dendrite/roomserver
Neil Alexander 05e1ae8745
Further room version wiring (#936)
* Room version 2 by default, other wiring updates, update gomatrixserverlib

* Fix nil pointer exception

* Fix some more nil pointer exceptions hopefully

* Update gomatrixserverlib

* Send all room versions when joining, not just stable ones

* Remove room version cquery

* Get room version when getting events from the roomserver database

* Reset default back to room version 2

* Don't generate event IDs unless needed

* Revert "Remove room version cquery"

This reverts commit a170d5873360dd059614460acc8b21ab2cda9767.

* Query room version in federation API, client API as needed

* Improvements to make_join send_join dance

* Make room server producers use headered events

* Lint tweaks

* Update gomatrixserverlib

* Versioned SendJoin

* Query room version in syncapi backfill

* Handle transaction marshalling/unmarshalling within Dendrite

* Sorta fix federation (kinda)

* whoops commit federation API too

* Use NewEventFromTrustedJSON when getting events from the database

* Update gomatrixserverlib

* Strip headers on federationapi endpoints

* Fix bug in clientapi profile room version query

* Update gomatrixserverlib

* Return more useful error if room version query doesn't find the room

* Update gomatrixserverlib

* Update gomatrixserverlib

* Maybe fix federation

* Fix formatting directive

* Update sytest whitelist and blacklist

* Temporarily disable room versions 3 and 4 until gmsl is fixed

* Fix count of EDUs in logging

* Update gomatrixserverlib

* Update gomatrixserverlib

* Update gomatrixserverlib

* Rely on EventBuilder in gmsl to generate the event IDs for us

* Some review comments fixed

* Move function out of common and into gmsl

* Comment in federationsender destinationqueue

* Update gomatrixserverlib
2020-03-27 16:28:22 +00:00
..
alias Further room version wiring (#936) 2020-03-27 16:28:22 +00:00
api Further room version wiring (#936) 2020-03-27 16:28:22 +00:00
auth Implement backfill over federation (#938) 2020-03-24 12:20:10 +00:00
input Further room version wiring (#936) 2020-03-27 16:28:22 +00:00
query Further room version wiring (#936) 2020-03-27 16:28:22 +00:00
state Room server changes for room versions (#930) 2020-03-19 18:33:04 +00:00
storage Further room version wiring (#936) 2020-03-27 16:28:22 +00:00
types use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
version Further room version wiring (#936) 2020-03-27 16:28:22 +00:00
README.md use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00
roomserver.go use go module for dependencies (#594) 2019-05-21 21:56:55 +01:00

README.md

RoomServer

RoomServer Internals

Numeric IDs

To save space matrix string identifiers are mapped to local numeric IDs. The numeric IDs are more efficient to manipulate and use less space to store. The numeric IDs are never exposed in the API the room server exposes. The numeric IDs are converted to string IDs before they leave the room server. The numeric ID for a string ID is never 0 to avoid being confused with go's default zero value. Zero is used to indicate that there was no corresponding string ID. Well-known event types and event state keys are preassigned numeric IDs.

State Snapshot Storage

The room server stores the state of the matrix room at each event. For efficiency the state is stored as blocks of 3-tuples of numeric IDs for the event type, event state key and event ID. For further efficiency the state snapshots are stored as the combination of up to 64 these blocks. This allows blocks of the room state to be reused in multiple snapshots.

The resulting database tables look something like this:

+-------------------------------------------------------------------+
| Events                                                            |
+---------+-------------------+------------------+------------------+
| EventNID| EventTypeNID      | EventStateKeyNID | StateSnapshotNID |
+---------+-------------------+------------------+------------------+
|       1 | m.room.create   1 | ""             1 | <nil>          0 |
|       2 | m.room.member   2 | "@user:foo"    2 | <nil>          0 |
|       3 | m.room.member   2 | "@user:bar"    3 | {1,2}          1 |
|       4 | m.room.message  3 | <nil>          0 | {1,2,3}        2 |
|       5 | m.room.member   2 | "@user:foo"    2 | {1,2,3}        2 |
|       6 | m.room.message  3 | <nil>          0 | {1,3,6}        3 |
+---------+-------------------+------------------+------------------+

+----------------------------------------+
| State Snapshots                        |
+-----------------------+----------------+
| EventStateSnapshotNID | StateBlockNIDs |
+-----------------------+----------------|
|                     1 |           {1}  |
|                     2 |         {1,2}  |
|                     3 |       {1,2,3}  |
+-----------------------+----------------+

+-----------------------------------------------------------------+
| State Blocks                                                    |
+---------------+-------------------+------------------+----------+
| StateBlockNID | EventTypeNID      | EventStateKeyNID | EventNID |
+---------------+-------------------+------------------+----------+
|             1 | m.room.create   1 | ""             1 |        1 |
|             1 | m.room.member   2 | "@user:foo"    2 |        2 |
|             2 | m.room.member   2 | "@user:bar"    3 |        3 |
|             3 | m.room.member   2 | "@user:foo"    2 |        6 |
+---------------+-------------------+------------------+----------+