clean up presence updating and member state, add_presence_callback method for AsyncClient

master
Devin R 2020-03-29 08:05:40 -04:00
parent 0147e8c0ac
commit 4c7acd4b18
5 changed files with 202 additions and 127 deletions

View File

@ -32,6 +32,7 @@ use ruma_api::{Endpoint, Outgoing};
use ruma_events::collections::all::RoomEvent;
use ruma_events::room::message::MessageEventContent;
use ruma_events::EventResult;
use ruma_events::presence::PresenceEvent;
pub use ruma_events::EventType;
use ruma_identifiers::RoomId;
@ -46,6 +47,10 @@ type RoomEventCallback = Box<
dyn FnMut(Arc<SyncLock<Room>>, Arc<EventResult<RoomEvent>>) -> BoxFuture<'static, ()> + Send,
>;
type PresenceEventCallback = Box<
dyn FnMut(Arc<SyncLock<Room>>, Arc<EventResult<PresenceEvent>>) -> BoxFuture<'static, ()> + Send,
>;
const DEFAULT_SYNC_TIMEOUT: Duration = Duration::from_secs(30);
#[derive(Clone)]
@ -61,6 +66,7 @@ pub struct AsyncClient {
transaction_id: Arc<AtomicU64>,
/// Event callbacks
event_callbacks: Arc<Mutex<Vec<RoomEventCallback>>>,
presence_callbacks: Arc<Mutex<Vec<PresenceEventCallback>>>,
}
impl std::fmt::Debug for AsyncClient {
@ -245,6 +251,7 @@ impl AsyncClient {
base_client: Arc::new(RwLock::new(BaseClient::new(session)?)),
transaction_id: Arc::new(AtomicU64::new(0)),
event_callbacks: Arc::new(Mutex::new(Vec::new())),
presence_callbacks: Arc::new(Mutex::new(Vec::new())),
})
}
@ -339,6 +346,76 @@ impl AsyncClient {
futures.push(Box::new(future));
}
/// Add a callback that will be called every time the client receives a room
/// event
///
/// # Arguments
///
/// * `callback` - The callback that should be called once a RoomEvent is
/// received.
///
/// # Examples
/// ```
/// # use matrix_sdk::events::{
/// # collections::all::RoomEvent,
/// # room::message::{MessageEvent, MessageEventContent, TextMessageEventContent},
/// # presence::{PresenceEvent, PresenceEventContent},
/// # EventResult,
/// # };
/// # use matrix_sdk::Room;
/// # use std::sync::{Arc, RwLock};
/// # use matrix_sdk::AsyncClient;
/// # use url::Url;
///
/// async fn async_cb(room: Arc<RwLock<Room>>, event: Arc<EventResult<PresenceEvent>>) {
/// let room = room.read().unwrap();
/// let event = if let EventResult::Ok(event) = &*event {
/// event
/// } else {
/// return;
/// };
/// let PresenceEvent {
/// content: PresenceEventContent {
/// avatar_url,
/// currently_active,
/// displayname,
/// last_active_ago,
/// presence,
/// status_msg,
/// },
/// sender,
/// } = event;
/// {
/// let member = room.members.get(&sender.to_string()).unwrap();
/// println!(
/// "{} is {}",
/// displayname.as_deref().unwrap_or(&sender.to_string()),
/// status_msg.as_deref().unwrap_or("not here")
/// );
/// }
/// }
/// # fn main() -> Result<(), matrix_sdk::Error> {
/// let homeserver = Url::parse("http://localhost:8080")?;
///
/// let mut client = AsyncClient::new(homeserver, None)?;
///
/// client.add_presence_callback(async_cb);
/// # Ok(())
/// # }
/// ```
pub fn add_presence_callback<C: 'static>(
&mut self,
mut callback: impl FnMut(Arc<SyncLock<Room>>, Arc<EventResult<PresenceEvent>>) -> C + 'static + Send,
) where
C: Future<Output = ()> + Send,
{
let mut futures = self.presence_callbacks.lock().unwrap();
let future = move |room, event| callback(room, event).boxed();
futures.push(Box::new(future));
}
/// Login to the server.
///
/// # Arguments
@ -424,13 +501,6 @@ impl AsyncClient {
*event = e;
}
for presence in &response.presence.events {
let mut client = self.base_client.write().await;
if let EventResult::Ok(e) = presence {
client.receive_presence_event(&room_id_string, e);
}
}
let callbacks = {
let mut cb_futures = self.event_callbacks.lock().unwrap();
@ -453,6 +523,34 @@ impl AsyncClient {
cb.await;
}
}
// After the room has been created and state/timeline events accounted for we use the room_id of the newly created
// to add any presence events that relate to a user in the current room. This is not super
// efficient but we need a room_id so we would loop through now or later.
for presence in &response.presence.events {
let mut client = self.base_client.write().await;
if let EventResult::Ok(e) = presence {
client.receive_presence_event(&room_id_string, e);
}
let callbacks = {
let mut cb_futures = self.presence_callbacks.lock().unwrap();
let event = if !cb_futures.is_empty() {
Arc::new(presence.clone())
} else {
continue;
};
let mut callbacks = Vec::new();
for cb in &mut cb_futures.iter_mut() {
callbacks.push(cb(matrix_room.clone(), Arc::clone(&event)));
}
callbacks
};
for cb in callbacks {
cb.await;
}
}
}
let mut client = self.base_client.write().await;

