dendrite/federationsender/producers/roomserver.go
Neil Alexander 3a858afca2
Loopback event from invite response (#982)
* Working invite v2 support

* Fix copyright notice

* Update gomatrixserverlib

* Add fallthrough

* Add missing continue

* Update sytest-whitelist, gomatrixserverlib

* Update gomatrixserverlib to test matrix-org/gomatrixserverlib#181

* Update gomatrixserverlib
2020-04-28 10:53:07 +01:00

66 lines
2.2 KiB
Go

// Copyright 2020 The Matrix.org Foundation C.I.C.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package producers
import (
"context"
"github.com/matrix-org/dendrite/roomserver/api"
"github.com/matrix-org/gomatrixserverlib"
)
// RoomserverProducer produces events for the roomserver to consume.
type RoomserverProducer struct {
InputAPI api.RoomserverInputAPI
serverName gomatrixserverlib.ServerName
}
// NewRoomserverProducer creates a new RoomserverProducer
func NewRoomserverProducer(
inputAPI api.RoomserverInputAPI, serverName gomatrixserverlib.ServerName,
) *RoomserverProducer {
return &RoomserverProducer{
InputAPI: inputAPI,
serverName: serverName,
}
}
// SendInviteResponse drops an invite response back into the roomserver so that users
// already in the room will be notified of the new invite. The invite response is signed
// by the remote side.
func (c *RoomserverProducer) SendInviteResponse(
ctx context.Context, res gomatrixserverlib.RespInviteV2, roomVersion gomatrixserverlib.RoomVersion,
) (string, error) {
ev := res.Event.Headered(roomVersion)
ire := api.InputRoomEvent{
Kind: api.KindNew,
Event: ev,
AuthEventIDs: ev.AuthEventIDs(),
SendAsServer: string(c.serverName),
TransactionID: nil,
}
return c.SendInputRoomEvents(ctx, []api.InputRoomEvent{ire})
}
// SendInputRoomEvents writes the given input room events to the roomserver input API.
func (c *RoomserverProducer) SendInputRoomEvents(
ctx context.Context, ires []api.InputRoomEvent,
) (eventID string, err error) {
request := api.InputRoomEventsRequest{InputRoomEvents: ires}
var response api.InputRoomEventsResponse
err = c.InputAPI.InputRoomEvents(ctx, &request, &response)
eventID = response.EventID
return
}