// Copyright 2017 Vector Creations Ltd // Copyright 2018 New Vector Ltd // Copyright 2019-2020 The Matrix.org Foundation C.I.C. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package api import ( "encoding/json" "fmt" "strings" "github.com/matrix-org/dendrite/clientapi/auth/authtypes" "github.com/matrix-org/gomatrixserverlib" ) // QueryLatestEventsAndStateRequest is a request to QueryLatestEventsAndState type QueryLatestEventsAndStateRequest struct { // The room ID to query the latest events for. RoomID string `json:"room_id"` // The state key tuples to fetch from the room current state. // If this list is empty or nil then *ALL* current state events are returned. StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"` } // QueryLatestEventsAndStateResponse is a response to QueryLatestEventsAndState // This is used when sending events to set the prev_events, auth_events and depth. // It is also used to tell whether the event is allowed by the event auth rules. type QueryLatestEventsAndStateResponse struct { // Does the room exist? // If the room doesn't exist this will be false and LatestEvents will be empty. RoomExists bool `json:"room_exists"` // The room version of the room. RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` // The latest events in the room. // These are used to set the prev_events when sending an event. LatestEvents []gomatrixserverlib.EventReference `json:"latest_events"` // The state events requested. // This list will be in an arbitrary order. // These are used to set the auth_events when sending an event. // These are used to check whether the event is allowed. StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"` // The depth of the latest events. // This is one greater than the maximum depth of the latest events. // This is used to set the depth when sending an event. Depth int64 `json:"depth"` } // QueryStateAfterEventsRequest is a request to QueryStateAfterEvents type QueryStateAfterEventsRequest struct { // The room ID to query the state in. RoomID string `json:"room_id"` // The list of previous events to return the events after. PrevEventIDs []string `json:"prev_event_ids"` // The state key tuples to fetch from the state. If none are specified then // the entire resolved room state will be returned. StateToFetch []gomatrixserverlib.StateKeyTuple `json:"state_to_fetch"` } // QueryStateAfterEventsResponse is a response to QueryStateAfterEvents type QueryStateAfterEventsResponse struct { // Does the room exist on this roomserver? // If the room doesn't exist this will be false and StateEvents will be empty. RoomExists bool `json:"room_exists"` // The room version of the room. RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` // Do all the previous events exist on this roomserver? // If some of previous events do not exist this will be false and StateEvents will be empty. PrevEventsExist bool `json:"prev_events_exist"` // The state events requested. // This list will be in an arbitrary order. StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"` } type QueryMissingAuthPrevEventsRequest struct { // The room ID to query the state in. RoomID string `json:"room_id"` // The list of auth events to check the existence of. AuthEventIDs []string `json:"auth_event_ids"` // The list of previous events to check the existence of. PrevEventIDs []string `json:"prev_event_ids"` } type QueryMissingAuthPrevEventsResponse struct { // Does the room exist on this roomserver? // If the room doesn't exist all other fields will be empty. RoomExists bool `json:"room_exists"` // The room version of the room. RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` // The event IDs of the auth events that we don't know locally. MissingAuthEventIDs []string `json:"missing_auth_event_ids"` // The event IDs of the previous events that we don't know locally. MissingPrevEventIDs []string `json:"missing_prev_event_ids"` } // QueryEventsByIDRequest is a request to QueryEventsByID type QueryEventsByIDRequest struct { // The event IDs to look up. EventIDs []string `json:"event_ids"` } // QueryEventsByIDResponse is a response to QueryEventsByID type QueryEventsByIDResponse struct { // A list of events with the requested IDs. // If the roomserver does not have a copy of a requested event // then it will omit that event from the list. // If the roomserver thinks it has a copy of the event, but // fails to read it from the database then it will fail // the entire request. // This list will be in an arbitrary order. Events []*gomatrixserverlib.HeaderedEvent `json:"events"` } // QueryMembershipForUserRequest is a request to QueryMembership type QueryMembershipForUserRequest struct { // ID of the room to fetch membership from RoomID string `json:"room_id"` // ID of the user for whom membership is requested UserID string `json:"user_id"` } // QueryMembershipForUserResponse is a response to QueryMembership type QueryMembershipForUserResponse