dendrite/roomserver
Neil Alexander 5c894efd0e
Roomserver perform join (#1001)
* Add PerformJoin template

* Try roomserver perform join

* Send correct server name to FS API

* Pass through content, try to handle multiple server names

* Fix local server checks

* Don't refer to non-existent error

* Add directory lookups of aliases

* Remove unneeded parameters

* Don't repeat join events into the roomserver

* Unmarshal the content, that would help

* Check if the user is already in the room in the fedeationapi too

* Return incompatible room version error

* Use Membership, don't try more servers than needed

* Review comments, make FS API take list of servernames, dedupe them, break out of loop properly on success

* Tweaks
2020-05-04 13:53:47 +01:00
..
api Roomserver perform join (#1001) 2020-05-04 13:53:47 +01:00
auth Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
internal Roomserver perform join (#1001) 2020-05-04 13:53:47 +01:00
state Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
storage Limit database connections (#980, #564) (#998) 2020-05-01 13:34:53 +01:00
types Invites v2 endpoint (#952) 2020-04-03 14:29:06 +01:00
version Enable v5 rooms (#992) 2020-04-29 19:37:00 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go Limit database connections (#980, #564) (#998) 2020-05-01 13:34:53 +01:00

README.md

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+