event_emitter/async_client: receive and emit events for invited and left rooms
parent
7b6e030823
commit
0e538a7c67
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@ -645,6 +645,22 @@ impl AsyncClient {
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let mut response = self.send(request).await?;
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// when events change state updated signals to state store to update database
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let mut updated = self.iter_joined_rooms(&mut response).await?;
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if self.iter_invited_rooms(&mut response).await? {
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updated = true;
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}
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if self.iter_left_rooms(&mut response).await? {
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updated = true;
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}
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let mut client = self.base_client.write().await;
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client.receive_sync_response(&mut response, updated).await?;
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Ok(response)
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}
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async fn iter_joined_rooms(&self, response: &mut sync_events::Response) -> Result<bool> {
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let mut updated = false;
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for (room_id, room) in &mut response.rooms.join {
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let matrix_room = {
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@ -745,11 +761,92 @@ impl AsyncClient {
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}
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}
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}
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Ok(updated)
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}
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let mut client = self.base_client.write().await;
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client.receive_sync_response(&mut response, updated).await?;
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async fn iter_left_rooms(&self, response: &mut sync_events::Response) -> Result<bool> {
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let mut updated = false;
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for (room_id, left_room) in &mut response.rooms.leave {
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let matrix_room = {
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let mut client = self.base_client.write().await;
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for mut event in &mut left_room.timeline.events {
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let decrypted_event = {
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let mut client = self.base_client.write().await;
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let (decrypt_ev, timeline_update) = client
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.receive_joined_timeline_event(room_id, &mut event)
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.await;
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if timeline_update {
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updated = true;
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};
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decrypt_ev
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};
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Ok(response)
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if let Some(e) = decrypted_event {
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*event = e;
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}
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if let Ok(e) = event.deserialize() {
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let client = self.base_client.read().await;
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client.emit_timeline_event(&room_id, &e).await;
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}
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}
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client.get_or_create_room(&room_id).clone()
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};
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// re looping is not ideal here
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for event in &mut left_room.state.events {
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if let Ok(e) = event.deserialize() {
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let client = self.base_client.read().await;
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client.emit_state_event(&room_id, &e).await;
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}
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}
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if updated {
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if let Some(store) = self.base_client.read().await.state_store.as_ref() {
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store
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.store_room_state(matrix_room.read().await.deref())
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.await?;
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}
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}
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}
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Ok(updated)
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}
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async fn iter_invited_rooms(&self, response: &mut sync_events::Response) -> Result<bool> {
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let mut updated = false;
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// INVITED ROOMS
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for (room_id, invited_room) in &mut response.rooms.invite {
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let matrix_room = {
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let mut client = self.base_client.write().await;
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for event in &invited_room.invite_state.events {
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if let Ok(e) = event.deserialize() {
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if client.receive_invite_state_event(&room_id, &e).await {
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updated = true;
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}
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}
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}
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client.get_or_create_room(&room_id).clone()
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};
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// re looping is not ideal here
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for event in &mut invited_room.invite_state.events {
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if let Ok(e) = event.deserialize() {
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let client = self.base_client.read().await;
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client.emit_stripped_state_event(&room_id, &e).await;
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}
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}
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if updated {
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if let Some(store) = self.base_client.read().await.state_store.as_ref() {
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store
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.store_room_state(matrix_room.read().await.deref())
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.await?;
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}
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}
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}
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Ok(updated)
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}
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/// Repeatedly call sync to synchronize the client state with the server.
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@ -30,6 +30,7 @@ use crate::events::presence::PresenceEvent;
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use crate::events::collections::only::Event as NonRoomEvent;
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use crate::events::ignored_user_list::IgnoredUserListEvent;
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use crate::events::push_rules::{PushRulesEvent, Ruleset};
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use crate::events::stripped::AnyStrippedStateEvent;
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use crate::events::EventJson;
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use crate::identifiers::{RoomId, UserId};
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use crate::models::Room;
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@ -333,6 +334,25 @@ impl Client {
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room.receive_state_event(event)
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}
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/// Receive a state event for a room the user has been invited to.