View File

@ -236,6 +236,7 @@ impl Client {
///
/// * `event` - The event that should be handled by the client.
pub fn receive_presence_event(&mut self, room_id: &str, event: &PresenceEvent) -> bool {
// this should be guaranteed to find the room that was just created in the `Client::sync` loop.
let mut room = self.get_or_create_room(room_id).write().unwrap();
room.receive_presence_event(event)
}

View File

@ -22,7 +22,7 @@ use crate::events::collections::all::{RoomEvent, StateEvent};
use crate::events::room::{
aliases::AliasesEvent,
canonical_alias::CanonicalAliasEvent,
member::{MemberEvent, MembershipState},
member::{MemberEvent, MembershipChange},
name::NameEvent,
power_levels::PowerLevelsEvent,
};
@ -148,48 +148,14 @@ impl Room {
true
}
// fn remove_member(&mut self, event: &MemberEvent) -> bool {
// if let Some(member) = self.members.get_mut(&event.sender.to_string()) {
// let changed = member.membership == event.content.membership;
// member.membership = event.content.membership;
// changed
// } else {
// false
// }
// }
// fn update_joined_member(&mut self, event: &MemberEvent) -> bool {
// if let Some(member) = self.members.get_mut(&event.state_key) {
// member.update(event);
// }
// false
// }
// fn handle_join(&mut self, event: &MemberEvent) -> bool {
// match &event.prev_content {
// Some(c) => match c.membership {
// MembershipState::Join => self.update_joined_member(event),
// MembershipState::Invite => self.add_member(event),
// MembershipState::Leave => self.remove_member(event),
// _ => false,
// },
// None => self.add_member(event),
// }
// }
// fn handle_leave(&mut self, event: &MemberEvent) -> bool {
// }
/// Handle a room.member updating the room state if necessary.
///
/// Returns true if the joined member list changed, false otherwise.
pub fn handle_membership(&mut self, event: &MemberEvent) -> bool {
match &event.content.membership {
MembershipState::Invite | MembershipState::Join => self.add_member(event),
match event.membership_change() {
MembershipChange::Invited | MembershipChange::Joined => self.add_member(event),
_ => {
if let Some(member) = self.members.get_mut(&event.state_key) {
if let Some(member) = self.members.get_mut(&event.sender.to_string()) {
member.update_member(event)
} else {
false
@ -297,98 +263,27 @@ impl Room {
/// Receive a presence event from an `IncomingResponse` and updates the client state.
///
/// Returns true if the joined member list changed, false otherwise.
/// Returns true if the specific users presence has changed, false otherwise.
///
/// # Arguments
///
/// * `event` - The event of the room.
/// * `event` - The presence event for a specified room member.
pub fn receive_presence_event(&mut self, event: &PresenceEvent) -> bool {
let PresenceEvent {
content:
PresenceEventContent {
avatar_url,
currently_active,
displayname,
last_active_ago,
presence,
status_msg,
},
sender,
} = event;
if let Some(user) = self
.members
.get_mut(&sender.to_string())
.get_mut(&event.sender.to_string())
.map(|m| &mut m.user)
{
if user.display_name == *displayname
&& user.avatar_url == *avatar_url
&& user.presence.as_ref() == Some(presence)
&& user.status_msg == *status_msg
&& user.last_active_ago == *last_active_ago
&& user.currently_active == *currently_active
{
if user.did_update_presence(event) {
false
} else {
user.presence_events.push(event.clone());
*user = User {
display_name: displayname.clone(),
avatar_url: avatar_url.clone(),
presence: Some(presence.clone()),
status_msg: status_msg.clone(),
last_active_ago: *last_active_ago,
currently_active: *currently_active,
// TODO better way of moving vec over
events: user.events.clone(),
presence_events: user.presence_events.clone(),
};
user.update_presence(event);
true
}
} else {
// this is probably an error as we have a `PresenceEvent` for a user
// we dont know about
// we don't know about
false
}
}
}
// pub struct User {
// /// The human readable name of the user.
// pub display_name: Option<String>,
// /// The matrix url of the users avatar.
// pub avatar_url: Option<String>,
// /// The presence of the user, if found.
// pub presence: Option<PresenceState>,
// /// The presence status message, if found.
// pub status_msg: Option<String>,
// /// The time, in ms, since the user interacted with the server.
// pub last_active_ago: Option<UInt>,
// /// If the user should be considered active.
// pub currently_active: Option<bool>,
// /// The events that created the state of the current user.
// // TODO do we want to hold the whole state or just update our structures.
// pub events: Vec<Event>,
// /// The `PresenceEvent`s connected to this user.
// pub presence_events: Vec<PresenceEvent>,
// }
// pub struct RoomMember {
// /// The unique mxid of the user.
// pub user_id: UserId,
// /// The unique id of the room.
// pub room_id: Option<RoomId>,
// /// If the member is typing.
// pub typing: Option<bool>,
// /// The user data for this room member.
// pub user: User,
// /// The users power level.
// pub power_level: Option<Int>,
// /// The normalized power level of this `RoomMember` (0-100).
// pub power_level_norm: Option<Int>,
// /// The `MembershipState` of this `RoomMember`.
// pub membership: MembershipState,
// /// The human readable name of this room member.
// pub name: String,
// /// The events that created the state of this room member.
// pub events: Vec<Event>
// }

