clean up presence updating and member state, add_presence_callback method for AsyncClient
parent
0147e8c0ac
commit
4c7acd4b18
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@ -32,6 +32,7 @@ use ruma_api::{Endpoint, Outgoing};
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use ruma_events::collections::all::RoomEvent;
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use ruma_events::room::message::MessageEventContent;
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use ruma_events::EventResult;
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use ruma_events::presence::PresenceEvent;
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pub use ruma_events::EventType;
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use ruma_identifiers::RoomId;
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@ -46,6 +47,10 @@ type RoomEventCallback = Box<
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dyn FnMut(Arc<SyncLock<Room>>, Arc<EventResult<RoomEvent>>) -> BoxFuture<'static, ()> + Send,
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>;
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type PresenceEventCallback = Box<
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dyn FnMut(Arc<SyncLock<Room>>, Arc<EventResult<PresenceEvent>>) -> BoxFuture<'static, ()> + Send,
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>;
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const DEFAULT_SYNC_TIMEOUT: Duration = Duration::from_secs(30);
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#[derive(Clone)]
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@ -61,6 +66,7 @@ pub struct AsyncClient {
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transaction_id: Arc<AtomicU64>,
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/// Event callbacks
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event_callbacks: Arc<Mutex<Vec<RoomEventCallback>>>,
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presence_callbacks: Arc<Mutex<Vec<PresenceEventCallback>>>,
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}
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impl std::fmt::Debug for AsyncClient {
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@ -245,6 +251,7 @@ impl AsyncClient {
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base_client: Arc::new(RwLock::new(BaseClient::new(session)?)),
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transaction_id: Arc::new(AtomicU64::new(0)),
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event_callbacks: Arc::new(Mutex::new(Vec::new())),
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presence_callbacks: Arc::new(Mutex::new(Vec::new())),
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})
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}
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@ -339,6 +346,76 @@ impl AsyncClient {
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futures.push(Box::new(future));
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}
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/// Add a callback that will be called every time the client receives a room
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/// event
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///
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/// # Arguments
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///
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/// * `callback` - The callback that should be called once a RoomEvent is
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/// received.
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///
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/// # Examples
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/// ```
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/// # use matrix_sdk::events::{
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/// # collections::all::RoomEvent,
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/// # room::message::{MessageEvent, MessageEventContent, TextMessageEventContent},
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/// # presence::{PresenceEvent, PresenceEventContent},
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/// # EventResult,
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/// # };
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/// # use matrix_sdk::Room;
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/// # use std::sync::{Arc, RwLock};
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/// # use matrix_sdk::AsyncClient;
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/// # use url::Url;
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///
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/// async fn async_cb(room: Arc<RwLock<Room>>, event: Arc<EventResult<PresenceEvent>>) {
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/// let room = room.read().unwrap();
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/// let event = if let EventResult::Ok(event) = &*event {
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/// event
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/// } else {
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/// return;
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/// };
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/// let PresenceEvent {
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/// content: PresenceEventContent {
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/// avatar_url,
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/// currently_active,
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/// displayname,
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/// last_active_ago,
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/// presence,
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/// status_msg,
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/// },
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/// sender,
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/// } = event;
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/// {
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/// let member = room.members.get(&sender.to_string()).unwrap();
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/// println!(
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/// "{} is {}",
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/// displayname.as_deref().unwrap_or(&sender.to_string()),
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/// status_msg.as_deref().unwrap_or("not here")
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/// );
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/// }
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/// }
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/// # fn main() -> Result<(), matrix_sdk::Error> {
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/// let homeserver = Url::parse("http://localhost:8080")?;
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///
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/// let mut client = AsyncClient::new(homeserver, None)?;
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///
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/// client.add_presence_callback(async_cb);
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/// # Ok(())
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/// # }
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/// ```
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pub fn add_presence_callback<C: 'static>(
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&mut self,
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mut callback: impl FnMut(Arc<SyncLock<Room>>, Arc<EventResult<PresenceEvent>>) -> C + 'static + Send,
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) where
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C: Future<Output = ()> + Send,
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{
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let mut futures = self.presence_callbacks.lock().unwrap();
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let future = move |room, event| callback(room, event).boxed();
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futures.push(Box::new(future));
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}
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/// Login to the server.
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///
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/// # Arguments
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@ -424,13 +501,6 @@ impl AsyncClient {
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*event = e;
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}
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for presence in &response.presence.events {
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let mut client = self.base_client.write().await;
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if let EventResult::Ok(e) = presence {
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client.receive_presence_event(&room_id_string, e);
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}
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}
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let callbacks = {
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let mut cb_futures = self.event_callbacks.lock().unwrap();
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@ -453,6 +523,34 @@ impl AsyncClient {
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cb.await;
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}
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}
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// After the room has been created and state/timeline events accounted for we use the room_id of the newly created
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// to add any presence events that relate to a user in the current room. This is not super
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// efficient but we need a room_id so we would loop through now or later.
