state_store: move path into JsonStore, store must be "connected" before adding to AsyncClientConfig

master
Devin R 2020-04-23 16:40:23 -04:00
parent 5491838228
commit fd7d3db32b
5 changed files with 78 additions and 105 deletions

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@ -12,9 +12,6 @@ use url::Url;
struct CommandBot {
/// This clone of the `AsyncClient` will send requests to the server,
/// while the other keeps us in sync with the server using `sync_forever`.
///
/// The type parameter is for the `StateStore` trait specifying the `Store`
/// type for state storage, here we don't care.
client: AsyncClient,
}

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@ -16,7 +16,6 @@
use std::collections::HashMap;
use std::convert::{TryFrom, TryInto};
use std::ops::Deref;
use std::path::{Path, PathBuf};
use std::result::Result as StdResult;
use std::sync::Arc;
use std::time::{Duration, Instant};
@ -48,7 +47,7 @@ use crate::api;
use crate::base_client::Client as BaseClient;
use crate::models::Room;
use crate::session::Session;
use crate::state::{ClientState, JsonStore, StateStore};
use crate::state::{ClientState, StateStore};
use crate::VERSION;
use crate::{Error, EventEmitter, Result};
@ -65,8 +64,6 @@ pub struct AsyncClient {
http_client: reqwest::Client,
/// User session data.
pub(crate) base_client: Arc<RwLock<BaseClient>>,
/// The path to the default state store.
state_store_path: Option<PathBuf>,
}
impl std::fmt::Debug for AsyncClient {
@ -93,7 +90,6 @@ pub struct AsyncClientConfig {
proxy: Option<reqwest::Proxy>,
user_agent: Option<HeaderValue>,
disable_ssl_verification: bool,
store_path: Option<PathBuf>,
state_store: Option<Box<dyn StateStore>>,
}
@ -103,7 +99,6 @@ impl std::fmt::Debug for AsyncClientConfig {
.field("proxy", &self.proxy)
.field("user_agent", &self.user_agent)
.field("disable_ssl_verification", &self.disable_ssl_verification)
.field("store_path", &self.store_path)
.finish()
}
}
@ -148,15 +143,6 @@ impl AsyncClientConfig {
Ok(self)
}
/// Set the path for the default `StateStore`.
///
/// When the path is set `AsyncClient` will set the state store
/// to `JsonStore`.
pub fn state_store_path<P: AsRef<Path>>(mut self, path: P) -> Self {
self.store_path = Some(path.as_ref().to_owned());
self
}
/// Set a custom implementation of a `StateStore`.
///
/// The state store should be "connected" before being set.
@ -289,11 +275,8 @@ impl AsyncClient {
let http_client = http_client.default_headers(headers).build()?;
let mut base_client = BaseClient::new(session)?;
if let Some(path) = config.store_path.as_ref() {
let store = JsonStore;
store.open(path)?;
base_client.state_store = Some(Box::new(store));
} else if let Some(store) = config.state_store {
if let Some(store) = config.state_store {
base_client.state_store = Some(store);
};
@ -301,7 +284,6 @@ impl AsyncClient {
homeserver,
http_client,
base_client: Arc::new(RwLock::new(base_client)),
state_store_path: config.store_path,
})
}
@ -382,15 +364,8 @@ impl AsyncClient {
let response = self.send(request).await?;
let mut client = self.base_client.write().await;
// TODO avoid allocation somehow?
let path = self.state_store_path.as_ref().map(|p| {
let mut path = PathBuf::from(p);
path.push(response.user_id.to_string());
path
});
client
.receive_login_response(&response, path.as_ref())
.await?;
client.receive_login_response(&response).await?;
Ok(response)
}
@ -706,11 +681,9 @@ impl AsyncClient {
if updated {
if let Some(store) = self.base_client.read().await.state_store.as_ref() {
if let Some(path) = self.state_store_path.as_ref() {
store
.store_room_state(&path, matrix_room.read().await.deref())
.store_room_state(matrix_room.read().await.deref())
.await?;
};
}
}
}
@ -720,10 +693,8 @@ impl AsyncClient {
if updated {
if let Some(store) = client.state_store.as_ref() {
if let Some(path) = self.state_store_path.as_ref() {
let state = ClientState::from_base_client(&client);
store.store_client_state(&path, state).await?;
};
store.store_client_state(state).await?;
}
}
Ok(response)

