// Copyright 2017 Vector Creations Ltd // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package api provides the types that are used to communicate with the roomserver. package api import ( "fmt" "github.com/matrix-org/gomatrixserverlib" ) const ( // KindOutlier event fall outside the contiguous event graph. // We do not have the state for these events. // These events are state events used to authenticate other events. // They can become part of the contiguous event graph via backfill. KindOutlier = 1 // KindNew event extend the contiguous graph going forwards. // They usually don't need state, but may include state if the // there was a new event that references an event that we don't // have a copy of. KindNew = 2 // KindBackfill event extend the contiguous graph going backwards. // They always have state. KindBackfill = 3 ) // DoNotSendToOtherServers tells us not to send the event to other matrix // servers. const DoNotSendToOtherServers = "" // InputRoomEvent is a matrix room event to add to the room server database. // TODO: Implement UnmarshalJSON/MarshalJSON in a way that does something sensible with the event JSON. type InputRoomEvent struct { // Whether this event is new, backfilled or an outlier. // This controls how the event is processed. Kind int `json:"kind"` // The event JSON for the event to add. Event gomatrixserverlib.HeaderedEvent `json:"event"` // List of state event IDs that authenticate this event. // These are likely derived from the "auth_events" JSON key of the event. // But can be different because the "auth_events" key can be incomplete or wrong. // For example many matrix events forget to reference the m.room.create event even though it is needed for auth. // (since synapse allows this to happen we have to allow it as well.) AuthEventIDs []string `json:"auth_event_ids"` // Whether the state is supplied as a list of event IDs or whether it // should be derived from the state at the previous events. HasState bool `json:"has_state"` // Optional list of state event IDs forming the state before this event. // These state events must have already been persisted. // These are only used if HasState is true. // The list can be empty, for example when storing the first event in a room. StateEventIDs []string `json:"state_event_ids"` // The server name to use to push this event to other servers. // Or empty if this event shouldn't be pushed to other servers. SendAsServer string `json:"send_as_server"` // The transaction ID of the send request if sent by a local user and one // was specified TransactionID *TransactionID `json:"transaction_id"` } // TransactionID contains the transaction ID sent by a client when sending an // event, along with the ID of the client session. type TransactionID struct { SessionID int64 `json:"session_id"` TransactionID string `json:"id"` } // InputRoomEventsRequest is a request to InputRoomEvents type InputRoomEventsRequest struct { InputRoomEvents []InputRoomEvent `json:"input_room_events"` } // InputRoomEventsResponse is a response to InputRoomEvents type InputRoomEventsResponse struct { ErrMsg string // set if there was any error NotAllowed bool // true if an event in the input was not allowed. } func (r *InputRoomEventsResponse) Err() error { if r.ErrMsg == "" { return nil } if r.NotAllowed { return &gomatrixserverlib.NotAllowed{ Message: r.ErrMsg, } } return fmt.Errorf("InputRoomEventsResponse: %s", r.ErrMsg) }