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///
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/// Returns true if the state of the room changed, false
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/// otherwise.
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///
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/// # Arguments
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///
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/// * `room_id` - The unique id of the room the event belongs to.
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///
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/// * `event` - A `AnyStrippedStateEvent` that should be handled by the client.
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pub async fn receive_invite_state_event(
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&mut self,
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room_id: &RoomId,
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event: &AnyStrippedStateEvent,
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) -> bool {
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let mut room = self.get_or_create_room(room_id).write().await;
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room.receive_stripped_state_event(event)
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}
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/// Receive a presence event from a sync response and updates the client state.
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///
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/// Returns true if the membership list of the room changed, false
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@ -707,6 +727,71 @@ impl Client {
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}
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}
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pub(crate) async fn emit_stripped_state_event(
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&self,
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room_id: &RoomId,
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event: &AnyStrippedStateEvent,
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) {
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match event {
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AnyStrippedStateEvent::RoomMember(member) => {
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if let Some(ee) = &self.event_emitter {
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if let Some(room) = self.get_room(&room_id) {
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ee.on_stripped_state_member(Arc::clone(&room), &member)
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.await;
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}
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}
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}
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AnyStrippedStateEvent::RoomName(name) => {
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if let Some(ee) = &self.event_emitter {
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if let Some(room) = self.get_room(&room_id) {
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ee.on_stripped_state_name(Arc::clone(&room), &name).await;
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}
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}
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}
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AnyStrippedStateEvent::RoomCanonicalAlias(canonical) => {
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if let Some(ee) = &self.event_emitter {
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if let Some(room) = self.get_room(&room_id) {
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ee.on_stripped_state_canonical_alias(Arc::clone(&room), &canonical)
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.await;
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}
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}
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}
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AnyStrippedStateEvent::RoomAliases(aliases) => {
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if let Some(ee) = &self.event_emitter {
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if let Some(room) = self.get_room(&room_id) {
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ee.on_stripped_state_aliases(Arc::clone(&room), &aliases)
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.await;
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}
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}
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}
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AnyStrippedStateEvent::RoomAvatar(avatar) => {
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if let Some(ee) = &self.event_emitter {
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if let Some(room) = self.get_room(&room_id) {
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ee.on_stripped_state_avatar(Arc::clone(&room), &avatar)
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.await;
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}
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}
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}
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AnyStrippedStateEvent::RoomPowerLevels(power) => {
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if let Some(ee) = &self.event_emitter {
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if let Some(room) = self.get_room(&room_id) {
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ee.on_stripped_state_power_levels(Arc::clone(&room), &power)
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.await;
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}
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}
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}
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AnyStrippedStateEvent::RoomJoinRules(rules) => {
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if let Some(ee) = &self.event_emitter {
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if let Some(room) = self.get_room(&room_id) {
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ee.on_stripped_state_join_rules(Arc::clone(&room), &rules)
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.await;
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}
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}
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}
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_ => {}
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}
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}
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pub(crate) async fn emit_state_event(&self, room_id: &RoomId, event: &StateEvent) {
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match event {
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StateEvent::RoomMember(member) => {
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@ -19,6 +19,7 @@ use crate::events::{
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ignored_user_list::IgnoredUserListEvent,
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presence::PresenceEvent,
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push_rules::PushRulesEvent,
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receipt::ReceiptEvent,
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room::{
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aliases::AliasesEvent,
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avatar::AvatarEvent,
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@ -31,6 +32,11 @@ use crate::events::{
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redaction::RedactionEvent,
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tombstone::TombstoneEvent,
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},
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stripped::{
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StrippedRoomAliases, StrippedRoomAvatar, StrippedRoomCanonicalAlias, StrippedRoomJoinRules,
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StrippedRoomMember, StrippedRoomName, StrippedRoomPowerLevels,
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},
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typing::TypingEvent,
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};
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use crate::models::Room;
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use tokio::sync::RwLock;
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@ -101,6 +107,10 @@ pub trait EventEmitter: Send + Sync {
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async fn on_room_power_levels(&self, _: Arc<RwLock<Room>>, _: &PowerLevelsEvent) {}
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/// Fires when `AsyncClient` receives a `RoomEvent::Tombstone` event.