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@ -19,7 +19,6 @@ use std::collections::HashSet;
use std::fmt;
use std::sync::Arc;
use std::path::PathBuf;
#[cfg(feature = "encryption")]
use std::result::Result as StdResult;
@ -145,7 +144,6 @@ impl Client {
pub async fn receive_login_response(
&mut self,
response: &api::session::login::Response,
store_path: Option<&PathBuf>,
) -> Result<()> {
let session = Session {
access_token: response.access_token.clone(),
@ -160,15 +158,14 @@ impl Client {
*olm = Some(OlmMachine::new(&response.user_id, &response.device_id)?);
}
if let Some(path) = store_path {
if let Some(store) = self.state_store.as_ref() {
let ClientState {
session,
sync_token,
ignored_users,
push_ruleset,
} = store.load_client_state(&path).await?;
let mut rooms = store.load_all_rooms(&path).await?;
} = store.load_client_state().await?;
let mut rooms = store.load_all_rooms().await?;
self.joined_rooms = rooms
.drain()
@ -179,7 +176,6 @@ impl Client {
self.ignored_users = ignored_users;
self.push_ruleset = push_ruleset;
}
}
Ok(())
}

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@ -14,7 +14,6 @@
// limitations under the License.
use std::collections::HashMap;
use std::path::Path;
pub mod state_store;
pub use state_store::JsonStore;
@ -61,20 +60,18 @@ impl ClientState {
/// Abstraction around the data store to avoid unnecessary request on client initialization.
#[async_trait::async_trait]
pub trait StateStore: Send + Sync {
/// Set up connections or check files exist to load/save state.
fn open(&self, path: &Path) -> Result<()>;
/// Loads the state of `BaseClient` through `StateStore::Store` type.
async fn load_client_state(&self, path: &Path) -> Result<ClientState>;
async fn load_client_state(&self) -> Result<ClientState>;
/// Load the state of a single `Room` by `RoomId`.
async fn load_room_state(&self, path: &Path, room_id: &RoomId) -> Result<Room>;
async fn load_room_state(&self, room_id: &RoomId) -> Result<Room>;
/// Load the state of all `Room`s.
///
/// This will be mapped over in the client in order to store `Room`s in an async safe way.
async fn load_all_rooms(&self, path: &Path) -> Result<HashMap<RoomId, Room>>;
async fn load_all_rooms(&self) -> Result<HashMap<RoomId, Room>>;
/// Save the current state of the `BaseClient` using the `StateStore::Store` type.
async fn store_client_state(&self, path: &Path, _: ClientState) -> Result<()>;
async fn store_client_state(&self, _: ClientState) -> Result<()>;
/// Save the state a single `Room`.
async fn store_room_state(&self, path: &Path, _: &Room) -> Result<()>;
async fn store_room_state(&self, _: &Room) -> Result<()>;
}
#[cfg(test)]

