dendrite/federationapi/routing/send.go

802 lines
31 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package routing
import (
"context"
"encoding/json"
"fmt"
"net/http"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/clientapi/producers"
"github.com/matrix-org/dendrite/internal/config"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
"github.com/sirupsen/logrus"
)
// Send implements /_matrix/federation/v1/send/{txnID}
func Send(
httpReq *http.Request,
request *gomatrixserverlib.FederationRequest,
txnID gomatrixserverlib.TransactionID,
cfg *config.Dendrite,
rsAPI api.RoomserverInternalAPI,
producer *producers.RoomserverProducer,
eduProducer *producers.EDUServerProducer,
keys gomatrixserverlib.KeyRing,
federation *gomatrixserverlib.FederationClient,
) util.JSONResponse {
t := txnReq{
context: httpReq.Context(),
rsAPI: rsAPI,
producer: producer,
eduProducer: eduProducer,
keys: keys,
federation: federation,
haveEvents: make(map[string]*gomatrixserverlib.HeaderedEvent),
newEvents: make(map[string]bool),
}
var txnEvents struct {
PDUs []json.RawMessage `json:"pdus"`
EDUs []gomatrixserverlib.EDU `json:"edus"`
}
if err := json.Unmarshal(request.Content(), &txnEvents); err != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.NotJSON("The request body could not be decoded into valid JSON. " + err.Error()),
}
}
// TODO: Really we should have a function to convert FederationRequest to txnReq
t.PDUs = txnEvents.PDUs
t.EDUs = txnEvents.EDUs
t.Origin = request.Origin()
t.TransactionID = txnID
t.Destination = cfg.Matrix.ServerName
util.GetLogger(httpReq.Context()).Infof("Received transaction %q containing %d PDUs, %d EDUs", txnID, len(t.PDUs), len(t.EDUs))
resp, err := t.processTransaction()
if err != nil {
util.GetLogger(httpReq.Context()).WithError(err).Error("t.processTransaction failed")
return util.ErrorResponse(err)
}
// https://matrix.org/docs/spec/server_server/r0.1.3#put-matrix-federation-v1-send-txnid
// Status code 200:
// The result of processing the transaction. The server is to use this response
// even in the event of one or more PDUs failing to be processed.
return util.JSONResponse{
Code: http.StatusOK,
JSON: resp,
}
}
type txnReq struct {
gomatrixserverlib.Transaction
context context.Context
rsAPI api.RoomserverInternalAPI
producer *producers.RoomserverProducer
eduProducer *producers.EDUServerProducer
keys gomatrixserverlib.JSONVerifier
federation txnFederationClient
// local cache of events for auth checks, etc - this may include events
// which the roomserver is unaware of.
haveEvents map[string]*gomatrixserverlib.HeaderedEvent
// new events which the roomserver does not know about
newEvents map[string]bool
}
// A subset of FederationClient functionality that txn requires. Useful for testing.
type txnFederationClient interface {
LookupState(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
res gomatrixserverlib.RespState, err error,
)
LookupStateIDs(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, eventID string) (res gomatrixserverlib.RespStateIDs, err error)
GetEvent(ctx context.Context, s gomatrixserverlib.ServerName, eventID string) (res gomatrixserverlib.Transaction, err error)
LookupMissingEvents(ctx context.Context, s gomatrixserverlib.ServerName, roomID string, missing gomatrixserverlib.MissingEvents,
roomVersion gomatrixserverlib.RoomVersion) (res gomatrixserverlib.RespMissingEvents, err error)
}
func (t *txnReq) processTransaction() (*gomatrixserverlib.RespSend, error) {
results := make(map[string]gomatrixserverlib.PDUResult)
pdus := []gomatrixserverlib.HeaderedEvent{}
for _, pdu := range t.PDUs {
var header struct {
RoomID string `json:"room_id"`
}
if err := json.Unmarshal(pdu, &header); err != nil {
util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to extract room ID from event")
// We don't know the event ID at this point so we can't return the
// failure in the PDU results
continue
}
verReq := api.QueryRoomVersionForRoomRequest{RoomID: header.RoomID}
verRes := api.QueryRoomVersionForRoomResponse{}
if err := t.rsAPI.QueryRoomVersionForRoom(t.context, &verReq, &verRes); err != nil {
util.GetLogger(t.context).WithError(err).Warn("Transaction: Failed to query room version for room", verReq.RoomID)
// We don't know the event ID at this point so we can't return the
// failure in the PDU results
continue
}
event, err := gomatrixserverlib.NewEventFromUntrustedJSON(pdu, verRes.RoomVersion)
if err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Failed to parse event JSON of event %q", event.EventID())
results[event.EventID()] = gomatrixserverlib.PDUResult{
Error: err.Error(),
}
continue
}
if err = gomatrixserverlib.VerifyAllEventSignatures(t.context, []gomatrixserverlib.Event{event}, t.keys); err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Couldn't validate signature of event %q", event.EventID())
results[event.EventID()] = gomatrixserverlib.PDUResult{
Error: err.Error(),
}
continue
}
pdus = append(pdus, event.Headered(verRes.RoomVersion))
}
// Process the events.
