// Copyright 2017-2018 New Vector Ltd // Copyright 2019-2020 The Matrix.org Foundation C.I.C. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package sqlite3 import ( "context" "database/sql" "github.com/matrix-org/dendrite/internal/caching" "github.com/matrix-org/dendrite/internal/sqlutil" "github.com/matrix-org/dendrite/roomserver/storage/shared" "github.com/matrix-org/dendrite/roomserver/storage/sqlite3/deltas" "github.com/matrix-org/dendrite/roomserver/types" "github.com/matrix-org/dendrite/setup/config" "github.com/matrix-org/gomatrixserverlib" ) // A Database is used to store room events and stream offsets. type Database struct { shared.Database } // Open a sqlite database. func Open(dbProperties *config.DatabaseOptions, cache caching.RoomServerCaches) (*Database, error) { var d Database var db *sql.DB var err error if db, err = sqlutil.Open(dbProperties); err != nil { return nil, err } //db.Exec("PRAGMA journal_mode=WAL;") //db.Exec("PRAGMA read_uncommitted = true;") // FIXME: We are leaking connections somewhere. Setting this to 2 will eventually // cause the roomserver to be unresponsive to new events because something will // acquire the global mutex and never unlock it because it is waiting for a connection // which it will never obtain. db.SetMaxOpenConns(20) // Create the tables. if err := d.create(db); err != nil { return nil, err } // Then execute the migrations. By this point the tables are created with the latest // schemas. m := sqlutil.NewMigrations() deltas.LoadAddForgottenColumn(m) deltas.LoadStateBlocksRefactor(m) if err := m.RunDeltas(db, dbProperties); err != nil { return nil, err } // Then prepare the statements. Now that the migrations have run, any columns referred // to in the database code should now exist. if err := d.prepare(db, cache); err != nil { return nil, err } return &d, nil } func (d *Database) create(db *sql.DB) error { if err := createEventStateKeysTable(db); err != nil { return err } if err := createEventTypesTable(db); err != nil { return err } if err := createEventJSONTable(db); err != nil { return err } if err := createEventsTable(db); err != nil { return err } if err := createRoomsTable(db); err != nil { return err } if err := createTransactionsTable(db); err != nil { return err } if err := createStateBlockTable(db); err != nil { return err } if err := createStateSnapshotTable(db); err != nil { return err } if err := createPrevEventsTable(db); err != nil { return err } if err := createRoomAliasesTable(db); err != nil { return err } if err := createInvitesTable(db); err != nil { return err } if err := createMembershipTable(db); err != nil { return err } if err := createPublishedTable(db); err != nil { return err } if err := createRedactionsTable(db); err != nil { return err } return nil } func (d *Database) prepare(db *sql.DB, cache caching.RoomServerCaches) error { eventStateKeys, err := prepareEventStateKeysTable(db) if err != nil { return err } eventTypes, err := prepareEventTypesTable(db) if err != nil { return err } eventJSON, err := prepareEventJSONTable(db) if err != nil { return err } events, err := prepareEventsTable(db) if err != nil { return err } rooms, err := prepareRoomsTable(db) if err != nil { return err } transactions, err := prepareTransactionsTable(db) if err != nil { return err } stateBlock, err := prepareStateBlockTable(db) if err != nil { return err } stateSnapshot, err := prepareStateSnapshotTable(db) if err != nil { return err } prevEvents, err := preparePrevEventsTable(db) if err != nil { return err } roomAliases, err := prepareRoomAliasesTable(db) if err != nil { return err } invites, err := prepareInvitesTable(db) if err != nil { return err } membership, err := prepareMembershipTable(db) if err != nil { return err } published, err := preparePublishedTable(db) if err != nil { return err } redactions, err := prepareRedactionsTable(db) if err != nil { return err } d.Database = shared.Database{ DB: db, Cache: cache, Writer: sqlutil.NewExclusiveWriter(), EventsTable: events, EventTypesTable: eventTypes, EventStateKeysTable: eventStateKeys, EventJSONTable: eventJSON, RoomsTable: rooms, TransactionsTable: transactions, StateBlockTable: stateBlock, StateSnapshotTable: stateSnapshot, PrevEventsTable: prevEvents, RoomAliasesTable: roomAliases, InvitesTable: invites, MembershipTable: membership, PublishedTable: published, RedactionsTable: redactions, GetLatestEventsForUpdateFn: d.GetLatestEventsForUpdate, } return nil } func (d *Database) SupportsConcurrentRoomInputs() bool { // This isn't supported in SQLite mode yet because of issues with // database locks. // TODO: Look at this again - the problem is probably to do with // the membership updaters and latest events updaters. return false } func (d *Database) GetLatestEventsForUpdate( ctx context.Context, roomInfo types.RoomInfo, ) (*shared.LatestEventsUpdater, error) { // TODO: Do not use transactions. We should be holding open this transaction but we cannot have // multiple write transactions on sqlite. The code will perform additional // write transactions independent of this one which will consistently cause // 'database is locked' errors. As sqlite doesn't support multi-process on the // same DB anyway, and we only execute updates sequentially, the only worries // are for rolling back when things go wrong. (atomicity) return shared.NewLatestEventsUpdater(ctx, &d.Database, nil, roomInfo) } func (d *Database) MembershipUpdater( ctx context.Context, roomID, targetUserID string, targetLocal bool, roomVersion gomatrixserverlib.RoomVersion, ) (*shared.MembershipUpdater, error) { // TODO: Do not use transactions. We should be holding open this transaction but we cannot have // multiple write transactions on sqlite. The code will perform additional // write transactions independent of this one which will consistently cause // 'database is locked' errors. As sqlite doesn't support multi-process on the // same DB anyway, and we only execute updates sequentially, the only worries // are for rolling back when things go wrong. (atomicity) return shared.NewMembershipUpdater(ctx, &d.Database, nil, roomID, targetUserID, targetLocal, roomVersion) }