matrix-rust-sdk/crates/matrix-sdk-base/src/rooms/mod.rs

228 lines
7.3 KiB
Rust

mod members;
mod normal;
use std::cmp::max;
pub use members::RoomMember;
pub use normal::{Room, RoomInfo, RoomType};
use ruma::{
events::{
room::{
create::CreateEventContent, encryption::EncryptionEventContent,
guest_access::GuestAccess, history_visibility::HistoryVisibility, join_rules::JoinRule,
tombstone::TombstoneEventContent,
},
AnyStateEventContent,
},
MxcUri, RoomAliasId, UserId,
};
use serde::{Deserialize, Serialize};
/// A base room info struct that is the backbone of normal as well as stripped
/// rooms. Holds all the state events that are important to present a room to
/// users.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct BaseRoomInfo {
/// The avatar URL of this room.
pub avatar_url: Option<MxcUri>,
/// The canonical alias of this room.
pub canonical_alias: Option<RoomAliasId>,
/// The `m.room.create` event content of this room.
pub create: Option<CreateEventContent>,
/// The user id this room is sharing the direct message with, if the room is
/// a direct message.
pub dm_target: Option<UserId>,
/// The `m.room.encryption` event content that enabled E2EE in this room.
pub encryption: Option<EncryptionEventContent>,
/// The guest access policy of this room.
pub guest_access: GuestAccess,
/// The history visibility policy of this room.
pub history_visibility: HistoryVisibility,
/// The join rule policy of this room.
pub join_rule: JoinRule,
/// The maximal power level that can be found in this room.
pub max_power_level: i64,
/// The `m.room.name` of this room.
pub name: Option<String>,
/// The `m.room.tombstone` event content of this room.
pub tombstone: Option<TombstoneEventContent>,
/// The topic of this room.
pub topic: Option<String>,
}
impl BaseRoomInfo {
/// Create a new, empty base room info.
pub fn new() -> Self {
Self::default()
}
pub(crate) fn calculate_room_name(
&self,
joined_member_count: u64,
invited_member_count: u64,
heroes: Vec<RoomMember>,
) -> String {
calculate_room_name(
joined_member_count,
invited_member_count,
heroes.iter().take(3).map(|mem| mem.name()).collect::<Vec<&str>>(),
)
}
/// Handle a state event for this room and update our info accordingly.
///
/// Returns true if the event modified the info, false otherwise.
pub fn handle_state_event(&mut self, content: &AnyStateEventContent) -> bool {
match content {
AnyStateEventContent::RoomEncryption(encryption) => {
self.encryption = Some(encryption.clone());
true
}
AnyStateEventContent::RoomAvatar(a) => {
self.avatar_url = a.url.clone();
true
}
AnyStateEventContent::RoomName(n) => {
self.name = n.name.as_ref().map(|n| n.to_string());
true
}
AnyStateEventContent::RoomCreate(c) => {
if self.create.is_none() {
self.create = Some(c.clone());
true
} else {
false
}
}
AnyStateEventContent::RoomHistoryVisibility(h) => {
self.history_visibility = h.history_visibility.clone();
true
}
AnyStateEventContent::RoomGuestAccess(g) => {
self.guest_access = g.guest_access.clone();
true
}
AnyStateEventContent::RoomJoinRules(c) => {
self.join_rule = c.join_rule.clone();
true
}
AnyStateEventContent::RoomCanonicalAlias(a) => {
self.canonical_alias = a.alias.clone();
true
}
AnyStateEventContent::RoomTopic(t) => {
self.topic = Some(t.topic.clone());
true
}
AnyStateEventContent::RoomTombstone(t) => {
self.tombstone = Some(t.clone());
true
}
AnyStateEventContent::RoomPowerLevels(p) => {
let max_power_level =
p.users.values().fold(self.max_power_level, |acc, p| max(acc, (*p).into()));
self.max_power_level = max_power_level;
true
}
_ => false,
}
}
}
impl Default for BaseRoomInfo {
fn default() -> Self {
Self {
avatar_url: None,
canonical_alias: None,
create: None,
dm_target: None,
encryption: None,
guest_access: GuestAccess::CanJoin,
history_visibility: HistoryVisibility::WorldReadable,
join_rule: JoinRule::Public,
max_power_level: 100,
name: None,
tombstone: None,
topic: None,
}
}
}
/// Calculate room name according to step 3 of the [naming algorithm.][spec]
///
/// [spec]: <https://matrix.org/docs/spec/client_server/latest#calculating-the-display-name-for-a-room>
fn calculate_room_name(
joined_member_count: u64,
invited_member_count: u64,
heroes: Vec<&str>,
) -> String {
let heroes_count = heroes.len() as u64;
let invited_joined = invited_member_count + joined_member_count;
let invited_joined_minus_one = invited_joined.saturating_sub(1);
let names = if heroes_count >= invited_joined_minus_one {
let mut names = heroes;
// stabilize ordering
names.sort_unstable();
names.join(", ")
} else if heroes_count < invited_joined_minus_one && invited_joined > 1 {
let mut names = heroes;
names.sort_unstable();
// TODO: What length does the spec want us to use here and in
// the `else`?
format!("{}, and {} others", names.join(", "), (invited_joined - heroes_count))
} else {
"".to_string()
};
// User is alone.
if invited_joined <= 1 {
if names.is_empty() {
"Empty room".to_string()
} else {
format!("Empty room (was {})", names)
}
} else {
names
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_calculate_room_name() {
let mut actual = calculate_room_name(2, 0, vec!["a"]);
assert_eq!("a", actual);
actual = calculate_room_name(3, 0, vec!["a", "b"]);
assert_eq!("a, b", actual);
actual = calculate_room_name(4, 0, vec!["a", "b", "c"]);
assert_eq!("a, b, c", actual);
actual = calculate_room_name(5, 0, vec!["a", "b", "c"]);
assert_eq!("a, b, c, and 2 others", actual);
actual = calculate_room_name(0, 0, vec![]);
assert_eq!("Empty room", actual);
actual = calculate_room_name(1, 0, vec![]);
assert_eq!("Empty room", actual);
actual = calculate_room_name(0, 1, vec![]);
assert_eq!("Empty room", actual);
actual = calculate_room_name(1, 0, vec!["a"]);
assert_eq!("Empty room (was a)", actual);
actual = calculate_room_name(1, 0, vec!["a", "b"]);
assert_eq!("Empty room (was a, b)", actual);
actual = calculate_room_name(1, 0, vec!["a", "b", "c"]);
assert_eq!("Empty room (was a, b, c)", actual);
}
}