for _, e := range pdus {
if err := t.processEvent(e.Unwrap(), true); err != nil {
// If the error is due to the event itself being bad then we skip
// it and move onto the next event. We report an error so that the
// sender knows that we have skipped processing it.
//
// However if the event is due to a temporary failure in our server
// such as a database being unavailable then we should bail, and
// hope that the sender will retry when we are feeling better.
//
// It is uncertain what we should do if an event fails because
// we failed to fetch more information from the sending server.
// For example if a request to /state fails.
// If we skip the event then we risk missing the event until we
// receive another event referencing it.
// If we bail and stop processing then we risk wedging incoming
// transactions from that server forever.
if isProcessingErrorFatal(err) {
// Any other error should be the result of a temporary error in
// our server so we should bail processing the transaction entirely.
util.GetLogger(t.context).Warnf("Processing %s failed fatally: %s", e.EventID(), err)
return nil, err
} else {
util.GetLogger(t.context).WithError(err).WithField("event_id", e.EventID()).Warn("Failed to process incoming federation event, skipping")
results[e.EventID()] = gomatrixserverlib.PDUResult{
Error: err.Error(),
}
}
} else {
results[e.EventID()] = gomatrixserverlib.PDUResult{}
}
}
t.processEDUs(t.EDUs)
util.GetLogger(t.context).Infof("Processed %d PDUs from transaction %q", len(results), t.TransactionID)
return &gomatrixserverlib.RespSend{PDUs: results}, nil
}
// isProcessingErrorFatal returns true if the error is really bad and
// we should stop processing the transaction, and returns false if it
// is just some less serious error about a specific event.
func isProcessingErrorFatal(err error) bool {
switch err.(type) {
case roomNotFoundError:
case *gomatrixserverlib.NotAllowed:
case missingPrevEventsError:
default:
switch err {
case context.Canceled:
case context.DeadlineExceeded:
default:
return true
}
}
return false
}
type roomNotFoundError struct {
roomID string
}
type unmarshalError struct {
err error
}
type verifySigError struct {
eventID string
err error
}
type missingPrevEventsError struct {
eventID string
err error
}
func (e roomNotFoundError) Error() string { return fmt.Sprintf("room %q not found", e.roomID) }
func (e unmarshalError) Error() string { return fmt.Sprintf("unable to parse event: %s", e.err) }
func (e verifySigError) Error() string {
return fmt.Sprintf("unable to verify signature of event %q: %s", e.eventID, e.err)
}
func (e missingPrevEventsError) Error() string {
return fmt.Sprintf("unable to get prev_events for event %q: %s", e.eventID, e.err)
}
func (t *txnReq) haveEventIDs() map[string]bool {
result := make(map[string]bool, len(t.haveEvents))
for eventID := range t.haveEvents {
if t.newEvents[eventID] {
continue
}
result[eventID] = true
}
return result
}
func (t *txnReq) processEDUs(edus []gomatrixserverlib.EDU) {
for _, e := range edus {
switch e.Type {
case gomatrixserverlib.MTyping:
// https://matrix.org/docs/spec/server_server/latest#typing-notifications
var typingPayload struct {
RoomID string `json:"room_id"`
UserID string `json:"user_id"`
Typing bool `json:"typing"`
}
if err := json.Unmarshal(e.Content, &typingPayload); err != nil {
util.GetLogger(t.context).WithError(err).Error("Failed to unmarshal typing event")
continue
}
if err := t.eduProducer.SendTyping(t.context, typingPayload.UserID, typingPayload.RoomID, typingPayload.Typing, 30*1000); err != nil {
util.GetLogger(t.context).WithError(err).Error("Failed to send typing event to edu server")
}
case gomatrixserverlib.MDirectToDevice:
// https://matrix.org/docs/spec/server_server/r0.1.3#m-direct-to-device-schema
var directPayload gomatrixserverlib.ToDeviceMessage
if err := json.Unmarshal(e.Content, &directPayload); err != nil {
util.GetLogger(t.context).WithError(err).Error("Failed to unmarshal send-to-device events")
continue
}
for userID, byUser := range directPayload.Messages {
for deviceID, message := range byUser {
// TODO: check that the user and the device actually exist here
if err := t.eduProducer.SendToDevice(t.context, directPayload.Sender, userID, deviceID, directPayload.Type, message); err != nil {
util.GetLogger(t.context).WithError(err).WithFields(logrus.Fields{
"sender": directPayload.Sender,
"user_id": userID,
"device_id": deviceID,
}).Error("Failed to send send-to-device event to edu server")
}
}
}
default:
util.GetLogger(t.context).WithField("type", e.Type).Warn("unhandled edu")
}
}
}
func (t *txnReq) processEvent(e gomatrixserverlib.Event, isInboundTxn bool) error {
prevEventIDs := e.PrevEventIDs()
// Fetch the state needed to authenticate the event.
needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{e})
stateReq := api.QueryStateAfterEventsRequest{
RoomID: e.RoomID(),
PrevEventIDs: prevEventIDs,
StateToFetch: needed.Tuples(),
}
var stateResp api.QueryStateAfterEventsResponse
if err := t.rsAPI.QueryStateAfterEvents(t.context, &stateReq, &stateResp); err != nil {
return err
}
if !stateResp.RoomExists {
// TODO: When synapse receives a message for a room it is not in it
// asks the remote server for the state of the room so that it can
// check if the remote server knows of a join "m.room.member" event
// that this server is unaware of.
// However generally speaking we should reject events for rooms we
// aren't a member of.
return roomNotFoundError{e.RoomID()}
}
if !stateResp.PrevEventsExist {
return t.processEventWithMissingState(e, stateResp.RoomVersion, isInboundTxn)
}
// Check that the event is allowed by the state at the event.
if err := checkAllowedByState(e, gomatrixserverlib.UnwrapEventHeaders(stateResp.StateEvents)); err != nil {
return err
}
// pass the event to the roomserver
_, err := t.producer.SendEvents(
t.context,
[]gomatrixserverlib.HeaderedEvent{
e.Headered(stateResp.RoomVersion),
},
api.DoNotSendToOtherServers,
nil,
)
return err
}
func checkAllowedByState(e gomatrixserverlib.Event, stateEvents []gomatrixserverlib.Event) error {
authUsingState := gomatrixserverlib.NewAuthEvents(nil)
for i := range stateEvents {
err := authUsingState.AddEvent(&stateEvents[i])
if err != nil {
return err
}
}
return gomatrixserverlib.Allowed(e, &authUsingState)
}
func (t *txnReq) processEventWithMissingState(e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion, isInboundTxn bool) error {
// We are missing the previous events for this events.
// This means that there is a gap in our view of the history of the
// room. There two ways that we can handle such a gap:
// 1) We can fill in the gap using /get_missing_events
// 2) We can leave the gap and request the state of the room at
// this event from the remote server using either /state_ids
// or /state.
// Synapse will attempt to do 1 and if that fails or if the gap is
// too large then it will attempt 2.
// Synapse will use /state_ids if possible since usually the state
// is largely unchanged and it is more efficient to fetch a list of
// event ids and then use /event to fetch the individual events.
// However not all version of synapse support /state_ids so you may
// need to fallback to /state.
// Attempt to fill in the gap using /get_missing_events
// This will either:
// - fill in the gap completely then process event `e` returning no backwards extremity
// - fail to fill in the gap and tell us to terminate the transaction err=not nil
// - fail to fill in the gap and tell us to fetch state at the new backwards extremity, and to not terminate the transaction
backwardsExtremity, err := t.getMissingEvents(e, roomVersion, isInboundTxn)
if err != nil {
return err
}
if backwardsExtremity == nil {
// we filled in the gap!
return nil
}
// at this point we know we're going to have a gap: we need to work out the room state at the new backwards extremity.
