dendrite/roomserver
Neil Alexander a16db1c408
Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007)
* Improve federation sender performance and behaviour, add backoff

* Tweaks

* Tweaks

* Tweaks

* Take copies of events before passing to destination queues

* Don't accidentally drop queued messages

* Don't take copies again

* Tidy up a bit

* Break out statistics (tracked component-wide), report success and failures from Perform actions

* Fix comment, use atomic add

* Improve logic a bit, don't block on wakeup, move idle check

* Don't retry sucessful invites, don't dispatch sendEvent, sendInvite etc

* Dedupe destinations, fix other bug hopefully

* Dispatch sends again

* Federation sender to ignore invites that are destined locally

* Loopback invite events

* Remodel a bit with channels

* Linter

* Only loopback invite event if we know the room

* We should tell other resident servers about the invite if we know about the room

* Correct invite signing

* Fix invite loopback

* Check HTTP response codes, push new invites to front of queue

* Review comments
2020-05-07 12:42:06 +01:00
..
api Prefer /state_ids when missing state across federation (#1008) 2020-05-05 15:48:37 +01:00
auth Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
internal Improve federation sender performance, implement backoff and blacklisting, fix up invites a bit (#1007) 2020-05-07 12:42:06 +01:00
state Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
storage Roomserver perform leave (#1004) 2020-05-04 18:34:09 +01:00
types Invites v2 endpoint (#952) 2020-04-03 14:29:06 +01:00
version Enable v5 rooms (#992) 2020-04-29 19:37:00 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go Limit database connections (#980, #564) (#998) 2020-05-01 13:34:53 +01:00

README.md

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+