matrix-rust-sdk/matrix_sdk_base/src/rooms/normal.rs

340 lines
11 KiB
Rust

// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::{
convert::TryFrom,
sync::{Arc, Mutex as SyncMutex},
};
use futures::{
future,
stream::{self, Stream, StreamExt},
};
use matrix_sdk_common::{
api::r0::sync::sync_events::RoomSummary as RumaSummary,
events::{AnySyncStateEvent, EventType},
identifiers::{RoomId, UserId},
};
use serde::{Deserialize, Serialize};
use tracing::info;
use crate::{responses::UnreadNotificationsCount, store::Store};
use super::{BaseRoomInfo, RoomMember};
#[derive(Debug, Clone)]
pub struct Room {
room_id: Arc<RoomId>,
own_user_id: Arc<UserId>,
inner: Arc<SyncMutex<RoomInfo>>,
store: Store,
}
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct RoomSummary {
heroes: Vec<String>,
joined_member_count: u64,
invited_member_count: u64,
}
/// Signals to the `BaseClient` which `RoomState` to send to `EventEmitter`.
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum RoomType {
/// Represents a joined room, the `joined_rooms` HashMap will be used.
Joined,
/// Represents a left room, the `left_rooms` HashMap will be used.
Left,
/// Represents an invited room, the `invited_rooms` HashMap will be used.
Invited,
}
impl Room {
pub fn new(own_user_id: &UserId, store: Store, room_id: &RoomId, room_type: RoomType) -> Self {
let room_id = Arc::new(room_id.clone());
Self {
own_user_id: Arc::new(own_user_id.clone()),
room_id: room_id.clone(),
store,
inner: Arc::new(SyncMutex::new(RoomInfo {
room_id,
room_type,
notification_counts: Default::default(),
summary: Default::default(),
members_synced: false,
last_prev_batch: None,
base_info: BaseRoomInfo::new(),
})),
}
}
pub fn are_members_synced(&self) -> bool {
self.inner.lock().unwrap().members_synced
}
pub async fn get_active_members(&self) -> impl Stream<Item = RoomMember> + '_ {
let joined = self.store.get_joined_user_ids(self.room_id()).await;
let invited = self.store.get_invited_user_ids(self.room_id()).await;
let x = move |u| async move {
let presence = self.store.get_presence_event(&u).await;
let power = self
.store
.get_state_event(self.room_id(), EventType::RoomPowerLevels, "")
.await
.map(|e| {
if let AnySyncStateEvent::RoomPowerLevels(e) = e {
Some(e)
} else {
None
}
})
.flatten();
self.store
.get_member_event(self.room_id(), &u)
.await
.map(|m| RoomMember {
event: m.into(),
presence: presence.into(),
power_levles: power.into(),
})
};
joined.chain(invited).filter_map(x)
}
/// Calculate the canonical display name of the room, taking into account
/// its name, aliases and members.
///
/// The display name is calculated according to [this algorithm][spec].
///
/// [spec]:
/// <https://matrix.org/docs/spec/client_server/latest#calculating-the-display-name-for-a-room>
pub async fn calculate_name(&self) -> String {
let inner = self.inner.lock().unwrap();
if let Some(name) = &inner.base_info.name {
let name = name.trim();
name.to_string()
} else if let Some(alias) = &inner.base_info.canonical_alias {
let alias = alias.alias().trim();
alias.to_string()
} else {
let joined = inner.summary.joined_member_count;
let invited = inner.summary.invited_member_count;
let heroes_count = inner.summary.heroes.len() as u64;
let invited_joined = (invited + joined).saturating_sub(1);
let members = self.get_active_members().await;
info!(
"Calculating name for {}, hero count {} heroes {:#?}",
self.room_id(),
heroes_count,
inner.summary.heroes
);
let own_user_id = self.own_user_id.clone();
let is_own_member = |m: &RoomMember| m.user_id() == &*own_user_id;
if !inner.summary.heroes.is_empty() {
let mut names = stream::iter(inner.summary.heroes.iter())
.take(3)
.filter_map(|u| async move {
let user_id = UserId::try_from(u.as_str()).ok()?;
self.get_member(&user_id).await
})
.map(|mem| {
mem.display_name()
.map(|d| d.to_string())
.unwrap_or_else(|| mem.user_id().localpart().to_string())
})
.collect::<Vec<String>>()
.await;
names.sort();
names.join(", ")
} else if heroes_count >= invited_joined {
let mut names = members
.filter(|m| future::ready(is_own_member(m)))
.take(3)
.map(|mem| {
mem.display_name()
.map(|d| d.to_string())
.unwrap_or_else(|| mem.user_id().localpart().to_string())
})
.collect::<Vec<String>>()
.await;
// stabilize ordering
names.sort();
names.join(", ")
} else if heroes_count < invited_joined && invited + joined > 1 {
let mut names = members
.filter(|m| future::ready(is_own_member(m)))
.take(3)
.map(|mem| {
mem.display_name()
.map(|d| d.to_string())
.unwrap_or_else(|| mem.user_id().localpart().to_string())
})
.collect::<Vec<String>>()
.await;
names.sort();
// TODO: What length does the spec want us to use here and in
// the `else`?
