dendrite/syncapi/sync/requestpool.go

228 lines
7.2 KiB
Go

// Copyright 2017 Vector Creations Ltd
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sync
import (
"net/http"
"time"
"github.com/matrix-org/dendrite/clientapi/auth/authtypes"
"github.com/matrix-org/dendrite/clientapi/auth/storage/accounts"
"github.com/matrix-org/dendrite/clientapi/httputil"
"github.com/matrix-org/dendrite/clientapi/jsonerror"
"github.com/matrix-org/dendrite/syncapi/storage"
"github.com/matrix-org/dendrite/syncapi/types"
"github.com/matrix-org/gomatrix"
"github.com/matrix-org/gomatrixserverlib"
"github.com/matrix-org/util"
log "github.com/sirupsen/logrus"
)
// RequestPool manages HTTP long-poll connections for /sync
type RequestPool struct {
db storage.Database
accountDB *accounts.Database
notifier *Notifier
}
// NewRequestPool makes a new RequestPool
func NewRequestPool(db storage.Database, n *Notifier, adb *accounts.Database) *RequestPool {
return &RequestPool{db, adb, n}
}
// OnIncomingSyncRequest is called when a client makes a /sync request. This function MUST be
// called in a dedicated goroutine for this request. This function will block the goroutine
// until a response is ready, or it times out.
func (rp *RequestPool) OnIncomingSyncRequest(req *http.Request, device *authtypes.Device) util.JSONResponse {
var syncData *types.Response
// Extract values from request
logger := util.GetLogger(req.Context())
userID := device.UserID
syncReq, err := newSyncRequest(req, *device)
if err != nil {
return util.JSONResponse{
Code: http.StatusBadRequest,
JSON: jsonerror.Unknown(err.Error()),
}
}
logger.WithFields(log.Fields{
"userID": userID,
"since": syncReq.since,
"timeout": syncReq.timeout,
}).Info("Incoming /sync request")
currPos := rp.notifier.CurrentPosition()
if shouldReturnImmediately(syncReq) {
syncData, err = rp.currentSyncForUser(*syncReq, currPos)
if err != nil {
return httputil.LogThenError(req, err)
}
return util.JSONResponse{
Code: http.StatusOK,
JSON: syncData,
}
}
// Otherwise, we wait for the notifier to tell us if something *may* have
// happened. We loop in case it turns out that nothing did happen.
timer := time.NewTimer(syncReq.timeout) // case of timeout=0 is handled above
defer timer.Stop()
userStreamListener := rp.notifier.GetListener(*syncReq)
defer userStreamListener.Close()
// We need the loop in case userStreamListener wakes up even if there isn't
// anything to send down. In this case, we'll jump out of the select but
// don't want to send anything back until we get some actual content to
// respond with, so we skip the return an go back to waiting for content to
// be sent down or the request timing out.
var hasTimedOut bool
sincePos := *syncReq.since
for {
select {
// Wait for notifier to wake us up
case <-userStreamListener.GetNotifyChannel(sincePos):
currPos = userStreamListener.GetSyncPosition()
sincePos = currPos
// Or for timeout to expire
case <-timer.C:
// We just need to ensure we get out of the select after reaching the
// timeout, but there's nothing specific we want to do in this case
// apart from that, so we do nothing except stating we're timing out
// and need to respond.
hasTimedOut = true
// Or for the request to be cancelled
case <-req.Context().Done():
return httputil.LogThenError(req, req.Context().Err())
}
// Note that we don't time out during calculation of sync
// response. This ensures that we don't waste the hard work
// of calculating the sync only to get timed out before we
// can respond
syncData, err = rp.currentSyncForUser(*syncReq, currPos)
if err != nil {
return httputil.LogThenError(req, err)
}
if !syncData.IsEmpty() || hasTimedOut {
return util.JSONResponse{
Code: http.StatusOK,
JSON: syncData,
}
}
}
}
func (rp *RequestPool) currentSyncForUser(req syncRequest, latestPos types.SyncPosition) (res *types.Response, err error) {
// TODO: handle ignored users
if req.since == nil {
res, err = rp.db.CompleteSync(req.ctx, req.device.UserID, req.limit)
} else {
res, err = rp.db.IncrementalSync(req.ctx, req.device, *req.since, latestPos, req.limit, req.wantFullState)
}
if err != nil {
return
}
accountDataFilter := gomatrix.DefaultFilterPart() // TODO: use filter provided in req instead
res, err = rp.appendAccountData(res, req.device.UserID, req, latestPos.PDUPosition, &accountDataFilter)
return
}
func (rp *RequestPool) appendAccountData(
data *types.Response, userID string, req syncRequest, currentPos int64,
accountDataFilter *gomatrix.FilterPart,
) (*types.Response, error) {
// TODO: Account data doesn't have a sync position of its own, meaning that
// account data might be sent multiple time to the client if multiple account
// data keys were set between two message. This isn't a huge issue since the
// duplicate data doesn't represent a huge quantity of data, but an optimisation
// here would be making sure each data is sent only once to the client.
localpart, _, err := gomatrixserverlib.SplitID('@', userID)
if err != nil {
return nil, err
}
if req.since == nil {
// If this is the initial sync, we don't need to check if a data has
// already been sent. Instead, we send the whole batch.
var global []gomatrixserverlib.ClientEvent
var rooms map[string][]gomatrixserverlib.ClientEvent
global, rooms, err = rp.accountDB.GetAccountData(req.ctx, localpart)
if err != nil {
return nil, err
}
data.AccountData.Events = global
for r, j := range data.Rooms.Join {
if len(rooms[r]) > 0 {
j.AccountData.Events = rooms[r]
data.Rooms.Join[r] = j
}
}
return data, nil
}
// Sync is not initial, get all account data since the latest sync
dataTypes, err := rp.db.GetAccountDataInRange(req.ctx, userID, req.since.PDUPosition, currentPos, accountDataFilter)
if err != nil {
return nil, err
}
if len(dataTypes) == 0 {
return data, nil
}
// Iterate over the rooms
for roomID, dataTypes := range dataTypes {
events := []gomatrixserverlib.ClientEvent{}
// Request the missing data from the database
for _, dataType := range dataTypes {
event, err := rp.accountDB.GetAccountDataByType(
req.ctx, localpart, roomID, dataType,
)
if err != nil {
return nil, err
}
events = append(events, *event)
}
// Append the data to the response
if len(roomID) > 0 {
jr := data.Rooms.Join[roomID]
jr.AccountData.Events = events
data.Rooms.Join[roomID] = jr
} else {
data.AccountData.Events = events
}
}
return data, nil
}
// shouldReturnImmediately returns whether the /sync request is an initial sync,
// or timeout=0, or full_state=true, in any of the cases the request should
// return immediately.
func shouldReturnImmediately(syncReq *syncRequest) bool {
return syncReq.since == nil || syncReq.timeout == 0 || syncReq.wantFullState
}