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async fn on_room_tombstone(&self, _: Arc<RwLock<Room>>, _: &TombstoneEvent) {}
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/// Fires when `AsyncClient` receives a `NonRoomEvent::Typing` event.
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async fn on_account_data_typing(&self, _: Arc<RwLock<Room>>, _: &TypingEvent) {}
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/// Fires when `AsyncClient` receives a `NonRoomEvent::Typing` event.
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async fn on_account_data_receipt(&self, _: Arc<RwLock<Room>>, _: &ReceiptEvent) {}
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// `RoomEvent`s from `IncomingState`
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/// Fires when `AsyncClient` receives a `StateEvent::RoomMember` event.
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@ -118,6 +128,32 @@ pub trait EventEmitter: Send + Sync {
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/// Fires when `AsyncClient` receives a `StateEvent::RoomJoinRules` event.
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async fn on_state_join_rules(&self, _: Arc<RwLock<Room>>, _: &JoinRulesEvent) {}
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// `AnyStrippedStateEvent`s
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/// Fires when `AsyncClient` receives a `StateEvent::RoomMember` event.
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async fn on_stripped_state_member(&self, _: Arc<RwLock<Room>>, _: &StrippedRoomMember) {}
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/// Fires when `AsyncClient` receives a `StateEvent::RoomName` event.
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async fn on_stripped_state_name(&self, _: Arc<RwLock<Room>>, _: &StrippedRoomName) {}
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/// Fires when `AsyncClient` receives a `StateEvent::RoomCanonicalAlias` event.
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async fn on_stripped_state_canonical_alias(
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&self,
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_: Arc<RwLock<Room>>,
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_: &StrippedRoomCanonicalAlias,
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) {
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}
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/// Fires when `AsyncClient` receives a `StateEvent::RoomAliases` event.
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async fn on_stripped_state_aliases(&self, _: Arc<RwLock<Room>>, _: &StrippedRoomAliases) {}
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/// Fires when `AsyncClient` receives a `StateEvent::RoomAvatar` event.
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async fn on_stripped_state_avatar(&self, _: Arc<RwLock<Room>>, _: &StrippedRoomAvatar) {}
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/// Fires when `AsyncClient` receives a `StateEvent::RoomPowerLevels` event.
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async fn on_stripped_state_power_levels(
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&self,
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_: Arc<RwLock<Room>>,
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_: &StrippedRoomPowerLevels,
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) {
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}
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/// Fires when `AsyncClient` receives a `StateEvent::RoomJoinRules` event.
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async fn on_stripped_state_join_rules(&self, _: Arc<RwLock<Room>>, _: &StrippedRoomJoinRules) {}
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// `NonRoomEvent` (this is a type alias from ruma_events) from `IncomingAccountData`
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/// Fires when `AsyncClient` receives a `NonRoomEvent::RoomMember` event.