// security: we have to do state resolution on the new backwards extremity (TODO: WHY)
// Therefore, we cannot just query /state_ids with this event to get the state before. Instead, we need to query
// the state AFTER all the prev_events for this event, then mix in our current room state and apply state resolution
// to that to get the state before the event.
var states []*gomatrixserverlib.RespState
needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{*backwardsExtremity}).Tuples()
for _, prevEventID := range backwardsExtremity.PrevEventIDs() {
var prevState *gomatrixserverlib.RespState
prevState, err = t.lookupStateAfterEvent(roomVersion, backwardsExtremity.RoomID(), prevEventID, needed)
if err != nil {
util.GetLogger(t.context).WithError(err).Errorf("Failed to lookup state after prev_event: %s", prevEventID)
return err
}
states = append(states, prevState)
}
// mix in the current room state
currState, err := t.lookupCurrentState(backwardsExtremity)
if err != nil {
util.GetLogger(t.context).WithError(err).Errorf("Failed to lookup current room state")
return err
}
states = append(states, currState)
resolvedState, err := t.resolveStatesAndCheck(roomVersion, states, backwardsExtremity)
if err != nil {
util.GetLogger(t.context).WithError(err).Errorf("Failed to resolve state conflicts for event %s", backwardsExtremity.EventID())
return err
}
// pass the event along with the state to the roomserver using a background context so we don't
// needlessly expire
return t.producer.SendEventWithState(context.Background(), resolvedState, e.Headered(roomVersion), t.haveEventIDs())
}
// lookupStateAfterEvent returns the room state after `eventID`, which is the state before eventID with the state of `eventID` (if it's a state event)
// added into the mix.
func (t *txnReq) lookupStateAfterEvent(roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string, needed []gomatrixserverlib.StateKeyTuple) (*gomatrixserverlib.RespState, error) {
// try doing all this locally before we resort to querying federation
respState := t.lookupStateAfterEventLocally(roomID, eventID, needed)
if respState != nil {
return respState, nil
}
respState, err := t.lookupStateBeforeEvent(roomVersion, roomID, eventID)
if err != nil {
return nil, err
}
// fetch the event we're missing and add it to the pile
h, err := t.lookupEvent(roomVersion, eventID, false)
if err != nil {
return nil, err
}
t.haveEvents[h.EventID()] = h
if h.StateKey() != nil {
addedToState := false
for i := range respState.StateEvents {
se := respState.StateEvents[i]
if se.Type() == h.Type() && se.StateKeyEquals(*h.StateKey()) {
respState.StateEvents[i] = h.Unwrap()
addedToState = true
break
}
}
if !addedToState {
respState.StateEvents = append(respState.StateEvents, h.Unwrap())
}
}
return respState, nil
}
func (t *txnReq) lookupStateAfterEventLocally(roomID, eventID string, needed []gomatrixserverlib.StateKeyTuple) *gomatrixserverlib.RespState {
var res api.QueryStateAfterEventsResponse
err := t.rsAPI.QueryStateAfterEvents(t.context, &api.QueryStateAfterEventsRequest{
RoomID: roomID,
PrevEventIDs: []string{eventID},
StateToFetch: needed,
}, &res)
if err != nil || !res.PrevEventsExist {
util.GetLogger(t.context).WithError(err).Warnf("failed to query state after %s locally", eventID)
return nil
}
for i, ev := range res.StateEvents {
t.haveEvents[ev.EventID()] = &res.StateEvents[i]
}
var authEvents []gomatrixserverlib.Event
missingAuthEvents := make(map[string]bool)
for _, ev := range res.StateEvents {
for _, ae := range ev.AuthEventIDs() {
aev, ok := t.haveEvents[ae]
if ok {
authEvents = append(authEvents, aev.Unwrap())
} else {
missingAuthEvents[ae] = true
}
}
}
// QueryStateAfterEvents does not return the auth events, so fetch them now. We know the roomserver has them else it wouldn't
// have stored the event.