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for presence in &response.presence.events {
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let mut client = self.base_client.write().await;
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if let EventResult::Ok(e) = presence {
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client.receive_presence_event(&room_id_string, e);
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}
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let callbacks = {
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let mut cb_futures = self.presence_callbacks.lock().unwrap();
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let event = if !cb_futures.is_empty() {
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Arc::new(presence.clone())
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} else {
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continue;
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};
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let mut callbacks = Vec::new();
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for cb in &mut cb_futures.iter_mut() {
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callbacks.push(cb(matrix_room.clone(), Arc::clone(&event)));
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}
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callbacks
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};
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for cb in callbacks {
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cb.await;
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}
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}
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}
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let mut client = self.base_client.write().await;
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@ -236,6 +236,7 @@ impl Client {
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///
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/// * `event` - The event that should be handled by the client.
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pub fn receive_presence_event(&mut self, room_id: &str, event: &PresenceEvent) -> bool {
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// this should be guaranteed to find the room that was just created in the `Client::sync` loop.
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let mut room = self.get_or_create_room(room_id).write().unwrap();
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room.receive_presence_event(event)
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}
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@ -22,7 +22,7 @@ use crate::events::collections::all::{RoomEvent, StateEvent};
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use crate::events::room::{
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aliases::AliasesEvent,
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canonical_alias::CanonicalAliasEvent,
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member::{MemberEvent, MembershipState},
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member::{MemberEvent, MembershipChange},
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name::NameEvent,
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power_levels::PowerLevelsEvent,
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};
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@ -148,48 +148,14 @@ impl Room {
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true
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}
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// fn remove_member(&mut self, event: &MemberEvent) -> bool {
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// if let Some(member) = self.members.get_mut(&event.sender.to_string()) {
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// let changed = member.membership == event.content.membership;
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// member.membership = event.content.membership;
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// changed
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// } else {
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// false
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// }
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// }
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// fn update_joined_member(&mut self, event: &MemberEvent) -> bool {
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// if let Some(member) = self.members.get_mut(&event.state_key) {
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// member.update(event);
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// }
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// false
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// }
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// fn handle_join(&mut self, event: &MemberEvent) -> bool {
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// match &event.prev_content {
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// Some(c) => match c.membership {
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// MembershipState::Join => self.update_joined_member(event),
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// MembershipState::Invite => self.add_member(event),
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// MembershipState::Leave => self.remove_member(event),
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// _ => false,
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// },
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// None => self.add_member(event),
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// }
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// }
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// fn handle_leave(&mut self, event: &MemberEvent) -> bool {
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// }
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/// Handle a room.member updating the room state if necessary.
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///
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/// Returns true if the joined member list changed, false otherwise.
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pub fn handle_membership(&mut self, event: &MemberEvent) -> bool {
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match &event.content.membership {
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MembershipState::Invite | MembershipState::Join => self.add_member(event),
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match event.membership_change() {
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MembershipChange::Invited | MembershipChange::Joined => self.add_member(event),
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_ => {
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if let Some(member) = self.members.get_mut(&event.state_key) {
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if let Some(member) = self.members.get_mut(&event.sender.to_string()) {
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member.update_member(event)
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} else {
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false
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@ -297,98 +263,27 @@ impl Room {
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/// Receive a presence event from an `IncomingResponse` and updates the client state.
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///
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/// Returns true if the joined member list changed, false otherwise.
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/// Returns true if the specific users presence has changed, false otherwise.
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///
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/// # Arguments
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///
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/// * `event` - The event of the room.
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/// * `event` - The presence event for a specified room member.
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pub fn receive_presence_event(&mut self, event: &PresenceEvent) -> bool {
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let PresenceEvent {
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content:
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PresenceEventContent {
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avatar_url,
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currently_active,
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displayname,
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last_active_ago,
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presence,
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status_msg,
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},
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sender,
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} = event;
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if let Some(user) = self
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.members
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.get_mut(&sender.to_string())
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.get_mut(&event.sender.to_string())
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.map(|m| &mut m.user)
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{
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if user.display_name == *displayname
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&& user.avatar_url == *avatar_url
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&& user.presence.as_ref() == Some(presence)
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&& user.status_msg == *status_msg
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&& user.last_active_ago == *last_active_ago
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&& user.currently_active == *currently_active
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{
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if user.did_update_presence(event) {
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false
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} else {
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user.presence_events.push(event.clone());
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*user = User {
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display_name: displayname.clone(),
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avatar_url: avatar_url.clone(),
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presence: Some(presence.clone()),
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status_msg: status_msg.clone(),
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last_active_ago: *last_active_ago,
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currently_active: *currently_active,
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// TODO better way of moving vec over
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events: user.events.clone(),
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presence_events: user.presence_events.clone(),
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};
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user.update_presence(event);
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true
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}
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} else {
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// this is probably an error as we have a `PresenceEvent` for a user
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// we dont know about
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// we don't know about
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false
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}
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}
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}
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// pub struct User {
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// /// The human readable name of the user.
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// pub display_name: Option<String>,
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// /// The matrix url of the users avatar.
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// pub avatar_url: Option<String>,
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// /// The presence of the user, if found.