struct { // The EventID of the latest "m.room.member" event for the sender, // if HasBeenInRoom is true. EventID string `json:"event_id"` // True if the user has been in room before and has either stayed in it or left it. HasBeenInRoom bool `json:"has_been_in_room"` // True if the user is in room. IsInRoom bool `json:"is_in_room"` // The current membership Membership string `json:"membership"` // True if the user asked to forget this room. IsRoomForgotten bool `json:"is_room_forgotten"` } // QueryMembershipsForRoomRequest is a request to QueryMembershipsForRoom type QueryMembershipsForRoomRequest struct { // If true, only returns the membership events of "join" membership JoinedOnly bool `json:"joined_only"` // ID of the room to fetch memberships from RoomID string `json:"room_id"` // Optional - ID of the user sending the request, for checking if the // user is allowed to see the memberships. If not specified then all // room memberships will be returned. Sender string `json:"sender"` } // QueryMembershipsForRoomResponse is a response to QueryMembershipsForRoom type QueryMembershipsForRoomResponse struct { // The "m.room.member" events (of "join" membership) in the client format JoinEvents []gomatrixserverlib.ClientEvent `json:"join_events"` // True if the user has been in room before and has either stayed in it or // left it. HasBeenInRoom bool `json:"has_been_in_room"` // True if the user asked to forget this room. IsRoomForgotten bool `json:"is_room_forgotten"` } // QueryServerJoinedToRoomRequest is a request to QueryServerJoinedToRoom type QueryServerJoinedToRoomRequest struct { // Server name of the server to find. If not specified, we will // default to checking if the local server is joined. ServerName gomatrixserverlib.ServerName `json:"server_name"` // ID of the room to see if we are still joined to RoomID string `json:"room_id"` } // QueryMembershipsForRoomResponse is a response to QueryServerJoinedToRoom type QueryServerJoinedToRoomResponse struct { // True if the room exists on the server RoomExists bool `json:"room_exists"` // True if we still believe that the server is participating in the room IsInRoom bool `json:"is_in_room"` } // QueryServerAllowedToSeeEventRequest is a request to QueryServerAllowedToSeeEvent type QueryServerAllowedToSeeEventRequest struct { // The event ID to look up invites in. EventID string `json:"event_id"` // The server interested in the event ServerName gomatrixserverlib.ServerName `json:"server_name"` } // QueryServerAllowedToSeeEventResponse is a response to QueryServerAllowedToSeeEvent type QueryServerAllowedToSeeEventResponse struct { // Wether the server in question is allowed to see the event AllowedToSeeEvent bool `json:"can_see_event"` } // QueryMissingEventsRequest is a request to QueryMissingEvents type QueryMissingEventsRequest struct { // Events which are known previous to the gap in the timeline. EarliestEvents []string `json:"earliest_events"` // Latest known events. LatestEvents []string `json:"latest_events"` // Limit the number of events this query returns. Limit int `json:"limit"` // The server interested in the event ServerName gomatrixserverlib.ServerName `json:"server_name"` } // QueryMissingEventsResponse is a response to QueryMissingEvents type QueryMissingEventsResponse struct { // Missing events, arbritrary order. Events []*gomatrixserverlib.HeaderedEvent `json:"events"` } // QueryStateAndAuthChainRequest is a request to QueryStateAndAuthChain type QueryStateAndAuthChainRequest struct { // The room ID to query the state in. RoomID string `json:"room_id"` // The list of prev events for the event. Used to calculate the state at // the event. PrevEventIDs []string `json:"prev_event_ids"` // The list of auth events for the event. Used to calculate the auth chain AuthEventIDs []string `json:"auth_event_ids"` // Should state resolution be ran on the result events? // TODO: check call sites and remove if we always want to do state res ResolveState bool `json:"resolve_state"` } // QueryStateAndAuthChainResponse is a response to QueryStateAndAuthChain type QueryStateAndAuthChainResponse struct { // Does the room exist on this roomserver? // If the room doesn't exist this will be false and StateEvents will be empty. RoomExists bool `json:"room_exists"` // The room version of the room. RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` // Do all the previous events exist on this roomserver? // If some of previous events do not exist this will be false and StateEvents will be empty. PrevEventsExist bool `json:"prev_events_exist"` // The state and auth chain events that were requested. // The lists will be in an arbitrary order. StateEvents []*gomatrixserverlib.HeaderedEvent `json:"state_events"` AuthChainEvents []*gomatrixserverlib.HeaderedEvent `json:"auth_chain_events"` } // QueryRoomVersionCapabilitiesRequest asks for the default room version type QueryRoomVersionCapabilitiesRequest