var missingEventList []string
for evID := range missingAuthEvents {
missingEventList = append(missingEventList, evID)
}
queryReq := api.QueryEventsByIDRequest{
EventIDs: missingEventList,
}
util.GetLogger(t.context).Infof("Fetching missing auth events: %v", missingEventList)
var queryRes api.QueryEventsByIDResponse
if err = t.rsAPI.QueryEventsByID(t.context, &queryReq, &queryRes); err != nil {
return nil
}
for i := range queryRes.Events {
evID := queryRes.Events[i].EventID()
t.haveEvents[evID] = &queryRes.Events[i]
authEvents = append(authEvents, queryRes.Events[i].Unwrap())
}
evs := gomatrixserverlib.UnwrapEventHeaders(res.StateEvents)
return &gomatrixserverlib.RespState{
StateEvents: evs,
AuthEvents: authEvents,
}
}
func (t *txnReq) lookupCurrentState(newEvent *gomatrixserverlib.Event) (*gomatrixserverlib.RespState, error) {
// Ask the roomserver for information about this room
queryReq := api.QueryLatestEventsAndStateRequest{
RoomID: newEvent.RoomID(),
StateToFetch: gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{*newEvent}).Tuples(),
}
var queryRes api.QueryLatestEventsAndStateResponse
if err := t.rsAPI.QueryLatestEventsAndState(t.context, &queryReq, &queryRes); err != nil {
return nil, fmt.Errorf("lookupCurrentState rsAPI.QueryLatestEventsAndState: %w", err)
}
evs := gomatrixserverlib.UnwrapEventHeaders(queryRes.StateEvents)
return &gomatrixserverlib.RespState{
StateEvents: evs,
AuthEvents: evs,
}, nil
}
// lookuptStateBeforeEvent returns the room state before the event e, which is just /state_ids and/or /state depending on what
// the server supports.
func (t *txnReq) lookupStateBeforeEvent(roomVersion gomatrixserverlib.RoomVersion, roomID, eventID string) (
respState *gomatrixserverlib.RespState, err error) {
util.GetLogger(t.context).Infof("lookupStateBeforeEvent %s", eventID)
// Attempt to fetch the missing state using /state_ids and /events
respState, err = t.lookupMissingStateViaStateIDs(roomID, eventID, roomVersion)
if err != nil {
// Fallback to /state
util.GetLogger(t.context).WithError(err).Warn("lookupStateBeforeEvent failed to /state_ids, falling back to /state")
respState, err = t.lookupMissingStateViaState(roomID, eventID, roomVersion)
}
return
}
func (t *txnReq) resolveStatesAndCheck(roomVersion gomatrixserverlib.RoomVersion, states []*gomatrixserverlib.RespState, backwardsExtremity *gomatrixserverlib.Event) (*gomatrixserverlib.RespState, error) {
var authEventList []gomatrixserverlib.Event
var stateEventList []gomatrixserverlib.Event
for _, state := range states {
authEventList = append(authEventList, state.AuthEvents...)
stateEventList = append(stateEventList, state.StateEvents...)
}
resolvedStateEvents, err := gomatrixserverlib.ResolveConflicts(roomVersion, stateEventList, authEventList)
if err != nil {
return nil, err
}
// apply the current event
retryAllowedState:
if err = checkAllowedByState(*backwardsExtremity, resolvedStateEvents); err != nil {
switch missing := err.(type) {
case gomatrixserverlib.MissingAuthEventError:
h, err2 := t.lookupEvent(roomVersion, missing.AuthEventID, true)
if err2 != nil {
return nil, fmt.Errorf("missing auth event %s and failed to look it up: %w", missing.AuthEventID, err2)
}
util.GetLogger(t.context).Infof("fetched event %s", missing.AuthEventID)
resolvedStateEvents = append(resolvedStateEvents, h.Unwrap())
goto retryAllowedState
default:
}
return nil, err
}
return &gomatrixserverlib.RespState{
AuthEvents: authEventList,
StateEvents: resolvedStateEvents,
}, nil
}
// getMissingEvents returns a nil backwardsExtremity if missing events were fetched and handled, else returns the new backwards extremity which we should
// begin from. Returns an error only if we should terminate the transaction which initiated /get_missing_events
// This function recursively calls txnReq.processEvent with the missing events, which will be processed before this function returns.
// This means that we may recursively call this function, as we spider back up prev_events to the min depth.
func (t *txnReq) getMissingEvents(e gomatrixserverlib.Event, roomVersion gomatrixserverlib.RoomVersion, isInboundTxn bool) (backwardsExtremity *gomatrixserverlib.Event, err error) {
if !isInboundTxn {
// we've recursed here, so just take a state snapshot please!