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// pub presence: Option<PresenceState>,
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// /// The presence status message, if found.
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// pub status_msg: Option<String>,
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// /// The time, in ms, since the user interacted with the server.
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// pub last_active_ago: Option<UInt>,
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// /// If the user should be considered active.
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// pub currently_active: Option<bool>,
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// /// The events that created the state of the current user.
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// // TODO do we want to hold the whole state or just update our structures.
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// pub events: Vec<Event>,
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// /// The `PresenceEvent`s connected to this user.
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// pub presence_events: Vec<PresenceEvent>,
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// }
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// pub struct RoomMember {
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// /// The unique mxid of the user.
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// pub user_id: UserId,
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// /// The unique id of the room.
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// pub room_id: Option<RoomId>,
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// /// If the member is typing.
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// pub typing: Option<bool>,
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// /// The user data for this room member.
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// pub user: User,
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// /// The users power level.
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// pub power_level: Option<Int>,
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// /// The normalized power level of this `RoomMember` (0-100).
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// pub power_level_norm: Option<Int>,
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// /// The `MembershipState` of this `RoomMember`.
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// pub membership: MembershipState,
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// /// The human readable name of this room member.
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// pub name: String,
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// /// The events that created the state of this room member.
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// pub events: Vec<Event>
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// }
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@ -22,7 +22,7 @@ use crate::events::collections::all::{Event, RoomEvent, StateEvent};
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use crate::events::room::{
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aliases::AliasesEvent,
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canonical_alias::CanonicalAliasEvent,
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member::{MemberEvent, MemberEventContent, MembershipState},
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member::{MemberEvent, MemberEventContent, MembershipChange, MembershipState},
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name::NameEvent,
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power_levels::PowerLevelsEvent,
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};
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@ -73,15 +73,33 @@ impl RoomMember {
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power_level: None,
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power_level_norm: None,
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membership: event.content.membership,
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// TODO should this be `sender` ??
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name: event.state_key.clone(),
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events: vec![Event::RoomMember(event.clone())],
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}
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}
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pub fn update_member(&mut self, event: &MemberEvent) -> bool {
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let changed = self.membership == event.content.membership;
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self.membership = event.content.membership;
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changed
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use MembershipChange::*;
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match event.membership_change() {
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ProfileChanged => {
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self.user.display_name = event.content.displayname.clone();
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self.user.avatar_url = event.content.avatar_url.clone();
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true
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},
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Banned | Kicked | KickedAndBanned
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| InvitationRejected | InvitationRevoked
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| Left | Unbanned | Joined | Invited => {
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self.membership = event.content.membership;
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true
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},
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NotImplemented => false,
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None => false,
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// TODO should this be handled somehow ??
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Error => false,
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_ => false,
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}
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}
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pub fn update_power(&mut self, event: &PowerLevelsEvent) -> bool {
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@ -19,7 +19,7 @@ use std::sync::{Arc, RwLock};
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use super::UserId;
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use crate::api::r0 as api;
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use crate::events::collections::all::{Event, RoomEvent, StateEvent};
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use crate::events::presence::{PresenceEvent, PresenceState};
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use crate::events::presence::{PresenceEvent, PresenceEventContent, PresenceState};
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use crate::events::room::{
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aliases::AliasesEvent,
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canonical_alias::CanonicalAliasEvent,
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@ -74,4 +74,67 @@ impl User {
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presence_events: Vec::default(),
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}
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}
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/// If the current `PresenceEvent` updated the state of this `User`.
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///
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/// Returns true if the specific users presence has changed, false otherwise.
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///
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/// # Arguments
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///
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/// * `presence` - The presence event for a this room member.
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pub fn did_update_presence(&self, presence: &PresenceEvent) -> bool {
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let PresenceEvent {
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content:
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PresenceEventContent {
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avatar_url,
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currently_active,
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displayname,
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last_active_ago,
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presence,
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status_msg,
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},
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..
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} = presence;
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self.display_name == *displayname
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&& self.avatar_url == *avatar_url
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&& self.presence.as_ref() == Some(presence)
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&& self.status_msg == *status_msg
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&& self.last_active_ago == *last_active_ago
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&& self.currently_active == *currently_active
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}
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/// Updates the `User`s presence.
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///
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/// This should only be used if `did_update_presence` was true.
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///
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/// # Arguments
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///
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/// * `presence` - The presence event for a this room member.
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pub fn update_presence(&mut self, presence_ev: &PresenceEvent) {
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let PresenceEvent {
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content:
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PresenceEventContent {
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avatar_url,
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currently_active,
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displayname,
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last_active_ago,
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presence,
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status_msg,
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},
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..
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} = presence_ev;
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self.presence_events.push(presence_ev.clone());
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*self = User {
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display_name: displayname.clone(),
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avatar_url: avatar_url.clone(),
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presence: Some(presence.clone()),
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status_msg: status_msg.clone(),
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last_active_ago: *last_active_ago,
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currently_active: *currently_active,
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// TODO better way of moving vec over
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events: self.events.clone(),
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presence_events: self.presence_events.clone(),
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}
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}
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}
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