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async fn on_account_presence(&self, _: Arc<RwLock<Room>>, _: &PresenceEvent) {}
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@ -30,6 +30,7 @@ use crate::events::room::{
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power_levels::{NotificationPowerLevels, PowerLevelsEvent, PowerLevelsEventContent},
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tombstone::TombstoneEvent,
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};
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use crate::events::stripped::AnyStrippedStateEvent;
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use crate::events::EventType;
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use crate::identifiers::{RoomAliasId, RoomId, UserId};
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@ -183,7 +184,7 @@ impl RoomName {
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})
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.collect::<Vec<String>>();
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names.sort();
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// TODO what is the length the spec wants us to use here and in the `else`
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// TODO what length does the spec want us to use here and in the `else`
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format!("{}, and {} others", names.join(", "), (joined + invited))
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} else {
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format!("Empty Room (was {} others)", members.len())
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@ -396,15 +397,15 @@ impl Room {
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pub fn receive_timeline_event(&mut self, event: &RoomEvent) -> bool {
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match event {
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// update to the current members of the room
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RoomEvent::RoomMember(m) => self.handle_membership(m),
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RoomEvent::RoomMember(member) => self.handle_membership(member),
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// finds all events related to the name of the room for later use
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RoomEvent::RoomName(n) => self.handle_room_name(n),
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RoomEvent::RoomCanonicalAlias(ca) => self.handle_canonical(ca),
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RoomEvent::RoomAliases(a) => self.handle_room_aliases(a),
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RoomEvent::RoomName(name) => self.handle_room_name(name),
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RoomEvent::RoomCanonicalAlias(c_alias) => self.handle_canonical(c_alias),
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RoomEvent::RoomAliases(alias) => self.handle_room_aliases(alias),
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// power levels of the room members
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RoomEvent::RoomPowerLevels(p) => self.handle_power_level(p),
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RoomEvent::RoomTombstone(t) => self.handle_tombstone(t),
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RoomEvent::RoomEncryption(e) => self.handle_encryption_event(e),
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RoomEvent::RoomPowerLevels(power) => self.handle_power_level(power),
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RoomEvent::RoomTombstone(tomb) => self.handle_tombstone(tomb),
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RoomEvent::RoomEncryption(encrypt) => self.handle_encryption_event(encrypt),
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_ => false,
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}
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}
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@ -418,17 +419,33 @@ impl Room {
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/// * `event` - The event of the room.
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pub fn receive_state_event(&mut self, event: &StateEvent) -> bool {
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match event {
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StateEvent::RoomMember(m) => self.handle_membership(m),
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StateEvent::RoomName(n) => self.handle_room_name(n),
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StateEvent::RoomCanonicalAlias(ca) => self.handle_canonical(ca),
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StateEvent::RoomAliases(a) => self.handle_room_aliases(a),
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StateEvent::RoomPowerLevels(p) => self.handle_power_level(p),
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StateEvent::RoomTombstone(t) => self.handle_tombstone(t),
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StateEvent::RoomEncryption(e) => self.handle_encryption_event(e),
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// update to the current members of the room
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StateEvent::RoomMember(member) => self.handle_membership(member),
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// finds all events related to the name of the room for later use
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StateEvent::RoomName(name) => self.handle_room_name(name),
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StateEvent::RoomCanonicalAlias(c_alias) => self.handle_canonical(c_alias),
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StateEvent::RoomAliases(alias) => self.handle_room_aliases(alias),
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// power levels of the room members
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StateEvent::RoomPowerLevels(power) => self.handle_power_level(power),
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StateEvent::RoomTombstone(tomb) => self.handle_tombstone(tomb),
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StateEvent::RoomEncryption(encrypt) => self.handle_encryption_event(encrypt),
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_ => false,
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}
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}
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/// Receive a stripped state event for this room and update the room state.
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///
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/// Returns true if the state of the `Room` has changed, false otherwise.
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///
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/// # Arguments
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///
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/// * `event` - The `AnyStrippedStateEvent` sent by the server for invited but not
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/// joined rooms.
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pub fn receive_stripped_state_event(&mut self, _event: &AnyStrippedStateEvent) -> bool {
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// TODO do we want to do anything with the events from an invited room?
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true
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}
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/// Receive a presence event from an `IncomingResponse` and updates the client state.
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///
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/// This will only update the user if found in the current room looped through by `AsyncClient::sync`.
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