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@ -22,7 +22,7 @@ use crate::events::collections::all::{Event, RoomEvent, StateEvent};
use crate::events::room::{
aliases::AliasesEvent,
canonical_alias::CanonicalAliasEvent,
member::{MemberEvent, MemberEventContent, MembershipState},
member::{MemberEvent, MemberEventContent, MembershipChange, MembershipState},
name::NameEvent,
power_levels::PowerLevelsEvent,
};
@ -73,15 +73,33 @@ impl RoomMember {
power_level: None,
power_level_norm: None,
membership: event.content.membership,
// TODO should this be `sender` ??
name: event.state_key.clone(),
events: vec![Event::RoomMember(event.clone())],
}
}
pub fn update_member(&mut self, event: &MemberEvent) -> bool {
let changed = self.membership == event.content.membership;
self.membership = event.content.membership;
changed
use MembershipChange::*;
match event.membership_change() {
ProfileChanged => {
self.user.display_name = event.content.displayname.clone();
self.user.avatar_url = event.content.avatar_url.clone();
true
},
Banned | Kicked | KickedAndBanned
| InvitationRejected | InvitationRevoked
| Left | Unbanned | Joined | Invited => {
self.membership = event.content.membership;
true
},
NotImplemented => false,
None => false,
// TODO should this be handled somehow ??
Error => false,
_ => false,
}
}
pub fn update_power(&mut self, event: &PowerLevelsEvent) -> bool {

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@ -19,7 +19,7 @@ use std::sync::{Arc, RwLock};
use super::UserId;
use crate::api::r0 as api;
use crate::events::collections::all::{Event, RoomEvent, StateEvent};
use crate::events::presence::{PresenceEvent, PresenceState};
use crate::events::presence::{PresenceEvent, PresenceEventContent, PresenceState};
use crate::events::room::{
aliases::AliasesEvent,
canonical_alias::CanonicalAliasEvent,
@ -74,4 +74,67 @@ impl User {
presence_events: Vec::default(),
}
}
/// If the current `PresenceEvent` updated the state of this `User`.
///
/// Returns true if the specific users presence has changed, false otherwise.
///
/// # Arguments
///
/// * `presence` - The presence event for a this room member.
pub fn did_update_presence(&self, presence: &PresenceEvent) -> bool {
let PresenceEvent {
content:
PresenceEventContent {
avatar_url,
currently_active,
displayname,
last_active_ago,
presence,
status_msg,
},
..
} = presence;
self.display_name == *displayname
&& self.avatar_url == *avatar_url
&& self.presence.as_ref() == Some(presence)
&& self.status_msg == *status_msg
&& self.last_active_ago == *last_active_ago
&& self.currently_active == *currently_active
}
/// Updates the `User`s presence.
///
/// This should only be used if `did_update_presence` was true.
///
/// # Arguments
///
/// * `presence` - The presence event for a this room member.
pub fn update_presence(&mut self, presence_ev: &PresenceEvent) {
let PresenceEvent {
content:
PresenceEventContent {
avatar_url,
currently_active,
displayname,
last_active_ago,
presence,
status_msg,
},
..
} = presence_ev;
self.presence_events.push(presence_ev.clone());
*self = User {
display_name: displayname.clone(),
avatar_url: avatar_url.clone(),
presence: Some(presence.clone()),
status_msg: status_msg.clone(),
last_active_ago: *last_active_ago,
currently_active: *currently_active,
// TODO better way of moving vec over
events: self.events.clone(),
presence_events: self.presence_events.clone(),
}
}
}