base: fix empty room name calculation
Step 3.iii of the naming algorithm[0] covers name calculation for empty rooms; however, it isn't an else condition for steps 3.i and 3.ii. It's a final conditional in the algorithm before returning the name. The current implementation treats it as an else condition. To fix this, use step 3.i and 3.ii to calculate a room name then check if the user is alone. If alone, return "Empty room (was...)" containing any former member names. If alone and there aren't any former members, return "Empty room" Fixes #133 [0] https://matrix.org/docs/spec/client_server/latest#calculating-the-display-name-for-a-roommaster
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5670700f7f
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59c8652ce8
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@ -160,7 +160,7 @@ fn calculate_room_name(
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let invited_joined = invited_member_count + joined_member_count;
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let invited_joined_minus_one = invited_joined.saturating_sub(1);
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if heroes_count >= invited_joined_minus_one {
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let names = if heroes_count >= invited_joined_minus_one {
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let mut names = heroes;
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// stabilize ordering
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names.sort_unstable();
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@ -173,7 +173,18 @@ fn calculate_room_name(
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// the `else`?
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format!("{}, and {} others", names.join(", "), (invited_joined - heroes_count))
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} else {
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"".to_string()
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};
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// User is alone.
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if invited_joined <= 1 {
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if names.is_empty() {
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"Empty room".to_string()
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} else {
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format!("Empty room (was {})", names)
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}
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} else {
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names
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}
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}
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@ -194,5 +205,23 @@ mod tests {
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actual = calculate_room_name(5, 0, vec!["a", "b", "c"]);
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assert_eq!("a, b, c, and 2 others", actual);
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actual = calculate_room_name(0, 0, vec![]);
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assert_eq!("Empty room", actual);
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actual = calculate_room_name(1, 0, vec![]);
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assert_eq!("Empty room", actual);
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actual = calculate_room_name(0, 1, vec![]);
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assert_eq!("Empty room", actual);
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actual = calculate_room_name(1, 0, vec!["a"]);
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assert_eq!("Empty room (was a)", actual);
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actual = calculate_room_name(1, 0, vec!["a", "b"]);
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assert_eq!("Empty room (was a, b)", actual);
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actual = calculate_room_name(1, 0, vec!["a", "b", "c"]);
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assert_eq!("Empty room (was a, b, c)", actual);
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}
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}
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