dendrite/roomserver
Neil Alexander 77fe509031
Enable v5 rooms (#992)
* Enable v5 roooms

* Update sytest-whitelist

* Enable v5 rooms by default, update gomatrixserverlib
2020-04-29 19:37:00 +01:00
..
alias Move /room/{roomID}/state endpoints into client API (#606) (#962) 2020-04-14 18:36:08 +01:00
api Federation sender API remodel (#988) 2020-04-29 11:34:31 +01:00
auth Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
input Federation sender API remodel (#988) 2020-04-29 11:34:31 +01:00
query Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
state Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
storage Honour history_visibility when backfilling (#990) 2020-04-29 18:41:45 +01:00
types Invites v2 endpoint (#952) 2020-04-03 14:29:06 +01:00
version Enable v5 rooms (#992) 2020-04-29 19:37:00 +01:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go Federation sender API remodel (#988) 2020-04-29 11:34:31 +01:00

README.md

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+