View File

@ -1,26 +1,36 @@
use std::collections::HashMap;
use std::fs::{self, OpenOptions};
use std::io::{BufReader, BufWriter, Write};
use std::path::Path;
use std::path::{Path, PathBuf};
use super::{ClientState, StateStore};
use crate::identifiers::RoomId;
use crate::{Error, Result, Room};
/// A default `StateStore` implementation that serializes state as json
/// and saves it to disk.
pub struct JsonStore;
pub struct JsonStore {
path: PathBuf,
}
impl JsonStore {
/// Create a `JsonStore` to store the client and room state.
///
/// Checks if the provided path exists and creates the directories if not.
pub fn open<P: AsRef<Path>>(path: P) -> Result<Self> {
let p = path.as_ref();
if !p.exists() {
std::fs::create_dir_all(p)?;
}
Ok(Self {
path: p.to_path_buf(),
})
}
}
#[async_trait::async_trait]
impl StateStore for JsonStore {
fn open(&self, path: &Path) -> Result<()> {
if !path.exists() {
std::fs::create_dir_all(path)?;
}
Ok(())
}
async fn load_client_state(&self, path: &Path) -> Result<ClientState> {
let mut path = path.to_path_buf();
async fn load_client_state(&self) -> Result<ClientState> {
let mut path = self.path.clone();
path.push("client.json");
let file = OpenOptions::new().read(true).open(path)?;
@ -28,8 +38,8 @@ impl StateStore for JsonStore {
serde_json::from_reader(reader).map_err(Error::from)
}
async fn load_room_state(&self, path: &Path, room_id: &RoomId) -> Result<Room> {
let mut path = path.to_path_buf();
async fn load_room_state(&self, room_id: &RoomId) -> Result<Room> {
let mut path = self.path.clone();
path.push(&format!("rooms/{}.json", room_id));
let file = OpenOptions::new().read(true).open(path)?;
@ -37,8 +47,8 @@ impl StateStore for JsonStore {
serde_json::from_reader(reader).map_err(Error::from)
}
async fn load_all_rooms(&self, path: &Path) -> Result<HashMap<RoomId, Room>> {
let mut path = path.to_path_buf();
async fn load_all_rooms(&self) -> Result<HashMap<RoomId, Room>> {
let mut path = self.path.clone();
path.push("rooms");
let mut rooms_map = HashMap::new();
@ -61,8 +71,8 @@ impl StateStore for JsonStore {
Ok(rooms_map)
}
async fn store_client_state(&self, path: &Path, state: ClientState) -> Result<()> {
let mut path = path.to_path_buf();
async fn store_client_state(&self, state: ClientState) -> Result<()> {
let mut path = self.path.clone();
path.push("client.json");
if !Path::new(&path).exists() {
@ -84,8 +94,8 @@ impl StateStore for JsonStore {
Ok(())
}
async fn store_room_state(&self, path: &Path, room: &Room) -> Result<()> {
let mut path = path.to_path_buf();
async fn store_room_state(&self, room: &Room) -> Result<()> {
let mut path = self.path.clone();
path.push(&format!("rooms/{}.json", room.room_id));
if !Path::new(&path).exists() {
@ -153,10 +163,11 @@ mod test {
}
async fn test_store_client_state() {
let store = JsonStore;
let path: &Path = &PATH;
let store = JsonStore::open(path).unwrap();
let state = ClientState::default();
store.store_client_state(&PATH, state).await.unwrap();
let loaded = store.load_client_state(&PATH).await.unwrap();
store.store_client_state(state).await.unwrap();
let loaded = store.load_client_state().await.unwrap();
assert_eq!(loaded, ClientState::default());
}
@ -166,14 +177,15 @@ mod test {
}
async fn test_store_room_state() {
let store = JsonStore;
let path: &Path = &PATH;
let store = JsonStore::open(path).unwrap();
let id = RoomId::try_from("!roomid:example.com").unwrap();
let user = UserId::try_from("@example:example.com").unwrap();
let room = Room::new(&id, &user);
store.store_room_state(&PATH, &room).await.unwrap();
let loaded = store.load_room_state(&PATH, &id).await.unwrap();
store.store_room_state(&room).await.unwrap();
let loaded = store.load_room_state(&id).await.unwrap();
assert_eq!(loaded, Room::new(&id, &user));
}
@ -183,14 +195,15 @@ mod test {
}
async fn test_load_rooms() {
let store = JsonStore;
let path: &Path = &PATH;
let store = JsonStore::open(path).unwrap();
let id = RoomId::try_from("!roomid:example.com").unwrap();
let user = UserId::try_from("@example:example.com").unwrap();
let room = Room::new(&id, &user);
store.store_room_state(&PATH, &room).await.unwrap();
let loaded = store.load_all_rooms(&PATH).await.unwrap();
store.store_room_state(&room).await.unwrap();
let loaded = store.load_all_rooms().await.unwrap();
assert_eq!(&room, loaded.get(&id).unwrap());
}
@ -221,20 +234,19 @@ mod test {
.with_body_from_file("tests/data/login_response.json")
.create();
let mut path = PATH.clone();
path.push(session.user_id.to_string());
// a sync response to populate our JSON store with user_id added to path
let config = AsyncClientConfig::default().state_store_path(&path);
let path: &Path = &PATH;
// a sync response to populate our JSON store
let config =
AsyncClientConfig::default().state_store(Box::new(JsonStore::open(path).unwrap()));
let client =
AsyncClient::new_with_config(homeserver.clone(), Some(session.clone()), config)
.unwrap();
let sync_settings = SyncSettings::new().timeout(std::time::Duration::from_millis(3000));
let _ = client.sync(sync_settings).await.unwrap();
// remove user_id as login will set this
path.pop();
// once logged in without syncing the client is updated from the state store
let config = AsyncClientConfig::default().state_store_path(&path);
let config =
AsyncClientConfig::default().state_store(Box::new(JsonStore::open(path).unwrap()));
let client = AsyncClient::new_with_config(homeserver, None, config).unwrap();
client
.login("example", "wordpass", None, None)