use std::collections::HashMap; use crate::api::r0 as api; use crate::events::collections::all::{RoomEvent, StateEvent}; use crate::events::room::member::{MemberEvent, MembershipState}; use crate::session::Session; use std::sync::{Arc, RwLock}; pub type Token = String; pub type RoomId = String; pub type UserId = String; #[derive(Debug)] /// A Matrix room member. pub struct RoomMember { /// The unique mxid of the user. pub user_id: UserId, /// The human readable name of the user. pub display_name: Option, /// The matrix url of the users avatar. pub avatar_url: Option, /// The users power level. pub power_level: u8, } #[derive(Debug)] /// A Matrix rooom. pub struct Room { /// The unique id of the room. pub room_id: RoomId, /// The mxid of our own user. pub own_user_id: UserId, /// The mxid of the room creator. pub creator: Option, /// The map of room members. pub members: HashMap, /// A list of users that are currently typing. pub typing_users: Vec, /// A flag indicating if the room is encrypted. pub encrypted: bool, } impl Room { /// Create a new room. /// # Arguments /// /// * `room_id` - The unique id of the room. /// * `own_user_id` - The mxid of our own user. pub fn new(room_id: &str, own_user_id: &UserId) -> Self { Room { room_id: room_id.to_string(), own_user_id: own_user_id.clone(), creator: None, members: HashMap::new(), typing_users: Vec::new(), encrypted: false, } } fn add_member(&mut self, event: &MemberEvent) -> bool { if self.members.contains_key(&event.state_key) { return false; } let member = RoomMember { user_id: event.state_key.clone(), display_name: event.content.displayname.clone(), avatar_url: event.content.avatar_url.clone(), power_level: 0, }; self.members.insert(event.state_key.clone(), member); true } fn update_joined_member(&mut self, event: &MemberEvent) -> bool { if let Some(member) = self.members.get_mut(&event.state_key) { member.display_name = event.content.displayname.clone(); member.avatar_url = event.content.avatar_url.clone(); } false } fn handle_join(&mut self, event: &MemberEvent) -> bool { match &event.prev_content { Some(c) => match c.membership { MembershipState::Join => self.update_joined_member(event), MembershipState::Invite => self.add_member(event), MembershipState::Leave => self.add_member(event), _ => false, }, None => self.add_member(event), } } fn handle_leave(&mut self, event: &MemberEvent) -> bool { false } pub fn handle_membership(&mut self, event: &MemberEvent) -> bool { match event.content.membership { MembershipState::Join => self.handle_join(event), MembershipState::Leave => self.handle_leave(event), MembershipState::Ban => self.handle_leave(event), MembershipState::Invite => false, MembershipState::Knock => false, _ => false, } } /// Receive a timeline event for this room and update the room state. /// # Arguments /// /// `event` - The event of the room. /// /// Returns true if the joined member list changed, false otherwise. pub fn receive_timeline_event(&mut self, event: &RoomEvent) -> bool { match event { RoomEvent::RoomMember(m) => self.handle_membership(m), _ => false, } } /// Receive a state event for this room and update the room state. /// # Arguments /// /// `event` - The event of the room. /// /// Returns true if the joined member list changed, false otherwise. pub fn receive_state_event(&mut self, event: &StateEvent) -> bool { match event { StateEvent::RoomMember(m) => self.handle_membership(m), _ => false, } } } #[derive(Debug)] /// A no IO Client implementation. /// /// This Client is a state machine that receives responses and events and /// accordingly updates it's state. pub struct Client { /// The current client session containing our user id, device id and access /// token. pub session: Option, /// The current sync token that should be used for the next sync call. pub sync_token: Option, /// A map of the rooms our user is joined in. pub joined_rooms: HashMap>>, } impl Client { /// Create a new client. /// # Arguments /// /// `session` - An optional session if the user already has one from a /// previous login call. pub fn new(session: Option) -> Self { Client { session, sync_token: None, joined_rooms: HashMap::new(), } } /// Is the client logged in. pub fn logged_in(&self) -> bool { self.session.is_some() } /// Receive a login response and update the session of the client. /// # Arguments /// /// `response` - A successful login response that contains our access token /// and device id. pub fn receive_login_response(&mut self, response: &api::session::login::Response) { let session = Session { access_token: response.access_token.clone(), device_id: response.device_id.clone(), user_id: response.user_id.clone(), }; self.session = Some(session); } fn get_or_create_room(&mut self, room_id: &RoomId) -> &mut Arc> { self.joined_rooms .entry(room_id.to_string()) .or_insert( Arc::new(RwLock::new(Room::new( room_id, &self .session .as_ref() .expect("Receiving events while not being logged in") .user_id .to_string(), )))) } /// Receive a timeline event for a joined room and update the client state. /// # Arguments /// /// `room_id` - The unique id of the room the event belongs to. /// `event` - The event that should be handled by the client. /// /// Returns true if the membership list of the room changed, false /// otherwise. pub fn receive_joined_timeline_event(&mut self, room_id: &RoomId, event: &RoomEvent) -> bool { let mut room = self.get_or_create_room(room_id).write().unwrap(); room.receive_timeline_event(event) } /// Receive a state event for a joined room and update the client state. /// # Arguments /// /// `room_id` - The unique id of the room the event belongs to. /// `event` - The event that should be handled by the client. /// /// Returns true if the membership list of the room changed, false /// otherwise. pub fn receive_joined_state_event(&mut self, room_id: &RoomId, event: &StateEvent) -> bool { let mut room = self.get_or_create_room(room_id).write().unwrap(); room.receive_state_event(event) } }