return &e, nil
}
logger := util.GetLogger(t.context).WithField("event_id", e.EventID()).WithField("room_id", e.RoomID())
needed := gomatrixserverlib.StateNeededForAuth([]gomatrixserverlib.Event{e})
// query latest events (our trusted forward extremities)
req := api.QueryLatestEventsAndStateRequest{
RoomID: e.RoomID(),
StateToFetch: needed.Tuples(),
}
var res api.QueryLatestEventsAndStateResponse
if err = t.rsAPI.QueryLatestEventsAndState(t.context, &req, &res); err != nil {
logger.WithError(err).Warn("Failed to query latest events")
return &e, nil
}
latestEvents := make([]string, len(res.LatestEvents))
for i := range res.LatestEvents {
latestEvents[i] = res.LatestEvents[i].EventID
}
// this server just sent us an event for which we do not know its prev_events - ask that server for those prev_events.
minDepth := int(res.Depth) - 20
if minDepth < 0 {
minDepth = 0
}
missingResp, err := t.federation.LookupMissingEvents(t.context, t.Origin, e.RoomID(), gomatrixserverlib.MissingEvents{
Limit: 20,
// synapse uses the min depth they've ever seen in that room
MinDepth: minDepth,
// The latest event IDs that the sender already has. These are skipped when retrieving the previous events of latest_events.
EarliestEvents: latestEvents,
// The event IDs to retrieve the previous events for.
LatestEvents: []string{e.EventID()},
}, roomVersion)
// security: how we handle failures depends on whether or not this event will become the new forward extremity for the room.
// There's 2 scenarios to consider:
// - Case A: We got pushed an event and are now fetching missing prev_events. (isInboundTxn=true)
// - Case B: We are fetching missing prev_events already and now fetching some more (isInboundTxn=false)
// In Case B, we know for sure that the event we are currently processing will not become the new forward extremity for the room,
// as it was called in response to an inbound txn which had it as a prev_event.
// In Case A, the event is a forward extremity, and could eventually become the _only_ forward extremity in the room. This is bad
// because it means we would trust the state at that event to be the state for the entire room, and allows rooms to be hijacked.
// https://github.com/matrix-org/synapse/pull/3456
// https://github.com/matrix-org/synapse/blob/229eb81498b0fe1da81e9b5b333a0285acde9446/synapse/handlers/federation.py#L335
// For now, we do not allow Case B, so reject the event.
if err != nil {
logger.WithError(err).Errorf(
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.Origin,
)
return nil, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
logger.Infof("get_missing_events returned %d events", len(missingResp.Events))
// topologically sort and sanity check that we are making forward progress
newEvents := gomatrixserverlib.ReverseTopologicalOrdering(missingResp.Events, gomatrixserverlib.TopologicalOrderByPrevEvents)
shouldHaveSomeEventIDs := e.PrevEventIDs()
hasPrevEvent := false
Event:
for _, pe := range shouldHaveSomeEventIDs {
for _, ev := range newEvents {
if ev.EventID() == pe {
hasPrevEvent = true
break Event
}
}
}
if !hasPrevEvent {
err = fmt.Errorf("called /get_missing_events but server %s didn't return any prev_events with IDs %v", t.Origin, shouldHaveSomeEventIDs)
logger.WithError(err).Errorf(
"%s pushed us an event but couldn't give us details about prev_events via /get_missing_events - dropping this event until it can",
t.Origin,
)
return nil, missingPrevEventsError{
eventID: e.EventID(),
err: err,
}
}
// process the missing events then the event which started this whole thing
for _, ev := range append(newEvents, e) {
err := t.processEvent(ev, false)
if err != nil {
return nil, err
}
}
// we processed everything!
return nil, nil
}
func (t *txnReq) lookupMissingStateViaState(roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
respState *gomatrixserverlib.RespState, err error) {
state, err := t.federation.LookupState(t.context, t.Origin, roomID, eventID, roomVersion)
if err != nil {
return nil, err
}
// Check that the returned state is valid.
if err := state.Check(t.context, t.keys, nil); err != nil {
return nil, err
}
return &state, nil
}
func (t *txnReq) lookupMissingStateViaStateIDs(roomID, eventID string, roomVersion gomatrixserverlib.RoomVersion) (
*gomatrixserverlib.RespState, error) {
util.GetLogger(t.context).Infof("lookupMissingStateViaStateIDs %s", eventID)
// fetch the state event IDs at the time of the event
stateIDs, err := t.federation.LookupStateIDs(t.context, t.Origin, roomID, eventID)
if err != nil {
return nil, err
}
// work out which auth/state IDs are missing
wantIDs := append(stateIDs.StateEventIDs, stateIDs.AuthEventIDs...)