format!("{}, and {} others", names.join(", "), (joined + invited))
} else {
"Empty room".to_string()
}
}
}
pub fn own_user_id(&self) -> &UserId {
&self.own_user_id
}
pub(crate) fn clone_info(&self) -> RoomInfo {
(*self.inner.lock().unwrap()).clone()
}
pub async fn joined_user_ids(&self) -> impl Stream<Item = UserId> {
self.store.get_joined_user_ids(&self.room_id).await
}
pub fn is_encrypted(&self) -> bool {
self.inner.lock().unwrap().is_encrypted()
}
pub fn update_summary(&self, summary: RoomInfo) {
let mut inner = self.inner.lock().unwrap();
*inner = summary;
}
pub async fn get_member(&self, user_id: &UserId) -> Option<RoomMember> {
let presence = self.store.get_presence_event(user_id).await;
let power = self
.store
.get_state_event(self.room_id(), EventType::RoomPowerLevels, "")
.await
.map(|e| {
if let AnySyncStateEvent::RoomPowerLevels(e) = e {
Some(e)
} else {
None
}
})
.flatten();
self.store
.get_member_event(&self.room_id, user_id)
.await
.map(|e| RoomMember {
event: e.into(),
presence: presence.into(),
power_levles: power.into(),
})
}
pub fn room_id(&self) -> &RoomId {
&self.room_id
}
pub fn last_prev_batch(&self) -> Option<String> {
self.inner.lock().unwrap().last_prev_batch.clone()
}
pub async fn display_name(&self) -> String {
self.calculate_name().await
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RoomInfo {
pub room_id: Arc<RoomId>,
pub room_type: RoomType,
pub notification_counts: UnreadNotificationsCount,
pub summary: RoomSummary,
pub members_synced: bool,
pub last_prev_batch: Option<String>,
pub base_info: BaseRoomInfo,
}
impl RoomInfo {
pub fn mark_as_joined(&mut self) {
self.room_type = RoomType::Joined;
}
pub fn mark_as_left(&mut self) {
self.room_type = RoomType::Left;
}
pub fn mark_as_invited(&mut self) {
self.room_type = RoomType::Invited;
}
pub fn mark_members_synced(&mut self) {
self.members_synced = true;
}
pub fn mark_members_missing(&mut self) {
self.members_synced = false;
}
pub fn set_prev_batch(&mut self, prev_batch: Option<&str>) -> bool {
if self.last_prev_batch.as_deref() != prev_batch {
self.last_prev_batch = prev_batch.map(|p| p.to_string());
true
} else {
false
}
}
pub fn is_encrypted(&self) -> bool {
self.base_info.encryption.is_some()
}
pub fn handle_state_event(&mut self, event: &AnySyncStateEvent) -> bool {
self.base_info.handle_state_event(&event.content())
}
pub fn update_notification_count(&mut self, notification_counts: UnreadNotificationsCount) {
self.notification_counts = notification_counts;
}
pub(crate) fn update_summary(&mut self, summary: &RumaSummary) -> bool {
let mut changed = false;
if !summary.is_empty() {
if !summary.heroes.is_empty() {
self.summary.heroes = summary.heroes.clone();
changed = true;
}
if let Some(joined) = summary.joined_member_count {
self.summary.joined_member_count = joined.into();
changed = true;
}
if let Some(invited) = summary.invited_member_count {
self.summary.invited_member_count = invited.into();
changed = true;
}
}
changed
}
}