client: add store_room_state method
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9d09d19101
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2 changed files with 25 additions and 1 deletions
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@ -394,6 +394,17 @@ impl Client {
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Ok(self.base_client.sync_with_state_store().await?)
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}
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/// This allows `AsyncClient` to manually store `Room`
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/// state with the provided `StateStore`.
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///
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/// Returns Ok when a successful `Room` store occurs.
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pub async fn store_room_state(&self, room_id: &RoomId) -> Result<()> {
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self.base_client
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.store_room_state(room_id)
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.await
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.map_err(Into::into)
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}
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/// Login to the server.
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///
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/// # Arguments
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@ -241,6 +241,19 @@ impl Client {
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Ok(!self.needs_state_store_sync.load(Ordering::Relaxed))
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}
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/// When a client is provided the state store will load state from the `StateStore`.
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///
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/// Returns `true` when a state store sync has successfully completed.
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pub async fn store_room_state(&self, room_id: &RoomId) -> Result<()> {
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if let Some(store) = self.state_store.read().await.as_ref() {
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if let Some(room) = self.get_joined_room(room_id).await {
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let room = room.read().await;
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store.store_room_state(room.deref()).await?;
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}
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}
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Ok(())
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}
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/// Receive a login response and update the session of the client.
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///
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/// # Arguments
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@ -619,7 +632,7 @@ impl Client {
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// TODO do we want to move the rooms to the appropriate HashMaps when the corresponding
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// event comes in e.g. move a joined room to a left room when leave event comes?
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// when events change state, updated signals to StateStore to update database
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// when events change state, updated_* signals to StateStore to update database
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let updated_joined = self.iter_joined_rooms(response).await?;
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let updated_invited = self.iter_invited_rooms(&response).await?;
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let updated_left = self.iter_left_rooms(response).await?;
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