missing := make(map[string]bool)
var missingEventList []string
for _, sid := range wantIDs {
if _, ok := t.haveEvents[sid]; !ok {
if !missing[sid] {
missing[sid] = true
missingEventList = append(missingEventList, sid)
}
}
}
// fetch as many as we can from the roomserver
queryReq := api.QueryEventsByIDRequest{
EventIDs: missingEventList,
}
var queryRes api.QueryEventsByIDResponse
if err = t.rsAPI.QueryEventsByID(t.context, &queryReq, &queryRes); err != nil {
return nil, err
}
for i := range queryRes.Events {
evID := queryRes.Events[i].EventID()
t.haveEvents[evID] = &queryRes.Events[i]
if missing[evID] {
delete(missing, evID)
}
}
util.GetLogger(t.context).WithFields(logrus.Fields{
"missing": len(missing),
"event_id": eventID,
"room_id": roomID,
"total_state": len(stateIDs.StateEventIDs),
"total_auth_events": len(stateIDs.AuthEventIDs),
}).Info("Fetching missing state at event")
for missingEventID := range missing {
var h *gomatrixserverlib.HeaderedEvent
h, err = t.lookupEvent(roomVersion, missingEventID, false)
if err != nil {
return nil, err
}
t.haveEvents[h.EventID()] = h
}
resp, err := t.createRespStateFromStateIDs(stateIDs)
return resp, err
}
func (t *txnReq) createRespStateFromStateIDs(stateIDs gomatrixserverlib.RespStateIDs) (
*gomatrixserverlib.RespState, error) {
// create a RespState response using the response to /state_ids as a guide
respState := gomatrixserverlib.RespState{
AuthEvents: make([]gomatrixserverlib.Event, len(stateIDs.AuthEventIDs)),
StateEvents: make([]gomatrixserverlib.Event, len(stateIDs.StateEventIDs)),
}
for i := range stateIDs.StateEventIDs {
ev, ok := t.haveEvents[stateIDs.StateEventIDs[i]]
if !ok {
return nil, fmt.Errorf("missing state event %s", stateIDs.StateEventIDs[i])
}
respState.StateEvents[i] = ev.Unwrap()
}
for i := range stateIDs.AuthEventIDs {
ev, ok := t.haveEvents[stateIDs.AuthEventIDs[i]]
if !ok {
return nil, fmt.Errorf("missing auth event %s", stateIDs.AuthEventIDs[i])
}
respState.AuthEvents[i] = ev.Unwrap()
}
// We purposefully do not do auth checks on the returned events, as they will still
// be processed in the exact same way, just as a 'rejected' event
// TODO: Add a field to HeaderedEvent to indicate if the event is rejected.
return &respState, nil
}
func (t *txnReq) lookupEvent(roomVersion gomatrixserverlib.RoomVersion, missingEventID string, localFirst bool) (*gomatrixserverlib.HeaderedEvent, error) {
if localFirst {
// fetch from the roomserver
queryReq := api.QueryEventsByIDRequest{
EventIDs: []string{missingEventID},
}
var queryRes api.QueryEventsByIDResponse
if err := t.rsAPI.QueryEventsByID(t.context, &queryReq, &queryRes); err != nil {
util.GetLogger(t.context).Warnf("Failed to query roomserver for missing event %s: %s - falling back to remote", missingEventID, err)
} else if len(queryRes.Events) == 1 {
return &queryRes.Events[0], nil
}
}
txn, err := t.federation.GetEvent(t.context, t.Origin, missingEventID)
if err != nil || len(txn.PDUs) == 0 {
util.GetLogger(t.context).WithError(err).WithField("event_id", missingEventID).Warn("failed to get missing /event for event ID")
return nil, err
}
pdu := txn.PDUs[0]
var event gomatrixserverlib.Event
event, err = gomatrixserverlib.NewEventFromUntrustedJSON(pdu, roomVersion)
if err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Failed to parse event JSON of event %q", event.EventID())
return nil, unmarshalError{err}
}
if err = gomatrixserverlib.VerifyAllEventSignatures(t.context, []gomatrixserverlib.Event{event}, t.keys); err != nil {
util.GetLogger(t.context).WithError(err).Warnf("Transaction: Couldn't validate signature of event %q", event.EventID())
return nil, verifySigError{event.EventID(), err}
}
h := event.Headered(roomVersion)
t.newEvents[h.EventID()] = true
return &h, nil
}