}
/// Handle a room.member updating the room state if necessary.
/// Returns true if the joined member list changed, false otherwise.
pub fn handle_membership(&mut self, event: &MemberEvent) -> bool {
match event.content.membership {
MembershipState::Join => self.handle_join(event),
MembershipState::Leave => self.handle_leave(event),
MembershipState::Ban => self.handle_leave(event),
MembershipState::Invite => false,
MembershipState::Knock => false,
_ => false,
}
}
/// Add to the list of `RoomAliasId`s.
fn room_aliases(&mut self, alias: &RoomAliasId) -> bool {
self.room_name.push_alias(alias.clone());
true
}
/// RoomAliasId is `#alias:hostname` and `port`
fn canonical_alias(&mut self, alias: &RoomAliasId) -> bool {
self.room_name.set_canonical(alias.clone());
true
}
fn name_room(&mut self, name: &str) -> bool {
self.room_name.set_name(name);
true
}
/// Handle a room.aliases event, updating the room state if necessary.
/// Returns true if the room name changed, false otherwise.
pub fn handle_room_aliases(&mut self, event: &AliasesEvent) -> bool {
match event.content.aliases.as_slice() {
[alias] => self.room_aliases(alias),
_ => false,
}
}
/// Handle a room.canonical_alias event, updating the room state if necessary.
/// Returns true if the room name changed, false otherwise.
pub fn handle_canonical(&mut self, event: &CanonicalAliasEvent) -> bool {
match &event.content.alias {
Some(name) => self.canonical_alias(&name),
_ => false,
}
}
/// Handle a room.name event, updating the room state if necessary.
/// Returns true if the room name changed, false otherwise.
pub fn handle_room_name(&mut self, event: &NameEvent) -> bool {
match event.content.name() {
Some(name) => self.name_room(name),
_ => false,
}
}
/// Receive a timeline event for this room and update the room state.
///
/// Returns true if the joined member list changed, false otherwise.
///
/// # Arguments
///
/// * `event` - The event of the room.
pub fn receive_timeline_event(&mut self, event: &RoomEvent) -> bool {
match event {
RoomEvent::RoomMember(m) => self.handle_membership(m),
RoomEvent::RoomName(n) => self.handle_room_name(n),
RoomEvent::RoomCanonicalAlias(ca) => self.handle_canonical(ca),
RoomEvent::RoomAliases(a) => self.handle_room_aliases(a),
_ => false,
}
}
/// Receive a state event for this room and update the room state.
///
/// Returns true if the joined member list changed, false otherwise.
///
/// # Arguments
///
/// * `event` - The event of the room.
pub fn receive_state_event(&mut self, event: &StateEvent) -> bool {
match event {
StateEvent::RoomMember(m) => self.handle_membership(m),
StateEvent::RoomName(n) => self.handle_room_name(n),
StateEvent::RoomCanonicalAlias(ca) => self.handle_canonical(ca),
StateEvent::RoomAliases(a) => self.handle_room_aliases(a),
_ => false,
}
}
}
#[derive(Debug)]
/// A no IO Client implementation.
///
/// This Client is a state machine that receives responses and events and
/// accordingly updates it's state.
pub struct Client {
/// The current client session containing our user id, device id and access
/// token.
pub session: Option<Session>,
/// The current sync token that should be used for the next sync call.
pub sync_token: Option<Token>,
/// A map of the rooms our user is joined in.
pub joined_rooms: HashMap<String, Arc<RwLock<Room>>>,
#[cfg(feature = "encryption")]
olm: Arc<Mutex<Option<OlmMachine>>>,
}
impl Client {
/// Create a new client.
///
/// # Arguments
///
/// * `session` - An optional session if the user already has one from a
/// previous login call.
pub fn new(session: Option<Session>) -> Result<Self> {
#[cfg(feature = "encryption")]
let olm = match &session {
Some(s) => Some(OlmMachine::new(&s.user_id, &s.device_id)?),
None => None,
};
Ok(Client {
session,
sync_token: None,
joined_rooms: HashMap::new(),
#[cfg(feature = "encryption")]
olm: Arc::new(Mutex::new(olm)),
})
}
/// Is the client logged in.
pub fn logged_in(&self) -> bool {
self.session.is_some()
}
/// Receive a login response and update the session of the client.
