matrix-rust-sdk/matrix_sdk_base/src/responses.rs

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use serde::{Deserialize, Serialize};
use std::collections::BTreeMap;
use matrix_sdk_common::{
events::{AnySyncRoomEvent, AnySyncStateEvent},
identifiers::RoomId,
};
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct SyncResponse {
/// The batch token to supply in the `since` param of the next `/sync` request.
pub next_batch: String,
/// Updates to rooms.
pub rooms: Rooms,
///// Updates to the presence status of other users.
//#[serde(default, skip_serializing_if = "Presence::is_empty")]
//pub presence: Presence,
///// The global private data created by this user.
//#[serde(default, skip_serializing_if = "AccountData::is_empty")]
//pub account_data: AccountData,
///// Messages sent dirrectly between devices.
//#[serde(default, skip_serializing_if = "ToDevice::is_empty")]
//pub to_device: ToDevice,
///// Information on E2E device updates.
/////
///// Only present on an incremental sync.
//#[serde(default, skip_serializing_if = "DeviceLists::is_empty")]
//pub device_lists: DeviceLists,
///// For each key algorithm, the number of unclaimed one-time keys
///// currently held on the server for a device.
//#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
//pub device_one_time_keys_count: BTreeMap<KeyAlgorithm, UInt>,
}
impl SyncResponse {
pub fn new(next_batch: String, rooms: Rooms) -> Self {
Self { next_batch, rooms }
}
pub fn new_empty(next_batch: String) -> Self {
Self {
next_batch,
..Default::default()
}
}
}
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct Rooms {
// /// The rooms that the user has left or been banned from.
// #[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
// pub leave: BTreeMap<RoomId, LeftRoom>,
/// The rooms that the user has joined.
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub join: BTreeMap<RoomId, JoinedRoom>,
// /// The rooms that the user has been invited to.
// #[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
// pub invite: BTreeMap<RoomId, InvitedRoom>,
}
/// Updates to joined rooms.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct JoinedRoom {
// /// Information about the room which clients may need to correctly render it
// /// to users.
// #[serde(default, skip_serializing_if = "RoomSummary::is_empty")]
// pub summary: RoomSummary,
// /// Counts of unread notifications for this room.
// #[serde(default, skip_serializing_if = "UnreadNotificationsCount::is_empty")]
// pub unread_notifications: UnreadNotificationsCount,
/// The timeline of messages and state changes in the room.
#[serde(default, skip_serializing_if = "Timeline::is_empty")]
pub timeline: Timeline,
/// Updates to the state, between the time indicated by the `since` parameter, and the start
/// of the `timeline` (or all state up to the start of the `timeline`, if `since` is not
/// given, or `full_state` is true).
#[serde(default, skip_serializing_if = "State::is_empty")]
pub state: State,
// /// The private data that this user has attached to this room.
// #[serde(default, skip_serializing_if = "AccountData::is_empty")]
// pub account_data: AccountData,
// /// The ephemeral events in the room that aren't recorded in the timeline or state of the
// /// room. e.g. typing.
// #[serde(default, skip_serializing_if = "Ephemeral::is_empty")]
// pub ephemeral: Ephemeral,
}
impl JoinedRoom {
pub fn new(timeline: Timeline, state: State) -> Self {
Self { timeline, state }
}
}
/// Events in the room.
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct Timeline {
/// True if the number of events returned was limited by the `limit` on the filter.
#[serde(default)]
pub limited: bool,
/// A token that can be supplied to to the `from` parameter of the
/// `/rooms/{roomId}/messages` endpoint.
#[serde(skip_serializing_if = "Option::is_none")]
pub prev_batch: Option<String>,
/// A list of events.
pub events: Vec<AnySyncRoomEvent>,
}
impl Timeline {
pub fn new(limited: bool, prev_batch: Option<String>) -> Self {
Self {
limited,
prev_batch,
..Default::default()
}
}
fn is_empty(&self) -> bool {
self.events.is_empty()
}
}
/// State events in the room.
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
pub struct State {
/// A list of state events.
pub events: Vec<AnySyncStateEvent>,
}
impl State {
fn is_empty(&self) -> bool {
self.events.is_empty()
}
}