base: Move the AllRooms out of the state_store file.
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2 changed files with 17 additions and 17 deletions
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@ -13,17 +13,18 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use std::collections::HashMap;
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use serde::{Deserialize, Serialize};
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#[cfg(not(target_arch = "wasm32"))]
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pub mod state_store;
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pub use state_store::AllRooms;
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mod state_store;
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#[cfg(not(target_arch = "wasm32"))]
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pub use state_store::JsonStore;
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use crate::client::{BaseClient, Token};
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use crate::events::push_rules::Ruleset;
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use crate::identifiers::UserId;
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use crate::identifiers::{RoomId, UserId};
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use crate::{Result, Room, RoomState, Session};
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/// `ClientState` holds all the information to restore a `BaseClient`
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@ -64,6 +65,18 @@ impl ClientState {
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}
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}
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/// `JsonStore::load_all_rooms` returns `AllRooms`.
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///
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/// `AllRooms` is made of the `joined`, `invited` and `left` room maps.
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pub struct AllRooms {
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/// The joined room mapping of `RoomId` to `Room`.
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pub joined: HashMap<RoomId, Room>,
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/// The invited room mapping of `RoomId` to `Room`.
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pub invited: HashMap<RoomId, Room>,
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/// The left room mapping of `RoomId` to `Room`.
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pub left: HashMap<RoomId, Room>,
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}
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/// Abstraction around the data store to avoid unnecessary request on client initialization.
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#[async_trait::async_trait]
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pub trait StateStore: Send + Sync {
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@ -10,22 +10,9 @@ use matrix_sdk_common::locks::RwLock;
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use tokio::fs as async_fs;
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use tokio::io::AsyncWriteExt;
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use super::{ClientState, StateStore};
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use crate::identifiers::RoomId;
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use super::{AllRooms, ClientState, StateStore};
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use crate::{Error, Result, Room, RoomState, Session};
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/// `JsonStore::load_all_rooms` returns `AllRooms`.
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///
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/// `AllRooms` is made of the `joined`, `invited` and `left` room maps.
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pub struct AllRooms {
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/// The joined room mapping of `RoomId` to `Room`.
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pub joined: HashMap<RoomId, Room>,
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/// The invited room mapping of `RoomId` to `Room`.
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pub invited: HashMap<RoomId, Room>,
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/// The left room mapping of `RoomId` to `Room`.
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pub left: HashMap<RoomId, Room>,
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}
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/// A default `StateStore` implementation that serializes state as json
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/// and saves it to disk.
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///
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