///
/// # Arguments
///
/// * `response` - A successful login response that contains our access token
/// and device id.
pub async fn receive_login_response(
&mut self,
response: &api::session::login::Response,
) -> Result<()> {
let session = Session {
access_token: response.access_token.clone(),
device_id: response.device_id.clone(),
user_id: response.user_id.clone(),
};
self.session = Some(session);
#[cfg(feature = "encryption")]
{
let mut olm = self.olm.lock().await;
*olm = Some(OlmMachine::new(&response.user_id, &response.device_id)?);
}
Ok(())
}
pub(crate) fn calculate_room_name(&self, room_id: &str) -> Option<String> {
self.joined_rooms.get(room_id)
.and_then(|r| r.read().map(|r| r.room_name.calculate_name(room_id, &r.members)).ok())
}
pub(crate) fn calculate_room_names(&self) -> Vec<String> {
self.joined_rooms.iter()
.flat_map(|(id, room)| room.read().map(|r| r.room_name.calculate_name(id, &r.members)).ok())
.collect()
}
fn get_or_create_room(&mut self, room_id: &str) -> &mut Arc<RwLock<Room>> {
#[allow(clippy::or_fun_call)]
self.joined_rooms
.entry(room_id.to_string())
.or_insert(Arc::new(RwLock::new(Room::new(
room_id,
&self
.session
.as_ref()
.expect("Receiving events while not being logged in")
.user_id
.to_string(),
))))
}
/// Receive a timeline event for a joined room and update the client state.
///
/// If the event was a encrypted room event and decryption was successful
/// the decrypted event will be returned, otherwise None.
///
/// # Arguments
///
/// * `room_id` - The unique id of the room the event belongs to.
///
/// * `event` - The event that should be handled by the client.
pub async fn receive_joined_timeline_event(
&mut self,
room_id: &RoomId,
event: &mut EventResult<RoomEvent>,
) -> Option<EventResult<RoomEvent>> {
match event {
EventResult::Ok(e) => {
#[cfg(feature = "encryption")]
let mut decrypted_event = None;
#[cfg(not(feature = "encryption"))]
let decrypted_event = None;
#[cfg(feature = "encryption")]
{
match e {
RoomEvent::RoomEncrypted(e) => {
e.room_id = Some(room_id.to_owned());
let mut olm = self.olm.lock().await;
if let Some(o) = &mut *olm {
decrypted_event = o.decrypt_room_event(e).await.ok();
}
}
_ => (),
}
}
let mut room = self
.get_or_create_room(&room_id.to_string())
.write()
.unwrap();
room.receive_timeline_event(e);
decrypted_event
}
_ => None,
}
}
/// Receive a state event for a joined room and update the client state.
///
/// Returns true if the membership list of the room changed, false
/// otherwise.
///
/// # Arguments
///
/// * `room_id` - The unique id of the room the event belongs to.
///
/// * `event` - The event that should be handled by the client.
pub fn receive_joined_state_event(&mut self, room_id: &str, event: &StateEvent) -> bool {
let mut room = self.get_or_create_room(room_id).write().unwrap();
room.receive_state_event(event)
}
/// Receive a response from a sync call.
///
/// # Arguments
///
/// * `response` - The response that we received after a successful sync.
pub async fn receive_sync_response(
&mut self,
response: &mut api::sync::sync_events::IncomingResponse,
) {
self.sync_token = Some(response.next_batch.clone());
#[cfg(feature = "encryption")]
{
let mut olm = self.olm.lock().await;
if let Some(o) = &mut *olm {
o.receive_sync_response(response).await;
}
}
}
/// Should account or one-time keys be uploaded to the server.
#[cfg(feature = "encryption")]
#[cfg_attr(docsrs, doc(cfg(feature = "encryption")))]
pub async fn should_upload_keys(&self) -> bool {
let olm = self.olm.lock().await;
match &*olm {
Some(o) => o.should_upload_keys().await,
None => false,
}
}
/// Get a tuple of device and one-time keys that need to be uploaded.
///
/// Returns an empty error if no keys need to be uploaded.
#[cfg(feature = "encryption")]
#[cfg_attr(docsrs, doc(cfg(feature = "encryption")))]
pub async fn keys_for_upload(
&self,
) -> StdResult<(Option<DeviceKeys>, Option<OneTimeKeys>), ()> {
let olm = self.olm.lock().await;
match &*olm {
Some(o) => o.keys_for_upload().await,
None => Err(()),
}
}
/// Receive a successful keys upload response.
///
/// # Arguments
///
/// * `response` - The keys upload response of the request that the client
/// performed.
///
/// # Panics
/// Panics if the client hasn't been logged in.
#[cfg(feature = "encryption")]
#[cfg_attr(docsrs, doc(cfg(feature = "encryption")))]
pub async fn receive_keys_upload_response(&self, response: &KeysUploadResponse) -> Result<()> {
let mut olm = self.olm.lock().await;
let o = olm.as_mut().expect("Client isn't logged in.");
o.receive_keys_upload_response(response).await?;
Ok(())
}
}