struct{} // QueryRoomVersionCapabilitiesResponse is a response to QueryRoomVersionCapabilitiesRequest type QueryRoomVersionCapabilitiesResponse struct { DefaultRoomVersion gomatrixserverlib.RoomVersion `json:"default"` AvailableRoomVersions map[gomatrixserverlib.RoomVersion]string `json:"available"` } // QueryRoomVersionForRoomRequest asks for the room version for a given room. type QueryRoomVersionForRoomRequest struct { RoomID string `json:"room_id"` } // QueryRoomVersionForRoomResponse is a response to QueryRoomVersionForRoomRequest type QueryRoomVersionForRoomResponse struct { RoomVersion gomatrixserverlib.RoomVersion `json:"room_version"` } type QueryPublishedRoomsRequest struct { // Optional. If specified, returns whether this room is published or not. RoomID string } type QueryPublishedRoomsResponse struct { // The list of published rooms. RoomIDs []string } type QueryAuthChainRequest struct { EventIDs []string } type QueryAuthChainResponse struct { AuthChain []*gomatrixserverlib.HeaderedEvent } type QuerySharedUsersRequest struct { UserID string ExcludeRoomIDs []string IncludeRoomIDs []string } type QuerySharedUsersResponse struct { UserIDsToCount map[string]int } type QueryRoomsForUserRequest struct { UserID string // The desired membership of the user. If this is the empty string then no rooms are returned. WantMembership string } type QueryRoomsForUserResponse struct { RoomIDs []string } type QueryBulkStateContentRequest struct { // Returns state events in these rooms RoomIDs []string // If true, treats the '*' StateKey as "all state events of this type" rather than a literal value of '*' AllowWildcards bool // The state events to return. Only a small subset of tuples are allowed in this request as only certain events // have their content fields extracted. Specifically, the tuple Type must be one of: // m.room.avatar // m.room.create // m.room.canonical_alias // m.room.guest_access // m.room.history_visibility // m.room.join_rules // m.room.member // m.room.name // m.room.topic // Any other tuple type will result in the query failing. StateTuples []gomatrixserverlib.StateKeyTuple } type QueryBulkStateContentResponse struct { // map of room ID -> tuple -> content_value Rooms map[string]map[gomatrixserverlib.StateKeyTuple]string } type QueryCurrentStateRequest struct { RoomID string StateTuples []gomatrixserverlib.StateKeyTuple } type QueryCurrentStateResponse struct { StateEvents map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent } type QueryKnownUsersRequest struct { UserID string `json:"user_id"` SearchString string `json:"search_string"` Limit int `json:"limit"` } type QueryKnownUsersResponse struct { Users []authtypes.FullyQualifiedProfile `json:"profiles"` } type QueryServerBannedFromRoomRequest struct { ServerName gomatrixserverlib.ServerName `json:"server_name"` RoomID string `json:"room_id"` } type QueryServerBannedFromRoomResponse struct { Banned bool `json:"banned"` } // MarshalJSON stringifies the room ID and StateKeyTuple keys so they can be sent over the wire in HTTP API mode. func (r *QueryBulkStateContentResponse) MarshalJSON() ([]byte, error) { se := make(map[string]string) for roomID, tupleToEvent := range r.Rooms { for tuple, event := range tupleToEvent { // use 0x1F (unit separator) as the delimiter between room ID/type/state key, se[fmt.Sprintf("%s\x1F%s\x1F%s", roomID, tuple.EventType, tuple.StateKey)] = event } } return json.Marshal(se) } func (r *QueryBulkStateContentResponse) UnmarshalJSON(data []byte) error { wireFormat := make(map[string]string) err := json.Unmarshal(data, &wireFormat) if err != nil { return err } r.Rooms = make(map[string]map[gomatrixserverlib.StateKeyTuple]string) for roomTuple, value := range wireFormat { fields := strings.Split(roomTuple, "\x1F") roomID := fields[0] if r.Rooms[roomID] == nil { r.Rooms[roomID] = make(map[gomatrixserverlib.StateKeyTuple]string) } r.Rooms[roomID][gomatrixserverlib.StateKeyTuple{ EventType: fields[1], StateKey: fields[2], }] = value } return nil } // MarshalJSON stringifies the StateKeyTuple keys so they can be sent over the wire in HTTP API mode. func (r *QueryCurrentStateResponse) MarshalJSON() ([]byte, error) { se := make(map[string]*gomatrixserverlib.HeaderedEvent, len(r.StateEvents)) for k, v := range r.StateEvents { // use 0x1F (unit separator) as the delimiter between type/state key, se[fmt.Sprintf("%s\x1F%s", k.EventType, k.StateKey)] = v } return json.Marshal(se) } func (r *QueryCurrentStateResponse) UnmarshalJSON(data []byte) error { res := make(map[string]*gomatrixserverlib.HeaderedEvent) err := json.Unmarshal(data, &res) if err != nil { return err } r.StateEvents = make(map[gomatrixserverlib.StateKeyTuple]*gomatrixserverlib.HeaderedEvent, len(res)) for k, v := range res { fields := strings.Split(k, "\x1F") r.StateEvents[gomatrixserverlib.StateKeyTuple{ EventType: fields[0], StateKey: fields[1], }] = v } return nil }